Fureimuu wrote:
1) Intentional, speeds up the process. Was changed in 2.6.0 or something, maybe even earlier.
2) Never had that issue myself, can't say anything.
3) Have you changed the setting in global section and sent it to all reachable properties? That might work.
4) This never happened to me, have at least half of the galaxy mapped, then they are unlikely to run into each other.
5) In some update they were lifted a bit (like 15 km or something). If you want more - cmd.deploysat.xml, find 2 lines with x=$x y=$y z=$z, change the coodrinates the way you want. Edit the script in-game.
3) Haven't tried that, will give it a go.
4) Sorry I meant if you start them at the same time. Not a big issue, will just wait a little before sending out a second one.
5) Thanks, that's just what I needed! I will copy over the coordinates from vanilla LU.
1) On page 351 Joubarbe said he's not sure why they aren't working. If it is intended then personally I much prefer the old way. Do you know which file I would need to replace with an older version?
Any help is greatly appreciated.
EDIT:
After further investigation the asteroid scanners get stuck when they dock somewhere. I have copied over Cmd.ScanAsteroids.xml from vanilla LU and set all races to "friend" and they seem to be working fine now.
I copied over Cmd.ExploreUniverse.xml from vanilla LU and they are now mapping out sectors. They are also respecting the friend / foe settings.
Copying over Cmd.DeploySat.xml didn't seem to work, they just say there are no more placements available. I will have to edit the coordinates.
Thanks for the help!