[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Scoob
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Post by Scoob »

Hi,

Maybe a daft question but is there a ship clone script included with SRM somewhere? I've never had a clone a ship before after an SRM update as I often use it as an excuse to restart. However this time I only started this particular game two days ago (1.051.)

Note: I can do the manual create ship and add stuff to it, that's easy. I also remember that the old Reunion cheat scripts did the cloning for you, however I assumed the TC ones did too but it's not listed...unless the "Create Ship" option can copy an existing one...? Though that is just doing one ship at a time...

If there was any way a clone script could be included (as cloning is a regular requirement between significant updates) that'd likely help those who do not know scripting so well (me these days, don't play so much) additionally a list of ships to effectively feed into this Cloner for each release that needs it would be pretty damn good. Then we can upgrade and run the script to "fix" our games in one hit.

Sorry, I know it's a little cheeky to ask for even more from you considering what you've already given for free! It is pretty amazing how much extra content this mod brings together and adds to the game. Thanks to everyone involved for all the hard work.

Cheers,

Scoob.
paulwheeler
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Post by paulwheeler »

There is a clone ship command in Cycrows cheat scripts - essential for any SRM user.
Mizuchi
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Post by Mizuchi »

Well, not every user...

[ external image ]
Sn4kemaster
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Post by Sn4kemaster »

TrixX wrote:A PSG on a Hyperion would be pretty crazy. They are powerful as it is and if anything I'd be sticking PPC, IBL or GC in there instead as the PSG on a fast moving ship is lunacy ;)

Oh and I can't stand the PSG...
Can't stand the great broom of death? They are great way to kill the baddies and your rep at the same time!

But seriously the original XR3 Reunion Hyperion could fit gamma PSG on every turret and it's main guns, very effective in the right sector......
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TrixX
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Post by TrixX »

Sn4kemaster wrote:
TrixX wrote:A PSG on a Hyperion would be pretty crazy. They are powerful as it is and if anything I'd be sticking PPC, IBL or GC in there instead as the PSG on a fast moving ship is lunacy ;)

Oh and I can't stand the PSG...
Can't stand the great broom of death? They are great way to kill the baddies and your rep at the same time!

But seriously the original XR3 Reunion Hyperion could fit gamma PSG on every turret and it's main guns, very effective in the right sector......
The great broom? Personally I find the idea of a space flamer rather silly :p

If it was something like an EMP pulse or something to that effect in a focused direction or omnidirectional pulse then possibly, but even then it would have to act correctly and not just burn things, whether it's purple green or yellow flames it's still silly :lol:
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Mizuchi
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Post by Mizuchi »

Sn4kemaster wrote:But seriously the original XR3 Reunion Hyperion could fit gamma PSG on every turret and it's main guns, very effective in the right sector...
Yeah, but the original Hyperion - The Trinity - was meant to be a prototype M7 "Yacht", and the personal ship of the Pontifex Maximus Paranidia.

The vanilla Hyperion in X3TC wasn't really sure what it wanted to be. It was all, "Father, am I an M7 and the same Hyperion that was in Reunion? Or am I new breed of mass-produced Hyperion that evolved from the original prototype?"

To which Father replied, "lol i unno i just shuffed u into teh 2.0 pach so w/e".

It seemed to me that the Hyperion "Vanguard" was the evolution of the M7 "Trinity-Class" Hyperion, and that's what Paul seemed to be aiming at, so... that's what you got. :D

As for the original "Trinity"... who knows where that went?

(Maybe Cadius does?)

I think it's fine as it is. I'd rather see a dedicated unique M7 that's meant to be the "original" Hyperion in the future than an M6 pretending to be an M7, you know? :)

(I'm glad you like the two new retextures of them, though!)
HotSake
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Post by HotSake »

TrixX wrote:The great broom? Personally I find the idea of a space flamer rather silly :p

If it was something like an EMP pulse or something to that effect in a focused direction or omnidirectional pulse then possibly, but even then it would have to act correctly and not just burn things, whether it's purple green or yellow flames it's still silly :lol:
I think you're thinking of the PBG - that's the space flamethrower. The PSG is the big cone-shaped shockwave made of funky energy that goes through stuff. Like your target. And the civilians behind your target. And the police behind the civilians. And your own ships behind the police...
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TrixX
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Post by TrixX »

Ah that would be right, I always get them mixed up. The Shockwave thing is the one the Q uses to decimate everything isn't it!!!

I remember now, see Q, try to run, get hit by shockwave, can't run, die...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
A5PECT
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Post by A5PECT »

Mizuchi wrote:I think it's fine as it is. I'd rather see a dedicated unique M7 that's meant to be the "original" Hyperion in the future than an M6 pretending to be an M7, you know? :)
Come to think of it, looking at their relative hull sizes, gun layouts, and hangars, the original Hyperion is very similar to Terran Conflict's Argon Griffon.
Admitting you have a problem is the first step in figuring out how to make it worse.
builder680
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Post by builder680 »

paulwheeler wrote:
builder680 wrote:...
Screenshot
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Screenshot
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...
I believe these animated fans are added by the scene file so they can be moved around. since I'm altering this ship anyway to add more weapons, ill have a look. I may be able to shift them forward to make them more prominent. Altering the glow is too much effort to be honest.
Forgot to ask... is this still a (future) possibility?
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Litcube
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Post by Litcube »

Mizuchi wrote:"Father, am I an M7 and the same Hyperion that was in Reunion? Or am I new breed of mass-produced Hyperion that evolved from the original prototype?"

To which Father replied, "lol i unno i just shuffed u into teh 2.0 pach so w/e".
I lold.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

TrixX wrote:
Sn4kemaster wrote:
TrixX wrote:Oh and I can't stand the PSG...
Can't stand the great broom of death? They are great way to kill the baddies and your rep at the same time!

But seriously the original XR3 Reunion Hyperion could fit gamma PSG on every turret and it's main guns, very effective in the right sector......
The great broom? Personally I find the idea of a space flamer rather silly :p

If it was something like an EMP pulse or something to that effect in a focused direction or omnidirectional pulse then possibly, but even then it would have to act correctly and not just burn things, whether it's purple green or yellow flames it's still silly :lol:
PSG is not and never was a flamer... It was some form of shaped energy/gravitic/particle/destructive shockwave. I agree in general that flames in space seem silly from a one second look, but the PBG is not actually meant to be flames as we know them on earth but more a burst of highly energised particles (c/f a Solar Flare).

But this discussion is probably better suited to the CMOD thread than here ;)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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TrixX
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Post by TrixX »

OT

Roger you are late to the party, though never fail to miss an opportunity to attempt to correct.
TrixX wrote:
HotSake wrote:
TrixX wrote:The great broom? Personally I find the idea of a space flamer rather silly :p

If it was something like an EMP pulse or something to that effect in a focused direction or omnidirectional pulse then possibly, but even then it would have to act correctly and not just burn things, whether it's purple green or yellow flames it's still silly :lol:
I think you're thinking of the PBG - that's the space flamethrower. The PSG is the big cone-shaped shockwave made of funky energy that goes through stuff. Like your target. And the civilians behind your target. And the police behind the civilians. And your own ships behind the police...
Ah that would be right, I always get them mixed up. The Shockwave thing is the one the Q uses to decimate everything isn't it!!!

I remember now, see Q, try to run, get hit by shockwave, can't run, die...
I still think technobabble to support a Space Flamer (close quarters directional weapon???) is pointless. Don't really care what the technobabble is it's still pointless. It's range barely allows it to be useful (at least that was accurate) and it's damage is only useful over time on slow moving targets. Again pretty pointless when you can do more damage in the same amount of time with PPC's or Beams.

The PSG isn't a weapon I have a problem with so it's kind of a moot point. As you can see from my comment quoted above as you may have missed it about 3 posts above yours...

If you feel the need to continue please PM...

/OT


I think replacing the PBG with something like a directed close range flak type weapon (space shotgun if you will!) would be more beneficial and realistic. Gives a 2D spread or a cone spread of multiple projectiles and can have a range out to that of most fighters. Wouldn't be accurate enough to do much with missiles, but would act as a good Capital Anti-Fighter weapon without the problems of launched flak projectiles (normal flak weapons)...
Last edited by TrixX on Fri, 29. Apr 11, 10:31, edited 1 time in total.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
builder680
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Post by builder680 »

I see the PSG (and other 'slow down' weapons) as a kind of snare effect. It can make your ship a deathtrap laying device. Almost akin to a Frost Mage in WoW. Slow you down to get shot for a longer period of time by the other guns (either from guns on the same ship as the PSG(s) is (are) on, or guns on other ships nearby in your fleet). It has its places, though it's probably not ever really necessary. I'd suspect it would have a stronger use as part of a team against other human opponents, again similar to Frost Mages. Also, it's not bad for missile smacking.

As far as how scientifically realistic it is, I got nothin.
paulwheeler
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Post by paulwheeler »

builder680 wrote:
paulwheeler wrote:
builder680 wrote:...
Screenshot
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...
Screenshot
___________________________________________________________

...
I believe these animated fans are added by the scene file so they can be moved around. since I'm altering this ship anyway to add more weapons, ill have a look. I may be able to shift them forward to make them more prominent. Altering the glow is too much effort to be honest.
Forgot to ask... is this still a (future) possibility?
I moved them as far forward as I could without making them too prominent in the current release. It needs a texture change really. I may have a look for the update after next.
builder680
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Post by builder680 »

Oh, sorry to bug you about it then, I haven't actually looked at them yet. I just assumed you didn't have time to do it this release because saw no mention of it. I'll check em out now. :)
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

[OT]@ TrixX : I feel no need to continue, my point was not as such to correct but rather to provide an alternate view point in order to provide balance to the discussion.

@ TrixX/builder680 : Are not these discussions of weapon implementations better suited to the CMOD thread than here?

If we were talking about giving ships weapon compatability that they should have or taking away weapon compatability that they should not then I can see the direct relevance. But let us show paul some respect and try to keep our relevant discussions to the relevant threads :goner: [/OT]
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Falconek
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Post by Falconek »

paulwheeler, is it possible to add my Experimental Dragon to your mod? I see, that you already merged Ship Expansion by Killjaeden, so all resources (namely the turret, and cannon dummies) are there, and all that is needed are entries in TShips, TCockpits, scene file and possibly jobs entry.

If you do so, I could upload version of Lost in space mission compatibile with SRM (which would consist only of MD files, as the ship would already be in SRM).

If you browse through my cat/dat files, the Experimental Dragon's ID is SS_SH_PI_M6_SPEC and new cockpits are XX_PrototypeTestTurret and XX_COCKPIT_2SMALL.
The scene is \objects\ships\split\split_m6_exp_scene.pbd

Thanks in advance!
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Dread
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Post by Dread »

In what order should I install the RRF scripts in relation to the SRM & CRM?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Dread wrote:In what order should I install the RRF scripts in relation to the SRM & CRM?
I do not think it matters, but if unsure I would install them in the folloing order:-
  1. RRF
  2. CMOD (CRM?)
  3. SRM
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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