Hmm, when i was altering that sector there wasn't any jump beacon on the map, so that must be generated as part of the mission, and i don't see how that new arrangement of the sector is affecting the mission in a negative way as the aldrin sector is now smaller than the 'Vanilla'.Eightbit wrote:slight issue, not sure if its related to this mod or if a patch broke it.SpoilerShowThe last part of the terran campaign where you jump into aldrin. last time I did it pre 2.0 the jumpe beacon acted as gate and I jumped beside it. For some reason it doesn't work like that anymore. It always just plops me down randomly and sorta messes the mission up.
*If anyone else has the same or similar issue in this mission i'll change it back to the original layout but that will mean a restart*
@Dopp. How do these filght instructor expect to teach you how to fly when they can't achieve simlpe navigation & avoidance!
