X-Rebirth No piloting Capital ships!!??

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

hawat
Posts: 140
Joined: Tue, 12. Aug 08, 20:03
x4

Post by hawat »

I guess with all the pages in this topic we can assume that many of the active user do care about piloting capital ship. Unlike the few that they mentioned in their interview.
And we can also notice that many people are interested in them (and probably in piloting them too) by the % of topics about capital ships in the forum.
It's one of the subject that passionate many users and separate the recent x games from others space sim, where we can most of the time only pilot up to corvette class or equivalent.

So like they said in their interview, it will probably delay the release of the game but I think it would be really worth it to make their active user happy for them to spend some time and actually implement some way ( a bit more realistic though than in the last games) to command one from the bridge.
paul1290
Posts: 168
Joined: Sun, 20. Apr 08, 14:12
x3tc

Post by paul1290 »

I have to say, I would really like it if they decided to go with the idea of "commanding" a capital ship rather than "piloting" it.

Not that I dislike previous X series capital ships, but going with a more "captain" than "pilot" approach to capital ships could potentionally add bit of variety to the game. If we can have a more slow paced and tactical form of combat in capital ships then it would provide something very different from what we get in the fighters.
hawat
Posts: 140
Joined: Tue, 12. Aug 08, 20:03
x4

Post by hawat »

Looking at huge streams of enemy fire and ordering your crew to take evasive maneuver left, up, right or similar commands instead of doing it yourself could certainly help in the immersion as a capital ship commander and it would probably be a reason for them to add crew skill :) But if a player really wanted to, they should also be able to take the spot of crew doing the maneuver (imagine the pilot knocked out for some reason and no one in close proximity other than yourself has the skill to do it).
Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
x4

Post by Virtualaughing »

I don't think any captain of a huge ship will give away the wheel, stick... to a less experienced or capable pilot like in our case, the autopilot.

If by any chance the capships will be available only from outside view will give the impression to the player, X Rebirth is just another arcade game.
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
hawat
Posts: 140
Joined: Tue, 12. Aug 08, 20:03
x4

Post by hawat »

hokiturmix wrote:I don't think any captain of a huge ship will give away the wheel, stick... to a less experienced or capable pilot like in our case, the autopilot.

If by any chance the capships will be available only from outside view will give the impression to the player, X Rebirth is just another arcade game.
I never was on a big military ship even less one one of those huge ww2 super heavy battleship like the yamato (which would hopefully be the equivalent of the biggest capital ship in x rebirth) but I m not sure the guy steering the ship and the guy coordinating the attacks and ordering movement (who would be the captain in x game i think) is the same.
User avatar
perkint
Posts: 5191
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by perkint »

I think it is way too early to be complaining about this idea. The owner of a fleet of cap ships is very unlikely to be taking the wheel. Until we actually have some details about the gameplay, ain't much point worrying!

I'm convinced we'll still be able to command them, just as a captain, not a pilot! Sounds good to me :)

Tim
Struggling to find something from the forums - Google it!!! :D
hawat
Posts: 140
Joined: Tue, 12. Aug 08, 20:03
x4

Post by hawat »

perkint wrote:I think it is way too early to be complaining about this idea. The owner of a fleet of cap ships is very unlikely to be taking the wheel. Until we actually have some details about the gameplay, ain't much point worrying!

I'm convinced we'll still be able to command them, just as a captain, not a pilot! Sounds good to me :)

Tim
If we complain about it after the game is released, I think can be too late ^^;
They may not find the budget or time, courage or some other reason to implement it later.
So I think its important that we speak about it until we are sure its in there and not some form of communication channel where we just tell the ship what to attack or protect etc...
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

hawat wrote:
perkint wrote:I think it is way too early to be complaining about this idea. The owner of a fleet of cap ships is very unlikely to be taking the wheel. Until we actually have some details about the gameplay, ain't much point worrying!

I'm convinced we'll still be able to command them, just as a captain, not a pilot! Sounds good to me :)

Tim
If we complain about it after the game is released, I think can be too late ^^;
They may not find the budget or time, courage or some other reason to implement it later.
So I think its important that we speak about it until we are sure its in there and not some form of communication channel where we just tell the ship what to attack or protect etc...
tbh, if the game is coming out this year, then it'll already be too late

new features and such would have already been deciced, so little chances of major changes being made now.

but on the other hand, some changes do happen post release with patches

besides, no point complaining about something you really dont know anything about. There isn't enough information to know how the gameplay would work.
all we know, is that we wont be flying them like a fighter, which is a good thing
OnlineKenji
Posts: 158
Joined: Thu, 8. Jan 04, 20:05
x4

Post by OnlineKenji »

I'm sure we can land in our capital ships. I mean, come on... Having a cap that we can't lounge in would be crazy and stupid. I don't think that ES is either crazy or stupid.

Commanding capitol ships would be nice. It have always felt cheap when I piloted them and could clear an entire sector with my strafe drives without losing 5% shields. Of course, just as many others disagree with me as there are that agree with me. But, it is a moot point, this was a design change that is probably already built into the engine, that is how it is, let's just see how it goes.

Also, with the addition of position sensitive attacks, I think that the AI must be much better than in the previous X games. If it is not, then we'll blow up the forums then, and advise our friends to stay clear of the game - you know we will, and more importantly they know we will :).

While ES, of course, cannot make all of us happy all of the time, I think that they have a good record of making most of us happy all the time, or else we would not be here, on this forum, having this discussion. I like the idea of a change, and starting from scratch. Everything I've read says that the core things that I (and most of you) love about the X series are still in place. Let's just see how this goes.
There are only two things in life that matter, and I have them both. They're not what you might think, and once you learn that you'll be much happier.
Heliore
Posts: 21
Joined: Thu, 28. Oct 04, 02:45
x3tc

Post by Heliore »

I'm looking forward to (in effect) being sat in my command chair, directing my capital/flag ship. If that is the way they are going though cap fights will be a bit more nerve racking because unless they include some form of evasive manoeuvre command, it will be a stand up drag out fight without straffing.
Peanutrulz
Posts: 54
Joined: Thu, 28. Aug 08, 04:03
x3tc

Post by Peanutrulz »

AI controlled Player owned capital ships.... I dont trust the current AI to fly my capital ships in any sector with even half a station. How many M2s have i lost just being rammed into the side of a station cause the AI dosnt know how to fly better then a monkey.

I hope they do it right. Are corvettes considered capital ships ? Cause i dont like flying in m3s in my current game yea you can fly around and dodge stuff but second u make a mistake and take a larger missile your space dust.

After reading that article i really really have got a bad feeling there just making an action flight sim and not a complex empire building game. I really see X3TC at least an equal part Empire building to Flight Simulator and i like it that way. I like my giant factory complexs and my armada of capital ships. Sounds like thats going to be no more in rebirth all there gonna have is fast ships and alot of pew pew-ing going on.

While an action oriented flight sim is fun at first it dosnt have lasting appeal like every other FPS once u finish the story you shelf the game for a year and maybe come back and replay it.
Virtualaughing
Posts: 2035
Joined: Sat, 14. Jun 08, 20:40
x4

Post by Virtualaughing »

For me the auto aim is the Captain :D It shows me which is my next target as a battleship pilot. In higher rankings in any military organisations that is required to use your judgement in some situations even if it is opposite than the actual order. So i can decide to attack other target :D

but i have more important reason to add. IF you using SETA then your "skills" dropping a lot. Without your rankings the game is becomes way to easy / less challenging. Fighting in BSs can make some difference. Ok i know about that maybe??? in Rebirth it wont be SETA at all. I hope that is also a rumour. For me SETA is not about to make our ships "faster".

I want it all :D
I think that ego's devs lauging on how few words can turn some peep's days upside down :D
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
hawat
Posts: 140
Joined: Tue, 12. Aug 08, 20:03
x4

Post by hawat »

Cycrow wrote:
hawat wrote:
perkint wrote:I think it is way too early to be complaining about this idea. The owner of a fleet of cap ships is very unlikely to be taking the wheel. Until we actually have some details about the gameplay, ain't much point worrying!

I'm convinced we'll still be able to command them, just as a captain, not a pilot! Sounds good to me :)

Tim
If we complain about it after the game is released, I think can be too late ^^;
They may not find the budget or time, courage or some other reason to implement it later.
So I think its important that we speak about it until we are sure its in there and not some form of communication channel where we just tell the ship what to attack or protect etc...
tbh, if the game is coming out this year, then it'll already be too late

new features and such would have already been deciced, so little chances of major changes being made now.

but on the other hand, some changes do happen post release with patches

besides, no point complaining about something you really dont know anything about. There isn't enough information to know how the gameplay would work.
all we know, is that we wont be flying them like a fighter, which is a good thing
With the latest news, we now know that the game, will be limited to a single flyable ship.
So like we feared, there wont be any flyable capital ship in this game.

The more I read about this game, the less it makes me want to play it. I wont be preordering it for sure, and will wait for reviews from forumers.
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

Well I think egosoft just alienated 90% of the community with that move, safe to assume I'll drop waiting for this game after that. Good job ES, I'll probably only touch it if one of my buddies here actually suggests it then when it comes out. $50 less dollars I'll have to spend for a while I suppose.
BeidAmmikon
Posts: 4081
Joined: Fri, 28. Dec 07, 23:43
x3tc

Post by BeidAmmikon »

I missed the part where we were explained why exactly we won't be able to pilot capital ships by ourselves, since for me, the "it's clumsy" opinion simply won't do.
And what's this with a single ship to fly? Man, I've been living under a rock for the last 20 pages or what? :gruebel:
Anyway. For the record, the largest capital ship I've ever "piloted" was a Phoenix, for a few minutes out of half a year of playing Reunion and TC. It was nice, though. I don't like them capitals because they're very slow. So I'm not biased, I'm only intrigued.
Instead of them letting us roam the capital ships... look at the devices... turn a knob... light a panel... yeah, I'll wait for the reviews here before moving an inch to buy Rebirth.
Side note: awkward move, in times of economic crisis when you're occupying this particular niche of PC games, but what the hey.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
Ravenholme
Posts: 246
Joined: Sat, 18. Nov 06, 15:54
x3tc

Post by Ravenholme »

It could mean that capital ship/fleet command is done in an RTS style. Hopefully, but the "one-controllable ship" news is very worrying.
User avatar
Skillzfire
Posts: 769
Joined: Tue, 3. May 11, 15:11
x3ap

Post by Skillzfire »

wait WHAT one controllable >.< it was a bad idea when darkstar one did it, it is a bad idea now, the x universe is known for various i dont care if this ship is made of the wood of the true cross i still want to experience other ships :evil:

egosoft PLEASE say this is some bizar german humor please
Death is not a hunter unbeknownst to its prey, one is always aware that it lies in wait. Though life merely a journey to the grave, it must not be undertaken without hope. Only then will a traveler's story live on, treasured by who bid him farewell. But alas, my guest's life has ended, his tale left unwritten
Panzerman
Posts: 173
Joined: Sun, 15. May 11, 18:47
x3tc

Post by Panzerman »

Yeah, really disappointed at the one-flyable-ship thing.

Doesn't sound like it's going to be the same type of game as X2/X3 at all.

Major bummer.
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

As I said if this is true... ES just alienated 90% of the fan community base of it's customers and not only doing so took a grenade into their hands and let it off and subsequently took a shotgun to their feet and blew them off.

:x
THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
x4

Post by THE_BIG_FISH:Leo »

I hope its not true that you can only control one ship because its one less copy bought by me :cry:. I was originally going to say that it worked for freelancer (my favourite space game) but that game is almost a decade old so its a pretty moot point. :|

Edit: actually forget that, I will wait until it comes out before deciding that, it could be a completely different style of game from the current X series, but from what what I have heard I am at least very worried :S

Return to “X Trilogy Universe”