[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53
@ LA OK I think I understand.
You have an FDN-N in one sector and the relays will link it to other sectors. But then to have something available to the FDN-N/Relay it has to be within range of the node/relay or an adv satellite in the sector.
Going by this if I wanted to mine out Aldrin I would just need to place adv satellites around the ore belt to make sure all the mines/spps are in range of the satellites and everything would be available to the node at the jump in point (or relay if I wanted to link to an FDN-N in a diff sector)?
If that is the case would I need to make a chain of adv satellites to the FDN-N from the ore belt circle ( so there is a visible path to/from it to the FDN-N) or would that not matter since the mines/spps are already visible to the adv satellites?
You have an FDN-N in one sector and the relays will link it to other sectors. But then to have something available to the FDN-N/Relay it has to be within range of the node/relay or an adv satellite in the sector.
Going by this if I wanted to mine out Aldrin I would just need to place adv satellites around the ore belt to make sure all the mines/spps are in range of the satellites and everything would be available to the node at the jump in point (or relay if I wanted to link to an FDN-N in a diff sector)?
If that is the case would I need to make a chain of adv satellites to the FDN-N from the ore belt circle ( so there is a visible path to/from it to the FDN-N) or would that not matter since the mines/spps are already visible to the adv satellites?
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
I believe a ring around the belt so that the mines are visible to the relay. not needing a chain to the relay/node. I'm about to try the same thing since I took over a sector, don't worry its not your Aldrin system. Yet...
Also I'm having trouble with my second FDN trade station, its coming back as 0 out of 0 space for wares anyone else have that problem? I have it in a system with it and a relay and also tried this with a second node and both came back as no space for wares.
LA - I found out that I had a couple freighters that did not get recalled I don't know if that would interfere with FDN or not though.
Also I'm having trouble with my second FDN trade station, its coming back as 0 out of 0 space for wares anyone else have that problem? I have it in a system with it and a relay and also tried this with a second node and both came back as no space for wares.
LA - I found out that I had a couple freighters that did not get recalled I don't know if that would interfere with FDN or not though.
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53
-
- Posts: 243
- Joined: Thu, 23. Oct 08, 22:01
I also had this. Try using DWM to add/remove the ware you're having trouble with. If that doesn't work try using the cheat menu to recreate the station. I forget which of these worked for me but it eventually did.stealthhammer wrote:Also I'm having trouble with my second FDN trade station, its coming back as 0 out of 0 space for wares anyone else have that problem? I have it in a system with it and a relay and also tried this with a second node and both came back as no space for wares.
-TEVE
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
Great news & thanks for the update. Won't get much done this week unfortunately as I'm on late shift and covering on-callamirite wrote: EDIT: Okay the problem was having the relays in the same sector with the node. As soon as I removed the two relays, leaving just the node and the dock, everything works fine. So basically this entire thing was never really a bug. My bad, and godspeed on those additions

LA
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
Adv Sats data without them being chained together, same goes for Nodes & Relays.StormMagi wrote: If that is the case would I need to make a chain of adv satellites to the FDN-N from the ore belt circle ( so there is a visible path to/from it to the FDN-N) or would that not matter since the mines/spps are already visible to the adv satellites?
The only limitations is that the any Station/Complex/Dock need to be within Adv Sat range, so you could have two Station/Complex/Dock at each side of a sector with a Node/Relay in the centre. The Node/Relay doesn’t need to be within Adv Sat coverage but you would need two Adv Sat’s to cover the separate Station/Complex/Dock.
This is all good and will make it into the User Guide’s FAQ

LA
Last edited by Logain Abler on Tue, 24. Feb 09, 09:56, edited 1 time in total.
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
stealthhammer wrote:Also I'm having trouble with my second FDN trade station, its coming back as 0 out of 0 space for wares anyone else have that problem? I have it in a system with it and a relay and also tried this with a second node and both came back as no space for wares.
LA - I found out that I had a couple freighters that did not get recalled I don't know if that would interfere with FDN or not though.
Is that the in-game trade station? Yet me know which one & I'll have a look after work.
I have tested with HQ, EQ, Trade Stations & Hubs, if it's modded there could be an issue.
FDN has to calculate storage differently between HQ stations and other docks, if it's returning 0/0 it will be an issue with this part of the script.
LA
Last edited by Logain Abler on Tue, 24. Feb 09, 10:06, edited 1 time in total.
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
Beta v2
Once the final v2.0 is released I will test FDN and release a compatible version ASAP.
The only issue I see is any changes to the TDock, HQ and T file, if there are no changes that impact FDN there should be no issue.
LA
The only issue I see is any changes to the TDock, HQ and T file, if there are no changes that impact FDN there should be no issue.
LA
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
2.0 Update
Once the final v2.0 is released I will test FDN and release a compatible version ASAP.
The only issue I see is any changes to the TDock, HQ and T files, if there are no changes that impact FDN there should be no issue.
LA
The only issue I see is any changes to the TDock, HQ and T files, if there are no changes that impact FDN there should be no issue.
LA
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
It's the FDN trade station, sorry.
The first one that I built after the patch is correctly showing the space. so I was thinking it was something on my end. I got the node in Montalar with the first FDN trade station and I put the second one in a sector south west of it something conclusion I believe.
The first one that I built after the patch is correctly showing the space. so I was thinking it was something on my end. I got the node in Montalar with the first FDN trade station and I put the second one in a sector south west of it something conclusion I believe.
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
I take it you have a Relay in the same sector and it’s within range of an Adv Sat...stealthhammer wrote:It's the FDN trade station, sorry.
The first one that I built after the patch is correctly showing the space. so I was thinking it was something on my end. I got the node in Montalar with the first FDN trade station and I put the second one in a sector south west of it something conclusion I believe.
I'll have a look when I finish work later this evening.
LA
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
Been able to do some testing which as for all fault (fix faults for a living) is step one, try and replicate the reported issue. Unfortunately I’ve not been able to do this with the (0/0) storage display on the Trade Postsstealthhammer wrote:I do, I don't have a screeny up yet. Also going to readd the latest patch.
To an earlier post you asked about mods, the only station I have that is changed is the HQ and I used apricot's Extended Storage script on that.

This is Trade Post that is within Node coverage:
[ external image ]
This is Trade Post that is not within Node coverage:
[ external image ]
Trade Station that is not within Node coverage:
[ external image ]
Equipment Dock that is within Node coverage:
[ external image ]
HQ that that is within Node coverage:
[ external image ]
This is what you will see when the Dock is within Node coverage but there are no wares in the Node:
[ external image ][ external image ]
(By Node coverage I mean Node/Relay or Adv Sat)
Scratching my head on this one

LA
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
I'm not worried about it, like I said I think its on my end. I had used an script I got on here to create gates and I linked my node to the Pat. Conclusion by this means and I don't know if the FDN took that into account. but after the gate was moved I got the FDN not within coverage afterwards. Like I said, I'm not worried about it, long as I got one that works. Thanks for trying though.
-
- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
Does FDN mod make any changes to hq.xml ?stealthhammer wrote:the only station I have that is changed is the HQ and I used apricot's Extended Storage script on that.
If so, then this will contradict my HQ mod, with the one loaded last being the one used. If mine is last, then the extensions for EQ's for example, would be lost.