Things I want to see in Rebirth

General discussions about X Rebirth.

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Nikola515
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Post by Nikola515 »

Missions simular to one in X3R where you need to escort Mammoth and protect it against khaak... Also escort missions where you need to protect M1/M2 ships and if my ship get damaged I can dock and get repairs and resupply(something like wing commander missions ) And all M1 ships should be able to repair drones/fighters :D
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
DavidGW
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Post by DavidGW »

I would like the transfer between different sectors to be completely seamless. Whether it takes loading up adjacent sectors into memory, or hiding the loading when in transit behind in-cockpit warp tunnels (while still being able to interact with things in the cockpit & menus) the player should never feel like they are waiting for the computer. Ever. It kills immersion.

Also, if the player is going to be stuck in the one ship, it would be nice if they could seriously mod the heck out of it. Like get it to handle like the Springblossom, but pack enough shields and weapons to take down an M2; it will just take a long time, and be very difficult. That said, the upgrades required to do that should be far more expensive than simply buying a decent M2, and getting it to fight for you. Clearly the extra cost would be explained by everything having to be miniaturised to fit. Perhaps one of your crew could be an engineer, who can take a piece of tech, and build a miniaturised prototype, with a significant outlay of time and resources?

Finally, I want to be able to fly up behind a capital ship, blow out its engines, and then proceed to pick off its weapons and shields (kind of like you can in Freespace 1/2) before landing on it and sending in the marines. And it would also be sweet to implement a simple cover-based shooter system where you can join your marines and help take the ship.

Yes, I realise much of what I'm hoping for won't happen :)
DavidGW
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Post by DavidGW »

pjknibbs wrote:
Huillam wrote: LDS drive (wich was limited to the speed of light) was a kind of jump drive with a nice animation.
The in-game fluff *said* that LDS was limited to lightspeed, but it clearly wasn't--it was capable of getting you from the inner planets to the outer planets of a solar system in a matter of seconds or minutes, whereas a journey like that carried out at near lightspeed would take hours.
As far as physics is concerned, even travelling at just under the speed of light, you can get anywhere in seconds. It's just that time dilation means that even if it takes you 2 seconds to fly between Earth and Pluto, 7 days would have passed when you got there.

Clearly if you did that in X Rebirth, touring the galaxy with LDS would become the new SETA.
Imari
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Post by Imari »

I want a entertainment station. Something like a x version of omega afterlife from mass effect. With modules like a bar, black market, prostitution extension. Space can't be so friggin clean. This is not my little pony space edition.
Free Trade Inn
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Post by Free Trade Inn »

By far the most important thing I would like to see in Rebirth would be cheap affordable kitchens XD.

Sorry I meant a spaceport bar. An added bonus would be if the bar had affordable real wood cabinets...Sorry again XD ...But definitely the bar.

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ismalakas
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Post by ismalakas »

It's a long shot but I would love to see randomized items like weapons, shields, drones etc...

Everything you pick-up is different with some special properties and added perks or penalties.
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Dr2i
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Post by Dr2i »

ismalakas wrote:It's a long shot but I would love to see randomized items like weapons, shields, drones etc...

Everything you pick-up is different with some special properties and added perks or penalties.
Which reminds me,

In Age of Pirates 2 (naval trade simulation), ship statistics were randomised around some fixed values. So a frigate usually has 12 speed but each time you encounter a frigate in the game it has a random value around 12 (either 13, 11 or inbetween).
When applied to all the ship's statistics, this gives the impression that every ship is unique and you can always find better ones.

Even though in X rebirth you'll be piloting 1 ship, it's possible to randomise the stats of capital ships? or turrets? each time you produce one, it's a bit different.

EDIT: doesn't this already exist in previous X? :gruebel:
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Cabrelbeuk
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Post by Cabrelbeuk »

The modulability of the ship will be enough i think for making your ship unique. No need of random stats, which are not acceptable because you can't change.
Nukah
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Post by Nukah »

I'm not sure i like the idea of random.

Random DPS, Random Range, Random Optimal fire rage ahh tactical nightmare lol
Slashman
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Post by Slashman »

Cabrelbeuk wrote:The modulability of the ship will be enough i think for making your ship unique. No need of random stats, which are not acceptable because you can't change.
Have you read the available info on Rebirth? The Skunk will have a linear upgrade path which depends on completing the plot. Where are you getting the idea that it is anything else? You can carry all upgrades at once, you can't mix gun types, there is no cargo barrier to prevent you from taking all upgrades.
If you want a different perspective, stand on your head.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Nukah wrote:I'm not sure i like the idea of random.
Random projectile spread. I kinda like it, better than point-click laser never-missing thingies.
(Examples: hipfiring in FPS shooters, that works quite fine)
Nukah
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Post by Nukah »

Earth ultimatum IV. wrote:
Nukah wrote:I'm not sure i like the idea of random.
Random projectile spread. I kinda like it, better than point-click laser never-missing thingies.
(Examples: hipfiring in FPS shooters, that works quite fine)
Except i thought we were thinking about ship and modules stats, not how landing shots on your target works.

Anyhow, this isint a FPS, if you're attacking a ship ten time the size of the titanic, hitting it should be trivial.

And if you've tried to shoot down m5s with HEPT, you'll see accuracy isint the factor to whether you hit your target or not!
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Most probably, I´ll be sitting in that ship which is ten times larger than titanic :)
Nukah
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Post by Nukah »

Earth ultimatum IV. wrote:Most probably, I´ll be sitting in that ship which is ten times larger than titanic :)
No you won't.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Yes I will! You can dock the Skunk inside your capital ships, and watch the action from observation deck and give out commands to captain in X:R.
Egosoft wrote:You can in fact even land on these beasts and get out of your playership to meet NPCs while watching the large ship move around in space FROM the deck of the ship!
Cabrelbeuk
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Post by Cabrelbeuk »

Slashman wrote:
Cabrelbeuk wrote:The modulability of the ship will be enough i think for making your ship unique. No need of random stats, which are not acceptable because you can't change.
Have you read the available info on Rebirth? The Skunk will have a linear upgrade path which depends on completing the plot. Where are you getting the idea that it is anything else? You can carry all upgrades at once, you can't mix gun types, there is no cargo barrier to prevent you from taking all upgrades.
The Skunk will have a linear upgrade too, some stuff will be accessible only with the plot, but i'm pretty sure that i've read that it's modulable too.
Nanook
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Post by Nanook »

Cabrelbeuk wrote:...
The Skunk will have a linear upgrade too, some stuff will be accessible only with the plot, but i'm pretty sure that i've read that it's modulable too.
That's pure speculation. There's been no official statement either way.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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Night Nord
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Post by Night Nord »

There is a statement, which says that due to plot-dependent tech unlock upgrade path will be kinda linear, but nor it says that you'll get new tech in linear way, neither it says that it will be exactly linear.
Nanook
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Post by Nanook »

It also does not say you get possible upgrades other than through the plot. I challenge you to show where it was stated that you can upgrade/modify the Skunk separate from the plot.

From what I understand, you don't do the plot, you can't upgrade your ship.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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Night Nord
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Post by Night Nord »

Well, that point is unknown. Bernd talks only about unlocking tech, not acquiring it, but he also says "something won't be available until you find it". So, maybe, it also means that you'll get your upgrades for free.

From what I understand, you can't omit the plot - unless you are happy with somehow limited universe and other options around, not only Skunk upgrades.

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