[SCR] [X3:TC/AP] [v1.9.8.12] [03/23/14] Galaxy Explorer
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Can a Galaxy Explorer actually capture an M6? (It should not, although that is probably not the cause of Vayde's issue).
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Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Solved it but found another slight prob. When my boa started its boarding op it's name changed
so I missed it among all of the other ships I have.
However as soon as it claimed the Centaur it jumped 1 sector away and began to explore. Problem being I had everything turned off so no radius, no sat drops no asteroid scans, basically sit there like a brick until a ship is in range to claim.
It continued to jump 1 sector away for about 5 mins until I shut it down.
So slightly quirky behaviour noticed there.
Also Dr B is correct, explorer ships should not be able to capture anything board-able TM and upwards. They could mark the ships I suppose. Dr B, with your ship spawner running is it possible for it to spawn huge ships?
If so I can see a combo script exploit inadvertently being created here.

However as soon as it claimed the Centaur it jumped 1 sector away and began to explore. Problem being I had everything turned off so no radius, no sat drops no asteroid scans, basically sit there like a brick until a ship is in range to claim.
It continued to jump 1 sector away for about 5 mins until I shut it down.
So slightly quirky behaviour noticed there.
Also Dr B is correct, explorer ships should not be able to capture anything board-able TM and upwards. They could mark the ships I suppose. Dr B, with your ship spawner running is it possible for it to spawn huge ships?
If so I can see a combo script exploit inadvertently being created here.
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Renamed and jumped away... yeah, that makes sense.
Yes, Abandoned Ship Spawner for AP spawns all types of ships; including a couple that cannot be captured or boarded at all (without scripts).
BTW, Boas rock. A used Boa was my very first carrier in an X game, and it was awesome. In TC they are even reasonably fierce at fighting with those Mass Drivers. (Sadly, Mass Drivers are nerfed to the point of being useless in AP.)
Yes, Abandoned Ship Spawner for AP spawns all types of ships; including a couple that cannot be captured or boarded at all (without scripts).
BTW, Boas rock. A used Boa was my very first carrier in an X game, and it was awesome. In TC they are even reasonably fierce at fighting with those Mass Drivers. (Sadly, Mass Drivers are nerfed to the point of being useless in AP.)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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so my todo list would be as following:
1. stop all scripts of abandoned ship before capturing
2. exclude anything boardable TM and upwards from this (so, TM, M6, M7, M8, M2, M1?)
3. make explorers without any tasks enabled stop their work after scanning for abandoned ships?
But why shouldn't bigger abandoned ships be capturable by explorers? I somehow miss the point. Can't the player capture big abandoned ships?
1. stop all scripts of abandoned ship before capturing
2. exclude anything boardable TM and upwards from this (so, TM, M6, M7, M8, M2, M1?)
3. make explorers without any tasks enabled stop their work after scanning for abandoned ships?
But why shouldn't bigger abandoned ships be capturable by explorers? I somehow miss the point. Can't the player capture big abandoned ships?
Skripte:
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M8 can be captured (you cannot board an M8 ).
Regarding stopping scripts, you can do that, but remember:
That is why I took the approach that I did with SSK. It creates a cloned ship, which is guaranteed to be free of any "strings". You can use the library that is inside SSK in your script: lib.bw.clone.ship.xml. My cloning script is better than others that I have seen -- it handles more circumstances correctly.
I do have an update planned for lib.bw.clone.ship.xml (someday), and I will add a reminder in my To Do List to let you know when it is updated. Does that help?
Regarding stopping scripts, you can do that, but remember:
- - Some tasks run on high numbers (because they use $PageID for their task number).
- A ship with a variable on it could still react to a global script.
That is why I took the approach that I did with SSK. It creates a cloned ship, which is guaranteed to be free of any "strings". You can use the library that is inside SSK in your script: lib.bw.clone.ship.xml. My cloning script is better than others that I have seen -- it handles more circumstances correctly.
I do have an update planned for lib.bw.clone.ship.xml (someday), and I will add a reminder in my To Do List to let you know when it is updated. Does that help?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Other than the explorer jumping about aimlessly when his explore conditions are all set to none and capture ships is on, there's nothing wrong with the script.
In a vanilla game big and huge ships won't bail or appear at random as empty hulls waiting to be claimed. It's only because I used A.S.S that this issue occurred in the first place.
Unless of course the capture part of the script was designed specifically for use with scripts like A.S.S and NPC Bail Addon. That being so, allowing a small m4 to fly up to a 100 million plus ship and just hand it over to the player feel a bit of a cheat to me. This is a sandbox game and we can all decide on what rules apply to ourselves.
In a vanilla game big and huge ships won't bail or appear at random as empty hulls waiting to be claimed. It's only because I used A.S.S that this issue occurred in the first place.
Unless of course the capture part of the script was designed specifically for use with scripts like A.S.S and NPC Bail Addon. That being so, allowing a small m4 to fly up to a 100 million plus ship and just hand it over to the player feel a bit of a cheat to me. This is a sandbox game and we can all decide on what rules apply to ourselves.
Still life in the old dog yet...
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I've used LOTS of scripts over the years, and finding and using this one is ABOUT the best darn thing I've yet tried. After playing multiple games, or multiple GAME starts, it sucks to have to manually take a ride through the whole X-Universe ONE MORE TIME, to reveal everything ( without using any cheats i.e Cycrow cheat commands ) again.
Just started a new game a few days ago, so I bought myself a small fleet of 10 M5's and equipped them with this...
Over the last 4-5 hours, while I've been trading and capping, those M5's have opened up 90% of the map, without me doing a thing...yet it doesn't feel like "cheating" to do so
THANKS a lot for this!!
Just started a new game a few days ago, so I bought myself a small fleet of 10 M5's and equipped them with this...
Over the last 4-5 hours, while I've been trading and capping, those M5's have opened up 90% of the map, without me doing a thing...yet it doesn't feel like "cheating" to do so

THANKS a lot for this!!
Reputation is made in a moment character, however, comes from a lifetime of choices.
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And another great scripts gnasirator 
I got a question thrugh, how do data storage works, i did set up some options on one of explorers and saved, then i did go to another explorer and loaded but nothing did change, what am i missing ?

I got a question thrugh, how do data storage works, i did set up some options on one of explorers and saved, then i did go to another explorer and loaded but nothing did change, what am i missing ?
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"
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If multiple explorers visit the same sector, what are the odds of having more than 1 adv sat placed?
I ask because some of my sectors have a sat at -15k and also at -50k. None of the explorers are set to cover the sector with sats only to place 1.
Is there a check in the scripts to see if a sat is already at the coordinates the ship is about to drop one at?
I ask because some of my sectors have a sat at -15k and also at -50k. None of the explorers are set to cover the sector with sats only to place 1.
Is there a check in the scripts to see if a sat is already at the coordinates the ship is about to drop one at?
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mrowka: it is stored in a global array and meant to help copying a setup from one explorer to another.
vayde: that happened on purpose. every sector with a shipyard gets a sat at -50km because those at -15 still get killed sometimes and I wanted to maintain access to the yard under all circumstances.
multiple explorers in one sector don't place sats at the same position simply because a) every explorer checks if there already is a sat in place and b) no two explorers will work in one sector. if there already is one at work, the second will skip the sector and move on.
vayde: that happened on purpose. every sector with a shipyard gets a sat at -50km because those at -15 still get killed sometimes and I wanted to maintain access to the yard under all circumstances.
multiple explorers in one sector don't place sats at the same position simply because a) every explorer checks if there already is a sat in place and b) no two explorers will work in one sector. if there already is one at work, the second will skip the sector and move on.
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Had 6 explorers and they did explore most of universe and what is very cool they did map all the sectors that they did encounter.
But if you could change the type of message that player gets whent explorer detect claimable ship. Kinda gets annoying when you get it pop out in the middle of battle.
And thers a another thing in that, each explorer sends message independly so when i did start 10 new explorers today at argon prime i had 10 popups that ther is a scout to caim in that sector.
Load dont do anything
I will reinstall the script leater today and check i maybe install it wrong.
But if you could change the type of message that player gets whent explorer detect claimable ship. Kinda gets annoying when you get it pop out in the middle of battle.
And thers a another thing in that, each explorer sends message independly so when i did start 10 new explorers today at argon prime i had 10 popups that ther is a scout to caim in that sector.
If i set settings on one explorer and press save it save them for default for all new explorers.mrowka: it is stored in a global array and meant to help copying a setup from one explorer to another.
Load dont do anything
I will reinstall the script leater today and check i maybe install it wrong.
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"
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I've tried pretty much all the exploration scripts available and this is the only one that works. The explorers very rarely get killed if properly setup and they just do what they are supposed to without any additional management required.
The satellite deployment is maybe a bit too simplistic.. I wish there was some more calculations involved to get maximal coverage from minimal satellites and put them out of harms way. MARS goblins do the best satellite layouts I have seen. But it's good enough.
Thanks!
The satellite deployment is maybe a bit too simplistic.. I wish there was some more calculations involved to get maximal coverage from minimal satellites and put them out of harms way. MARS goblins do the best satellite layouts I have seen. But it's good enough.
Thanks!