[X3LU] Mayhem 3.21b

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Retrox
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Post by Retrox »

Pax Empyrean wrote:I saw earlier patch notes saying that Teladianium Foundries were switched from XL to L. Why?

As it stands, if you want a sector to be able to supply its own Teladianium to build other factories, you need one Teladianium Foundry for every ~40 people in the sanctuary, ...
You can get enought Teladianium with a single foundry, if you wait long enought. You wont run around and claim 20 sectors at a time, so few L foundrys are enought for the building part. Its another thing for the shields, though...
Pax Empyrean wrote: ... If you want to build your own shields, you need an ungodly number of these factories. They'd be a lot better as XL.
Thats so true...
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Betelgeuse97
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Post by Betelgeuse97 »

Joubarbe wrote:L cattle is not enough to provide for a 1:1 ratio.
L cattle makes 900 per hour and L cahoona needs 900 per hour.
Ghost140
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Post by Ghost140 »

Pax Empyrean wrote:I saw earlier patch notes saying that Teladianium Foundries were switched from XL to L. Why?

As it stands, if you want a sector to be able to supply its own Teladianium to build other factories, you need one Teladianium Foundry for every ~40 people in the sanctuary, so you're looking at 2-3 of these things pretty much always, which seems like a bigger support footprint than is warranted for what they get you. If you want to build your own shields, you need an ungodly number of these factories. They'd be a lot better as XL.
I suppose it could be due to the fact that you dont need as much rastar and rimes as before so just build more foundries. It will eventually get to points in your expansion will you wont need Teladianium for stations. There are also the oasis sectors so you happen to get a game where one is unclaimed boom make it a sector of 15 foundries. Eventually this will cease to be an issue just like everything else once enough time and expansion has passed. YMMV of course

I could be wrong and Panda will agree with ya but since Panda has made so many QOL changes and made empire management, among other things, much easier since 2.5 this might be the compromise.
Betelgeuse97
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Post by Betelgeuse97 »

I'm brand new to Mayhem boarding. I got lucky and acquired 2 marines from a secondhand M6. I also have a marine barracks perk in a second sanctuary, but I noticed that I need scrap to buy stuff. What ways can I get scrap easily, or is the only way by boarding for now?
Sirrobert
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Post by Sirrobert »

Betelgeuse97 wrote:I'm brand new to Mayhem boarding. I got lucky and acquired 2 marines from a secondhand M6. I also have a marine barracks perk in a second sanctuary, but I noticed that I need scrap to buy stuff. What ways can I get scrap easily, or is the only way by boarding for now?
Only from boarding. Also remember that really want a full complement of marines to start off. So fill up to 8 and go after M8s (the easiest target)
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Pax Empyrean
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Post by Pax Empyrean »

What happens when a marine is hit by a bullet that has lower penetration than their armor value? Is it a flat reduction, or a percentage thing? Does it matter if the bullet just barely fails to penetrate, or is it a binary thing? Does increasing a bullet's mass increase the damage outside of penetration checks?

I saw a list somewhere of how many marines you can send onto each type of ship, but I lost it. Can anybody tell me how many marines each ship class can fit in a boarding action?
Ghost140 wrote:
Pax Empyrean wrote:I saw earlier patch notes saying that Teladianium Foundries were switched from XL to L. Why?

As it stands, if you want a sector to be able to supply its own Teladianium to build other factories, you need one Teladianium Foundry for every ~40 people in the sanctuary, so you're looking at 2-3 of these things pretty much always, which seems like a bigger support footprint than is warranted for what they get you. If you want to build your own shields, you need an ungodly number of these factories. They'd be a lot better as XL.
I suppose it could be due to the fact that you dont need as much rastar and rimes as before so just build more foundries. It will eventually get to points in your expansion will you wont need Teladianium for stations. There are also the oasis sectors so you happen to get a game where one is unclaimed boom make it a sector of 15 foundries. Eventually this will cease to be an issue just like everything else once enough time and expansion has passed. YMMV of course

I could be wrong and Panda will agree with ya but since Panda has made so many QOL changes and made empire management, among other things, much easier since 2.5 this might be the compromise.
The fact that you also need Teladianium for expansion does not mitigate the problems in producing it for shields. It just makes the problem worse when you're trying to expand.

A BoFu complex produces enough to support about $1.3 million per hour in weapons production. A Teladianium Foundry produces enough to support about $560,000 per hour in shields production. They have a disproportionate support footprint for what you get out of them. If they were XL instead of L, they'd be closer, but still not better than food factories supporting weapons production.
Jonzac
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Post by Jonzac »

Your mistake is equating the monetary output as equality. You need significantly fewer shields for your fleet, so the output seems tied to empire need rather than credit output.

Your right in the fact you need Teladianium for shields and expansion, but the game is one of balance...especially in the beginning.

Once you have 10+ sectors then dedicating one to nothing but Teleadianium and SSPs is not a hardship (ship in the ore).

Joubarbe's design is to FORCE you to expand and place yourself into conflict. Its a game of resourses where sectors are the resourse.
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Retrox
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Post by Retrox »

Can i somehow disable the notifications for the docking tax?
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Turmfalke2
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Post by Turmfalke2 »

hi,
I started playing Mayhem a week ago and I am really enjoying it. It is a bit of a bummer that story progression is mostly tied to OCV attacks, which only. happen every 24 hours, but I guess they is why we have seta.

However there are a couple of questions I have regarding the story progression. I am now 4 days into the game.

So far I have reconquered sanctuary of darkness for the Goner and construct a temple for them. They told me they would call me again, they haven't done so.

I have though of 3 attacks against a sector of mine from the OCV. The last one consisting of an M1 and 2 M7. After defeating that one I was able to purchase some OCV stations scanners. After destroying the first one (are they supposed to defend themself?) I got a message that they are broadcasting a message to me. Nothing happened after destroying the next couple of them.

I have now been contact by the Markus Comperation, they told me to meet them in Y Beta. There is a ship that might be them, but when I I contact them they can't even tell me where the next shipyard is.


What am I doing wrong? The only way I could be even closer to them would consist of me boarding them.
Betelgeuse97
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Post by Betelgeuse97 »

I noticed that the old trick of delaying the second+ sector until day 2 doesn't work anymore. When was this changed? I noticed I got the OCV coming in 6 hours into day 2 right when I got threat level 2 (had 1 sector on day 1 only).
rihsc102
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Post by rihsc102 »

Loving this so far, huge improvement over vanilla LU.

After getting 2 days into a playthrough I have realised I probably need to restart as my sector planning and perk picking hasn't been great and I feel I have learned enough to vastly improve my early game :)

My only issue is the explorers.

1) They don't map out sectors properly, often only picking up one gate and no stations.
2) They sometimes get stuck in a sector when scanning asteroids.
3) They don't respect the friend / foe settings. Even with pirates / xenon set to friend, they won't go to their sectors.
4) If you send out two of them to deploy satellites at the same time they will both follow the same route and place 2 in each sector.
5) They place satellites in the middle of the sector where they are likely to get blown up (maybe this one is intended?)

Is there any way I can patch in the vanilla LU explorers? I don't want to restart until I can get them working as it makes the early game a bit of a pain.
Fureimuu
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Post by Fureimuu »

rihsc102 wrote:Loving this so far, huge improvement over vanilla LU.

After getting 2 days into a playthrough I have realised I probably need to restart as my sector planning and perk picking hasn't been great and I feel I have learned enough to vastly improve my early game :)

My only issue is the explorers.

1) They don't map out sectors properly, often only picking up one gate and no stations.
2) They sometimes get stuck in a sector when scanning asteroids.
3) They don't respect the friend / foe settings. Even with pirates / xenon set to friend, they won't go to their sectors.
4) If you send out two of them to deploy satellites at the same time they will both follow the same route and place 2 in each sector.
5) They place satellites in the middle of the sector where they are likely to get blown up (maybe this one is intended?)

Is there any way I can patch in the vanilla LU explorers? I don't want to restart until I can get them working as it makes the early game a bit of a pain.

1) Intentional, speeds up the process. Was changed in 2.6.0 or something, maybe even earlier.
2) Never had that issue myself, can't say anything.
3) Have you changed the setting in global section and sent it to all reachable properties? That might work.
4) This never happened to me, have at least half of the galaxy mapped, then they are unlikely to run into each other.
5) In some update they were lifted a bit (like 15 km or something). If you want more - cmd.deploysat.xml, find 2 lines with x=$x y=$y z=$z, change the coodrinates the way you want. Edit the script in-game.
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Retrox
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Post by Retrox »

Turmfalke2 wrote:
I have now been contact by the Markus Comperation, they told me to meet them in Y Beta. There is a ship that might be them, but when I I contact them they can't even tell me where the next shipyard is.


What am I doing wrong? The only way I could be even closer to them would consist of me boarding them.
You need to fly to the ship rather close (~2km). Then, the next step in the corporations questline starts.
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft! [edit 2025: this signature didnt age well :lol: ]
rihsc102
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Post by rihsc102 »

Fureimuu wrote: 1) Intentional, speeds up the process. Was changed in 2.6.0 or something, maybe even earlier.
2) Never had that issue myself, can't say anything.
3) Have you changed the setting in global section and sent it to all reachable properties? That might work.
4) This never happened to me, have at least half of the galaxy mapped, then they are unlikely to run into each other.
5) In some update they were lifted a bit (like 15 km or something). If you want more - cmd.deploysat.xml, find 2 lines with x=$x y=$y z=$z, change the coodrinates the way you want. Edit the script in-game.
3) Haven't tried that, will give it a go.
4) Sorry I meant if you start them at the same time. Not a big issue, will just wait a little before sending out a second one.
5) Thanks, that's just what I needed! I will copy over the coordinates from vanilla LU.
1) On page 351 Joubarbe said he's not sure why they aren't working. If it is intended then personally I much prefer the old way. Do you know which file I would need to replace with an older version?

Any help is greatly appreciated.

EDIT:

After further investigation the asteroid scanners get stuck when they dock somewhere. I have copied over Cmd.ScanAsteroids.xml from vanilla LU and set all races to "friend" and they seem to be working fine now.

I copied over Cmd.ExploreUniverse.xml from vanilla LU and they are now mapping out sectors. They are also respecting the friend / foe settings.

Copying over Cmd.DeploySat.xml didn't seem to work, they just say there are no more placements available. I will have to edit the coordinates.

Thanks for the help!
Last edited by rihsc102 on Tue, 18. Sep 18, 16:43, edited 1 time in total.
Sirrobert
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Post by Sirrobert »

Betelgeuse97 wrote:I noticed that the old trick of delaying the second+ sector until day 2 doesn't work anymore. When was this changed? I noticed I got the OCV coming in 6 hours into day 2 right when I got threat level 2 (had 1 sector on day 1 only).
What message did you get? How long did it say it will be until the OCV shows up?
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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Retrox
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Post by Retrox »

Sirrobert wrote:
Betelgeuse97 wrote:I noticed that the old trick of delaying the second+ sector until day 2 doesn't work anymore. When was this changed? I noticed I got the OCV coming in 6 hours into day 2 right when I got threat level 2 (had 1 sector on day 1 only).
What message did you get? How long did it say it will be until the OCV shows up?
The OCV should come every 20h, if i remember it correctly. You can look at the t-file to see (and change) this setting.
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft! [edit 2025: this signature didnt age well :lol: ]
Turmfalke2
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Post by Turmfalke2 »

Retrox wrote:
Turmfalke2 wrote:
I have now been contact by the Markus Comperation, they told me to meet them in Y Beta. There is a ship that might be them, but when I I contact them they can't even tell me where the next shipyard is.


What am I doing wrong? The only way I could be even closer to them would consist of me boarding them.
You need to fly to the ship rather close (~2km). Then, the next step in the corporations questline starts.
No success with that. At 95 meters my camera clipped into the ship, at 93 I collided with it. I suspect there mus be another condition, maybe a certain amount of reputation with the corporation? I have sofar avoid their quests, because I can't handle the fleets of major races yet.


E: Ok I am stupid. There was an m7 parked right behind the gate and I thought that was them. I didn't expect them show up in a small tp just barely out of scanner ranger.
Sirrobert
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Post by Sirrobert »

Turmfalke2 wrote:I didn't expect them show up in a small tp just barely out of scanner ranger.
What else would a rich guy travel in?
TPs are limousines.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
Betelgeuse97
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Post by Betelgeuse97 »

Sirrobert wrote:
Betelgeuse97 wrote:I noticed that the old trick of delaying the second+ sector until day 2 doesn't work anymore. When was this changed? I noticed I got the OCV coming in 6 hours into day 2 right when I got threat level 2 (had 1 sector on day 1 only).
What message did you get? How long did it say it will be until the OCV shows up?
It was the first OCV tutorial message given 10 hours after starting a new game. It said something like the OCV would come 24 hours after getting the tutorial message and being at least threat 2 by then.
Turmfalke2
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Post by Turmfalke2 »

How do you effectively attack another race/wage war? MLCC commands seems to completely ignore stations and deal terribly with enemy reinforcements.

I have tried jumping in, using MLCC for the initial fight and the using the fleet invade sector command, but that command then call the damaged MLCC ships back into the fight while letting perfectly fine ships jump out so they may fly in from a gate.
Also I have lost far to many ships to defenceless stationary targets, is it that difficult to park in front of a station and just shoot it?

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