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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mikhailskatchkov
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Post by mikhailskatchkov »

Moonrat wrote: No :(

I did quite of playing about but no luck. I also did quite a bit of research and altho' moons can have bump mapping it seems planets cannot using the usual shaders. However if someone is able to point out the error of my ways I'd be happy to see what/how stuff can be done.

I was going to have a go at Hoth next...
The only thing i can think of for now is, Extract the planet Titan, i see it has bump maps and clouds, see how the material is structured there.
You could even just adjust the Titan texture to a more of a desert one and make the atmospheric haze blue, you should have a near perfect Jakku.
We have a decent ice planet for Hoth already, we just need to remove the night time light map from it.
If you think you can make it better, then do it buddy, this mod must have only the best ;)
Mindwarp77
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Post by Mindwarp77 »

I'll have to have a look for the Pelta then.

I'm playing on the Steam version which is updated to 3.1 with the bonus pack scripts. Didn't realise this mod was only for 3.0. Might be why I'm having problems with the complexes.

Speaking of the bonus pack scripts, you should really sort something out with the Imperials to give them easier access to the trade software Mk3 and especially the Commodity Logistics Software Mk I and II. It's very hard to set up traders as Imperials/Terrans. Egosoft never really fleshed out the terrans properly, like they didn't really intend for us to play as them, only against them.

A better picture of the Assault Frigate mark I might convince you.
http://3.bp.blogspot.com/-JHZGaREr-HU/V ... 150852.jpg

Or if you meant the Mark II looked to fish like, I totally agree with you.
http://2.bp.blogspot.com/-mZPzTZYxXEw/U ... K%2BII.jpg


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Mindwarp77
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Post by Mindwarp77 »

The Imperial TL could be the Imperial Star Galleon. Ugly ship, but it is a genuine Star Wars ship wqith a 100,000t cargo capacity. http://starwars.wikia.com/wiki/Star_Gal ... ss_frigate

[ external image ]
alaric11
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Post by alaric11 »

I totally love this mod.

But it seems to break the main plot on Version 3.1 (Steam).
Every time I enter the sector Albion Gamma to listen in on the Jonferco Meeting the game crashes.
Can anybody confirm? Is the any chance of a fix of this mod for 3.1?

Cheers,

Alaric11
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mikhailskatchkov
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Post by mikhailskatchkov »

alaric11 wrote:I totally love this mod.

But it seems to break the main plot on Version 3.1 (Steam).
Every time I enter the sector Albion Gamma to listen in on the Jonferco Meeting the game crashes.
Can anybody confirm? Is the any chance of a fix of this mod for 3.1?

Cheers,

Alaric11
Hey buddy,

There are quite a few issues with this mod currently, so ive decided to port it to 3.1 since its made for AP 3.0, hopefully by next weekend ill have a test version up.
meppo
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Post by meppo »

there's a little issue, whenever i fly the bellator, the cockpit view is just this, so i have to be in third person all of the time, is there any fix for this?

http://images.akamai.steamusercontent.c ... 629C67A3D/
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mikhailskatchkov
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Post by mikhailskatchkov »

meppo wrote:there's a little issue, whenever i fly the bellator, the cockpit view is just this, so i have to be in third person all of the time, is there any fix for this?

http://images.akamai.steamusercontent.c ... 629C67A3D/
Oh not again, ive fixed this 3 times now and this same issue starts again.
Ill fix it tomorrow and will upload the fix.
I hope youre not playing a campaign, well actually it doesnt matter, the next patch will fix a lot of ships problems such as that one, and youll still be able to continue if you started using 0.5.
Mindwarp77
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Post by Mindwarp77 »

alaric11 wrote:I totally love this mod.

But it seems to break the main plot on Version 3.1 (Steam).
Every time I enter the sector Albion Gamma to listen in on the Jonferco Meeting the game crashes.
Can anybody confirm? Is the any chance of a fix of this mod for 3.1?

Cheers,

Alaric11
Yep, confirmed. You can visit Albion Gamma normally with no problems, but as soon as you enter the sector while on the mission the game crashes. Probably an issue with one of the ships that spawns for the mission.
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mikhailskatchkov
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Post by mikhailskatchkov »

meppo wrote:there's a little issue, whenever i fly the bellator, the cockpit view is just this, so i have to be in third person all of the time, is there any fix for this?

http://images.akamai.steamusercontent.c ... 629C67A3D/
Here is the cam position fix, its just there ship scene bod file, if you dont know how to get to the 04.cat and overwrite the Ballators scene.bod, then download 0.5b which will be up in 1 hr.

scene bod
https://drive.google.com/file/d/0B6MZ-X ... sp=sharing

0.5b complete

**link removed, X2**
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mikhailskatchkov
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Post by mikhailskatchkov »

0.5 b

(This version is not ported to 3.1 and still has campaign crash and complex construction kit issues, however many ship cams and turrets have been fixed and a few ships models changed, next weekend Ill try get everything ported for 0.6.)

**link removed, X2**

[ external image ]

If anyone out there has $1 to spare :D, please help me free up some time for this project.
Many thanks)
http://igg.me/at/X3STARWARS/x/12828366
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mikhailskatchkov
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Concept

Post by mikhailskatchkov »

Possible X-Wing variant

[ external image ]
Art by Joshu Viers
alaric11
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Post by alaric11 »

mikhailskatchkov wrote:
alaric11 wrote:I totally love this mod.

But it seems to break the main plot on Version 3.1 (Steam).
Every time I enter the sector Albion Gamma to listen in on the Jonferco Meeting the game crashes.
Can anybody confirm? Is the any chance of a fix of this mod for 3.1?

Cheers,

Alaric11
Hey buddy,

There are quite a few issues with this mod currently, so ive decided to port it to 3.1 since its made for AP 3.0, hopefully by next weekend ill have a test version up.
Amazing work really. And I'm happy to hear that you keep working on it.
That's worth a 10er on your indiegogo: Please keep up working on this.

I started again as a humble trader in the wonderful Millenium Falcon lookalike and hope that eventually the main plots will be solvable.
Until then I will try to make some money and build some economy.
Of course also in my opinion the Factory Complex Constructor is very important. I am very much hoping to see a fix that makes it work.

Thank you,

Alaric11
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mikhailskatchkov
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Post by mikhailskatchkov »

alaric11 wrote:
mikhailskatchkov wrote:
alaric11 wrote:I totally love this mod.

But it seems to break the main plot on Version 3.1 (Steam).
Every time I enter the sector Albion Gamma to listen in on the Jonferco Meeting the game crashes.
Can anybody confirm? Is the any chance of a fix of this mod for 3.1?

Cheers,

Alaric11
Hey buddy,

There are quite a few issues with this mod currently, so ive decided to port it to 3.1 since its made for AP 3.0, hopefully by next weekend ill have a test version up.
Amazing work really. And I'm happy to hear that you keep working on it.
That's worth a 10er on your indiegogo: Please keep up working on this.

I started again as a humble trader in the wonderful Millennium Falcon lookalike and hope that eventually the main plots will be solvable.
Until then I will try to make some money and build some economy.
Of course also in my opinion the Factory Complex Constructor is very important. I am very much hoping to see a fix that makes it work.

Thank you,

Alaric11
Thank you so much for your donation, it really helps.
I'm sure ill get the campaign and complex kit fixed, however you might need to start a new game.
If worst comes to worst, Ill have to restructure the Tships file and bodies file if nothing else works to fix these two problems, that will require a new start I'm afraid, and if you want new ships to be available in ship yards with 0.6 , that also requires a new start.

Thanks for you patience and support.

Mike

[ external image ]
Mindwarp77
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Joined: Mon, 13. Sep 10, 14:38
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Post by Mindwarp77 »

alaric11 wrote:
mikhailskatchkov wrote:
alaric11 wrote:I totally love this mod.

But it seems to break the main plot on Version 3.1 (Steam).
Every time I enter the sector Albion Gamma to listen in on the Jonferco Meeting the game crashes.
Can anybody confirm? Is the any chance of a fix of this mod for 3.1?

Cheers,

Alaric11
Hey buddy,

There are quite a few issues with this mod currently, so ive decided to port it to 3.1 since its made for AP 3.0, hopefully by next weekend ill have a test version up.
Amazing work really. And I'm happy to hear that you keep working on it.
That's worth a 10er on your indiegogo: Please keep up working on this.

I started again as a humble trader in the wonderful Millenium Falcon lookalike and hope that eventually the main plots will be solvable.
Until then I will try to make some money and build some economy.
Of course also in my opinion the Factory Complex Constructor is very important. I am very much hoping to see a fix that makes it work.

Thank you,

Alaric11
The Imperial/Terran plot works fine. I just did a test run.
meppo
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Post by meppo »

also, there's another glitch, it happens with the Imperial I and II Star Destroyers, if you dock a fighter into it, you can't undock, you will just be stuck in the beginning of undocking, and can't move from there
Lord Dakier
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Post by Lord Dakier »

Is there any chance of seeing the ships from Star Wars The Old Republic added? Those capital ships and Sith fighters always appealed to me more than the ships form the movies even.
pupeq
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Post by pupeq »

I would like to support this project with some $ but dont want doing that by credit card. Can i ask for paypal adres or something?
Also, X3 TC/AP rebalanced mod is supported by Star Wars mod?
THX!
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mikhailskatchkov
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Post by mikhailskatchkov »

meppo wrote:also, there's another glitch, it happens with the Imperial I and II Star Destroyers, if you dock a fighter into it, you can't undock, you will just be stuck in the beginning of undocking, and can't move from there
Thanks for the report, will get right on it.
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mikhailskatchkov
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Post by mikhailskatchkov »

Lord Dakier wrote:Is there any chance of seeing the ships from Star Wars The Old Republic added? Those capital ships and Sith fighters always appealed to me more than the ships form the movies even.
Hey,
I dont wanna give too much away at the moment but yes, you will see old republic ships, however they will be rare, some will be Teladi reproductions, basically copies of those ships but modernised and sold to the private sector.
Some, like the Harrower Star Destroyer you might be able to find abandoned in border world sectors
(Story: contact was lost with ship when it entered an unusual nebula cluster in an attempt to hide from the perusing Republic fleet, a scout was sent in to investigate, it to disappeared.
Neither of the sides ventured further into it, after investigations showed that the nebula killed all life forms and disabled electric systems, however preserved all other non biological materials.)

[ external image ]
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mikhailskatchkov
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Post by mikhailskatchkov »

pupeq wrote:I would like to support this project with some $ but dont want doing that by credit card. Can i ask for paypal adres or something?
Also, X3 TC/AP rebalanced mod is supported by Star Wars mod?
THX!
Hey,

Rebalance mod is a pretty good mod, and i do wanna make a compatible version of that mod, but thats a lot of extra work, so ill leave it till i have this one to at least 1.0.

And umm ye i do have a paypal account, its my email add <Email address removed>.

However, my aunt tried to send me money once and it didnt get to me, so i dont know if it will work.

Thanks so much for your offer to support)


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