Squiddy McSquids possibly short life - {Possible spoilers inside}

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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

GCU Grey Area wrote:Think I might have found a way of doing this - if you realign a set of Hub gates to one of the gates inside the Hub it seems to break one of the links but preserves the other. Just started doing the Hub missions (for the second time :)) in my current game & (just to see what happened) tried realigning the gates this way. End result was Xenon Core 023 & beyond were isolated from the rest of the universe so, theoretically by establishing links to sectors around the edge of those pirate sectors you mentioned, then breaking the links (by realigning to Hub gates) it might be possible to isolate them.
Now that's intruiging. I look forward to the results of your testing.


Apparently helping out the Goners wasn't such a grand idea after all. Ended up biting off a bit more than I could chew.

We were all fine delivering the three freighters they requested and they didn't even query the condition they came in, which is just as well cos it would have been kindof tricky to explain that one to a pacifist. Build 'em a Teladianium factory? Yep, no probs. Got 'Fatboy' on the case and job done in no time. Even rescued the Elder Council from a couple of ne'er do wells.. tho quite what their panic was I've no idea since their ship seems to employ the same type of invulni-armour that Ban Danna likes to cower behind. In hindsight tho I probably should have left them to it as by this point they'ld got this funny notion I was going to rescue all their little Goner buddies too. Altruism not really my strongpoint.

To be fair tho they have been paying me quite well to not really do a whole lot and that's not really the kind of business relationship you want to sour so I guess I can run a few escort missions.

Now you wouldn't think that a bunch of hippy do-gooders could really get themselves into too much strife, but you'ld be wrong. I'm not sure how, I'm not sure what they did, I'm fairly sure I don't even want to know what they did, but somehow or other these Goner chaps have really annoyed somebody. I'm not talking your average call somebody savoury names when they nick your docking clamp space kindof annoyed.. more your stab them to death with a rusty spoon kindof annoyed. Which I think you'ld agree is fairly annoyed. Hopping down to Bright Profit to escort a freighter I'm set to deal with a couple pirate troublemakers. Instead I get swamped by a pirate armada..

Wings of ships and not just fighters, M6 too. All after one little freighter. Good for him they came up from the south because I was able to intercept them but that's a little overkill there, I was half expecting a Brigantine to show up any second. With the TS safely away I thought that was it, but no, seems another Goner under attack elsewhere. Turns out anything in the surrounding sectors with a Goner tag on it is wearing a target as these pirates are after it in force. The next TS I don't make it in time as the pirate M5s reach it way before I can get there, the next couple missions are station defence which is much easier and then it's another ship protection.

It's a Goner Ranger to protect, this time tho I'm ready for it. I jumped my support-hauler in during a lull in missions and loaded up on Disruptors. As expected the M5's break away for the Ranger but they've got Disruptors after them at the 28Km mark and as they're arriving at the Ranger so my Disruptors are arriving up their tailpipes. The rest is M3 and bigger and no problem for 'Thunderchild' to handle.

Then they want me to go re-capture one of their ships. Unfortunately it's quite literally guarded by eight Centaurs/Ospreys and being a professional coward I'm very much not inclined to take that lot on simultaneously. Normally I'ld resort to high-explosives at this point and use a Hammerhead to blow them all up but my Goner employers very specifically requested I recapture their ship not atomise it so that rules that out.

Plan B is call in Gold-wing so they can give me a help AND use high-explosives. I tell you no plan is ever sound without some suitable application of high-explosive somewhere along the line. I'm limiting myself to Hornets and Thunderbolts tho.

With Gold-wing guarding my back I go to full throttle, fire a swarm of missiles on the way in and plough thru the centre of the pack taking out an Osprey on the way thru while missiles impact all around me. Swinging back around for a second pass it seems a lot of my missiles made it thru and Gold-wing is busy causing mayhem. With the damage my missile-volley inflicted on their shields, Gold-wing mixing it up and me spraying HEPT and PBG everywhere it's a fairly short and brutal fight. Sadly Gold-1 got fried but job done. Apparently I was supposed to send in marines to capture the Goner M6 but it turned out I could just claim it normally which is just as well as all my guys were in training anyway.

Anyways, now I find myself trailing a pirate Blastclaw back to his base of operations and so far he's heading towards Malestrom.. I have a horrible feeling I'm in for a very long and boring tracking job all the way to Gaian Star..

Total Assets:
1x HCP 'Thunderchild'
4x 200Mj shield
6x HEPT, 2x PBG, 3x PBE, 3x ION-D

1x HCP 'Walk Softly'
1x HCP 'Big Stick'
1x M7M Minotaur 'Shoot First'
1x M7M Minotaur 'Ask Questions Later'
1x Elephant 'Fatboy'
1x Zephyras TM
1x Medusa 'Questionable Ethics'
1x Blastclaw
2x Blastclaw Prototype
3x Caiman SF - L
2x Caiman SF - S
1x Caiman Hauler 'Logistical Support'
1x Caiman Miner 'Red Dwarf'
1x Toucan Hauler 'Training - 01'
2x Hermes
1x Express 'Carjacker'
650,000cr
Legionnaire
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Post by Legionnaire »

Shame you cant detail one of gold wing to follow him for you ;)

fighting urge, to quote film...

"why a spoon"

"Because it will hurt more, you idiot"

sorry it made it out ;)

Anyway nice to see Squiddy still going, my Hub is progressing slowly, as i dont want super complexes everywhere, and havent started Goner missions yet, although i might well do, seeing as apparently the M6 you gain on that chain is capable of being heavily armed with almost anything....

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Necrosexual
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Post by Necrosexual »

apparently the M6 you gain on that chain is capable of being heavily armed with almost anything....
At the cost of horrible shield recharge.
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Post by gamer993 »

NUKLEAR-SLUG wrote: ............................................................................
Anyways, now I find myself trailing a pirate Blastclaw back to his base of operations and so far he's heading towards Malestrom.. I have a horrible feeling I'm in for a very long and boring tracking job all the way to Gaian Star..
That is what seta is for!!
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Spaceweed Adict
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Post by Spaceweed Adict »

Nice one SLUG your getting there. :wink:
Loved the rusty spoon touch
:rofl: :rofl:
Keep it going man loving it. :thumb_up:
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Post by Random_Guy »

NUKLEAR-SLUG wrote:Apparently I was supposed to send in marines to capture the Goner M6 but it turned out I could just claim it normally which is just as well as all my guys were in training anyway.
You're kidding me, right? I hate myself for not even thinking to check...

Anyway, watch yourself down in those pirate sectors. Charging through Xenon sectors at full speed is one thing, but slowly tailing some guy past a Brigantine with full escort is another matter entirely.
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Post by Spaceweed Adict »

You're kidding me, right? I hate myself for not even thinking to check...

Anyway, watch yourself down in those pirate sectors. Charging through Xenon sectors at full speed is one thing, but slowly tailing some guy past a Brigantine with full escort is another matter entirely.
Yer I done the same thing Random_Guy I used 5 of my best men for that job and lost the lot. :evil:

Well about the pirates thou it all depends on what terms your on with them, I followed the guy all the way home without so much as a shoot fired in anger and I did pass quite a few heavy convoys on the way.

Well I have been building a few stations for them of late so that must have gone down well with them. :wink:
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perkint
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Post by perkint »

Squiddy - I'm getting concerned! It's rare you go for 24 hours without an update!

Obviously you are allowed to (some operations need secrecy ;) ) but I hope it's not a bad sign!!!

Tim
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Post by Spaceweed Adict »

Obviously you are allowed to (some operations need secrecy ) but I hope it's not a bad sign!!!
Well you know the score perkint its that time of year so he's probably parked up with the rest of the fleet at some fuel fab somewere and well it seems in this universe space fuel and ships just don't mix.

Personally I'd be parked up at that Bliss place with the distillery next door. :roll:
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Post by Dantrithor »

Spaceweed Adict wrote: ...he's probably parked up with the rest of the fleet at some fuel fab somewere and well it seems in this universe space fuel and ships just don't mix.
Let's hope he does not decide to race anyone else after drinking too much Argon Whisky!
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Yep, a long boring trip to Gaian Star which isn't as bad as it sounds actually as the last time I was down this way the pirates didn't seem to like me too much and I got chased. This time around tho I seem back on half-decent terms with them, I've no idea how or why, but they're blue to me aside from a couple fighters.. and even they ignored me. Just as well really as there was a Galleon camped by the west gate and as I passed thru into Gaian Star there was not one but two (count'em!) Carracks laying in flak range the other side of the gate.

Trailing on down to the pirate base in the west which is apparently the source of the trouble I get commed from my Goner employer who's made a break for it and wants picking up. Well I'm sure that would be nice but there is the small problem of the pirate base that's just dumped half a dozen M6's between him and me. I'm largely out of missiles by this point and no more inclined to tackle this lot alone than I was the last lot, especially since they seem to be spamming CIG fire my direction and I know for a fact that stuff hurts when one M6 is hitting you with it let alone six.. Discretion seems the order of the day here so I loop around them using my speed advantage, do a flyby grab of the goner dude and RSLG-JD out of here.

Turns out he's most appreciative of the rescue (yeah, I should hope so!) but feels these pirates are going to be a continuing probelm until they're dealt with so he'ld like me to destroy their base. Now this seems a distinctly un-Gonerlike attitude to me, they allegedly being all peace and fluffy bunnies normally, but I guess when you get enough people trying to kill you then it's probably good to develop some flexibility in your faith. Anyways it's an idea I can get behind, I'm all for blowing stuff up (for profit obviously) and I'll get right on it.. right after I sort out my Hub Loop which is all going a bit pear-shaped.

I really need to sort out the resourcing of this thing properly and I also need to sort out the whole storage issue because I'm rapidly running out of places to shove ore and my freighters are running ragged trying to keep it all ticking over. I've also managed to lose another freighter to a pirate Caravel sometime while I was busy saving Goners. I checked my sat network all around that area with murder in mind but it appears they made a clean getaway which doesn't make me happy.

On the plus side it seems the Elder Council were suitably grateful at my rescuing their never really in any particular danger ship and have decided to gift it to me which is very thoughtful. It's not a particularly outstanding ship in any way other than the quite staggering array of weapons it seems it can mount, which would be a little more impressive if it had weapon generator with slightly more kick than a AA battery, but for free I can't complaint too much even if out of that vast array of weapon selections it fails to be able to mount the one single weapon that would give it a practical use for me.. a tractor beam. Oh well..

With my Hub Loop semi-functionally back on track, at least for the time being, it's back to Gaian Star with enough explosives to the level the place three times over. I'm all set to do exactly that when the Goner guy I rescued early suddenly pops in behind me in a Goner HCP, because of course the obvious thing to do when you've just recently been rescued from a pirate sector is hop on the nearest ship and head straight back there... Anyways it seems he doesn't want me to blow the pirate base up, he wants me to deliver them a load of spaceweed to lull them into a false sense of security and then enough Squash mines to crack a moon and THEN blow them up. That seems a kindof overly elaborate and sneaky plan to me and I'm not really seeing the difference myself given I've already got enough firepower to blitz it right now but hey, he's the one paying.

So I get the weed, I get the Squash mines. The pirates evidently being too drunk and/or stoned to realise I'm the same person who shot up their ships earlier happily let me land. Some Terran guy hops onboard and suggests that we might want to leave really, really quickly and the place subsequently blows sky high. See, now I could have done that and none of the cloak and dagger intrigue required. Hopping back to Elysium of Light I'm thanked for my help and apparently that concludes my business dealings with these crazy Goner dudes.

Interestingly the Goner HCP I saw earlier is on patrol duty in sector.. all alone..

Yarrr!
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Post by Necrosexual »

On the topic of capturing how long did it take to fry all the weapons on an HCP and how many ION-D's did you use?
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Post by Al »

Still not managed to try out the whole marine capturing but would like to see more of it from Squiddy. In fact I'm probably going to read over the whole thing again to refresh the details :)
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Post by jimmynuts »

i capped my third HCP last night and now have a force of ion disruptor equpped capping M6s

they are such cool looking ships, be covered with ion guns, good speed and high end of shields...

u go squiddie

peace
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Post by Al »

Quick question to those who cap for a living, what are your race ranks like?

I tend to like keeping them friendly but from my experiments it seems like trying to capture (coventional way) a race or (even a corporation ship :? ) gives a hefty race rep loss.
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Post by grokk »

In response to the above post...

I'm not sure if this would be considered spoiler, but the tags are free so here goes.
Spoiler
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While you're beating down on the shields of the ship, keep comm'ing it and apologising.

After a while you may not be able to, but contacting any other local military ship and apologising to it should help also.
Once your capture is done, you will have lost your police license and a small percentage of 1 race rank.

If everything went to plan, the whole sector should still be blue. Otherwise chances are that everything in sight is red and it's time to hightail it out of there after also losing a significant amount of rep.
(I think it still drops you down the like the 4th/5th rep rank)

After capping my Hyperion, a single station build mission returned me to the previous rank.
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Post by perkint »

Squiddy - I tried to cap that Goner HCP. Slight problem:
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Betty told me that ship is not boardable!!!
:(

Found a TL kicking around somewhere the same.

Tim
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Teebor
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Post by Teebor »

I'm still an Argon Hero after capturing a cerberus and a centaur.

They love me, and the more of their ships I "borrow" the more they love me :)

All my races are around the same high level despite ships of theirs going missing.

But then again that is why my ST are loose in their territories, just to repair any lost rep
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Post by Al »

Never thought about using STs to keep my rep up. Mind you I could build factories too if I can stop capturing Blastclaws for a few minutes :)
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Post by TheJakal »

Lol I'm slowly making all races but the Teladi hate (I'm a pirate so the Teladi make sense) me at the moment which is gonna be fun when I've achieved that as the nearest Tealdi sectors are through a Split one (I'm holing up in Hatikvahs Faith).

Cheers

TheJakal

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