I tagged along with an ATF assault force going into a Xenon sector. When it got badly damaged the "pilot" bailed and the ship went derelict. I waited until they finished clearing out the sector before I captured it.builder680 wrote:How tough was it to cap, if I may ask? I've heard Xenon ships are next to impossible to get... but I haven't actually tried. I especially hear a lot of people talk about how hard the Q is to get.Osiris454 wrote:Hehe, I managed to capture one.builder680 wrote:I tell you what, those Xenon Z's are NO JOKE. 14 GJ of shielding and what seems to be 12 bay turrets all around full of heavy weapons, plus their typical escorts, means you better bring some serious firepower to that fight.
They seem to be the ultimate in weapon loadout flexibility and shielding. I want to capture one! Especially with high_hull, these are epic battles. A far cry from the pushovers in vanilla.
Having a lot of fun! Great work.12 guns on each side with 10 up front and 6 everywhere else. I immediately had it reverse-engineered. Now I can litter the universe with my own Z army!
BTW, SRMstats says Z has 6x2 GJ, but in game it says 7x2 GJ.
NPC bailing addon is a thing of beauty.
