Squiddy McSquids possibly short life - {Possible spoilers inside}

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Lancefighter
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Post by Lancefighter »

I tried to attack a m7m similarly to what you did... the ares.
I had a mamba and an express...

My mamba couldnt get through its shields before reinforcements showed up :(

Very nice job with the ele, i am hopeing to be able to do similar stunts as you soon :)
berth
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Post by berth »

I love your style. I was saving up for an elephant but now? Perhaps a re-think.

I think you may have to rename this thread to "squiddy mcsquibb's improbably long life" though! Keep it up. :)
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

crawlerw wrote:well i got to say squiddy is taking this to the extreem attacking a hospital
Hey, I'm a pirate! Morally flexible..
Lancefighter wrote:I tried to attack a m7m similarly to what you did... the ares.
I had a mamba and an express...

My mamba couldnt get through its shields before reinforcements showed up :(
When in doubt use explosives. Ares has 2Gj shields so what I would suggest is you hit it with a single Hammerhead first and then follow up with 10 Thunderbolts. That alone will strip the shields off it and you can save your weapon energy to keep them down while your guys head in.


Some of you may have gotten the impression that I'm good at what I do. I plan to dispel that particular myth. More on that later..

I've chosen to place my initial support complex in the two unknown sectors past Unholy Descent. I've scouted out the area between the two and there's enough minerals to support a sizeable industrial setup as well as it being safely out the way of any marauding lunatics. Downside is most of the silicon is in asteroids that are massive distances from each other so there's going to be a fair bit of tractor beam work required to bring it all together. I must track down another pirate Centaur somewhere..

Meantime in order to fund the build project I'm aiming to place down there I've raided my UTHQ piggybank which had built up a nice 11 million to date and have been using the cash to do station delivery missions with my new Elephant. It's a pretty good earner and noone tries to kill you. Ideal mission in my book. An afternoon of chasing around the universe and I've built up sufficient cash to make a substantial start on the basic infrastructure of ny complex.

With the basics in place and manufacturing starting up I'm now both poor and in the mood for misbehaviour. My squaddies are now all fully trained 3-stars so it's time they got to work. If I'm going to achieve my ultimate goal of capturing a Brigantine of my own then I'll be needing some good fighters so these guys need to get some training time in.

I've previously laid an Advsat network throughout all the pirate sectors so I can keep tabs on what's passing (Oddly, I have to keep replacing the Hatikvahs one cos somebody keeps taking it out) and a quick check thru reveals nothing of any special interest aside from a Carrack in Dannas Chance, but I'm not feeling brave enough to take on a full M7 yet. Just on the off-chance tho I flick thru a couple other advsats I've got up and spot an HCP in Nathans Voyage heading west. Cool, I could always do with a second one of those and with my current hardware I reckon this should be a relatively simple mission, however it turns out that I have absolutely no idea what I'm talking about.

My plan went something along the lines of pick up the HCP inside the unknown sector to avoid any defenders, strip his weapons, pod over, capture, go home smiling. How it actually went down wasn't much like that at all. Initially all went well, hit him hard, switched to ION-D and fried him good and proper.. and then managed to screw up the M7M switch to the point that my first pod ended up hitting his shields and half the team got fried, the other half winding up in space.

Realising the need to speed up the pod launch I decided on a different approach. The HCP had 200Mj shields so I fired a single Hornet in a wide arc and while it tracked in I switched ships and got my pod ready. The instant the Hornet hit and zeroed the HCP's shield I fired my pod... just as the HCP swung round and fired his one remaining CIG and took out my entire team.. Entirely my fault for being greedy and trying to capture a free CIG..

Burning out the last of his weapons I tried again and my last pod seemed to blow up early or not connect properly or something as my mercs ended up floating in space instead of attached to his hull. So now we're in the situation of a whole bunch of marines in the area trying to capture an HCP going 5x faster than them. I'm just thinking this isn't going very well when the Khaak arrive..

The first thing I spot is a missile on my gravidar but since I've not got a lock warning I'm wondering where it came from.. Khaak interceptor apparently.. targeting my Mercs. I watch as the missile curves around and vaporises one of the poor blokes. Oh, well I guess it was quick. Dealing swift retribution to the incoming Khaak units I switch to my TP and go pick up my remaining floating squaddies. For some reason tho, when my TP scooped up my mercs I wound up with a cargobay full of passengers instead of soldiers. I guess the trauma of the day has shell-shocked them to the point of forgetting their training.

The HCP has given up and is now dead in space but I've no mercs left to capture it with. Of the 15 I started the day with I now have just 7 remaining.. It's been a very costly excercise and I've absolutely nothing to show for it.

And so I find myself ending my day parked up next to a dead in space Argon HCP, firing the odd wasp missile at encroaching Khaak scouts and wondering where it all went wrong while my remaining squaddies are sent off for retraining. I plan to stay here until they're done. Given the amount of grief this HCP has given me there is absolutely no way in hell I'm leaving this spot until it's mine.
VolKoV47
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Post by VolKoV47 »

For some reason tho, when my TP scooped up my mercs I wound up with a cargobay full of passengers instead of soldiers. I guess the trauma of the day has shell-shocked them to the point of forgetting their training.
Hahaha, that was funny.
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cobra mk2
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Squiddy forever

Post by cobra mk2 »

Jeeso, that must of pissed you off severely, i hope you get the ship but have you any idea what your ultimate goal is gonna be?

It's brilliant you've got this far, no matter how well equipped our ships are, we all know that we're always a baw hair from death and just when we think we're gonna take out a certain enemy very easily, it all goes fubar and has to be reloaded again

As well as employing a good overall strategy there is definetely a good dollop of luck stuck to your hull.

Go Squiddy Go
:)
"Out of the dirt, into the sky"
Lancefighter
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Post by Lancefighter »

i think your writing is improving my playing :p Ive been using similar tactics as yours against ships in my game.... roaming the sectors near elena's fortune, ive mangaed to cap two hydras using only my mamba and my express.

Then, I see a Heavy Nemesis.

ohh, shiny target, right?
Managed to capture it with a half dozen poorly trained marines and a shitload of luck ... almost lost my express when i was jumping it out >.>
End of the day leaves me with a Heavy Nemmy though.

Its rather short on cargo though. Not even 600 units? hardly enough room to mount the 8x or so CIG's in the front...
Necrosexual
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Post by Necrosexual »

I'm curious SLUG what was the condition of the HCP when it gave up and stopped to 0? I would very much like to replicate this.

And if you don't mind me giving advice just use your HCP with marines on board to capture a surrendered m6 fly within a few meters and execute boarding. I only wish you the most success and these boarding disasters could easily be avoided.

And if you order in the next 5 minutes my book on boarding operations will only cost you 8000 creditsss! Wow what a deal!
VolKoV47
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Post by VolKoV47 »

Necrosexual wrote:And if you order in the next 5 minutes my book on boarding operations will only cost you 8000 creditsss! Wow what a deal!
Do you ship to Brazil?
If you do, how much?
Also, would you like to exchange a copy for a feminine Carnaval Costume like this:*
[ external image ]


*Woman not included.
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Random_Guy
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Post by Random_Guy »

Lancefighter wrote:i think your writing is improving my playing :p Ive been using similar tactics as yours against ships in my game.... roaming the sectors near elena's fortune, ive mangaed to cap two hydras using only my mamba and my express.

Then, I see a Heavy Nemesis.

ohh, shiny target, right?
Managed to capture it with a half dozen poorly trained marines and a shitload of luck ... almost lost my express when i was jumping it out >.>
End of the day leaves me with a Heavy Nemmy though.

Its rather short on cargo though. Not even 600 units? hardly enough room to mount the 8x or so CIG's in the front...
Heavy Nemesis can be quite powerful if used properly. Install MARS and get some extra guns and watch your turrets own everything up. It has amazing turret coverage and excellent weapon selection. Just carry enough weaponry to fill out your turrets with each weapon (so 4 CIG's instead of 8 ) and use nothing but PBG's in the main guns. Flamers have an amazingly low energy drain, so they leave lots of laser energy for the turrets to own everything while still allowing you to dish out serious BBQ powers on anything in front of you. Not carrying 8 CIG's gives you the cargo space to carry other weapons. I managed to fit everything I want in there and still have room for 200 e-cells.
Necrosexual
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Post by Necrosexual »

Do you ship to Brazil?
If you do, how much?
Also, would you like to exchange a copy for a feminine Carnaval Costume like this:*
This will fit one of the many.... Ahem, "Passengers" I have acquired.
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NUKLEAR-SLUG
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Re: Squiddy forever

Post by NUKLEAR-SLUG »

cobra mk2 wrote:i hope you get the ship but have you any idea what your ultimate goal is gonna be?
Looking to capture a Brigantine as a top end ship.
Lancefighter wrote:Managed to capture it with a half dozen poorly trained marines and a shitload of luck ... almost lost my express when i was jumping it out >.> End of the day leaves me with a Heavy Nemmy though.
Nice job!, bit light on space as you say but it seems pretty solid ship.
Necrosexual wrote:I'm curious SLUG what was the condition of the HCP when it gave up and stopped to 0? I would very much like to replicate this.
86% hull, 1x200Mj shield, no weapons.


Today has been mostly spent staring at the fat arse of an HCP while I remotely go about running my freighters around and my boarding crew of numpties get themselves reacquainted with the process of holding a gun the correct way around and shouting threatening piratical type slogans.

It's also transpired that what I thought yesterday was an unfortunate run in with elements of a broken cluster was not actually the case. This sector seems to have a heavy Khaak prescence to the point that my babysitting was interrupted by a fairly unpleasant looking Khaak M6 which I had to move to intercept. I've subsequently had a couple more show up over the day and I'm somewhat concerned about a KM2 putting in an appearance as that would force me to abandon my prize.

A short while ago things took an interesting turn when I got an unexpected visitor..

http://dbbr17626.pwp.blueyonder.co.uk/hcp1.jpg

.. two for the price of one is always welcome and this time I didn't try and be clever about it and just got the job done. Strip, disable and subdue. A short while later and with a bit of judicious tug work (ie, ramming) I get a nice picture..

http://dbbr17626.pwp.blueyonder.co.uk/hcp2.jpg

.. When my mercs finally get back here (about 50% trained now) I should be fine for both. Happy days!
VolKoV47
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Post by VolKoV47 »

Necrosexual wrote:
Do you ship to Brazil?
If you do, how much?
Also, would you like to exchange a copy for a feminine Carnaval Costume like this:*
This will fit one of the many.... Ahem, "Passengers" I have acquired.
I just hope they're not split or paranid...
I'm a Split fan, what can I do?
angels7707
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Post by angels7707 »

great work sqiddy... :D
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Teebor
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Post by Teebor »

LOL I would love some of that luck, babysitting a soon to be captured HCP just to have another one land in your lap. :twisted:

Nice going
draba
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Post by draba »

If you have trouble with boarding, Cycrow's great hotkeys make life easier:
http://forum.egosoft.com/viewtopic.php?t=219597

This way it's possible to pound a ship into submission, and then on the press of a button the support ship releases the marines. The only problem is if you don't directly control the second ship it'll be ~200-1000 meters away from the target.
Necrosexual
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Post by Necrosexual »

HCP 2: Hey HCP 1 what does the scouter say about his pirate level?
HCP 1: ITS OVER NINE THOUSAND!!!!!






I'm sorry i just had to.
Last edited by Necrosexual on Mon, 15. Dec 08, 02:39, edited 1 time in total.
Eandir
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Post by Eandir »

Necrosexual wrote:HCP 2: Hey HCP 2 what does the scouter say about his pirate level?
HCP 1: ITS OVER NINE THOUSAND!!!!!






I'm sorry i just had to.
Brilliant.
phoenix-it
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Post by phoenix-it »

Me thinks Squiddy might look at some of his freighters to see what sort of weapons they can mount, this might save him some time.
Necrosexual
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Post by Necrosexual »

Brilliant.
Accept for the typo which makes it looks like HCP 2 is talking to himself :lol:
Al
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Post by Al »

Great stuff.

Out of interest whats the game time on the adventure so far. Seems to be happening really quickly but given you've got factories set up I'm guessing it must be a couple of days at least?
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