Second Shot, HO!
Hopefully, I've cleaned it up enough that it won't crash. Initial tests show Pirates spawning with a vengeance in Pirate sectors, but I haven't mulled around enough to see if they wander yet. I
didn't redo JobWings (other than a small fix), so there might still be weirdness...like a Paranid TS being escorted by USC ships.
There's a changelog in the "For Vkerinav" folder, if you care. I left some notes and suggestions in there for him as well.
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If updating from a previous attempt at SRM Jobs v4, you can simply overwrite your current Jobs with the included JobsModified and copy/overwrite with the new JobWings. You may want to run
this script just in case there's a wayward Terran TM I whacked over the head floating around, but a save/reload shouldn't be required.
If updating from
ANY OTHER VERSION OF JOBS (including Vanilla), first copy over JobWings and JobsReloading(Renamed to Jobs) to your Types folder. Install
this script. Load your game, run said script from the Script Editor. Your game will hang for quite a while. When it starts responding again, save to a new save (backups are cool, kids!) and quit. Delete the Jobs file you installed to \types before and replace it with JobsModified(again, renamed to just Jobs). Load your game and pray.