[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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DJZero
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Post by DJZero »

TrixX wrote:That Split Artellia really should be Terran or even Paranid. Certainly not a Split vessel by looks.

The Mole has equally big problems fitting the Terran style and I think would be far more suited to the Boron.
Trust me in game the Artellia is very very split. I do sort of agree with the mole being boron, but it does suit the terrans very well.
Renegade_M6
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Help?

Post by Renegade_M6 »

Just hoping that someone could help me. In my game i can't see to find the ATF Headquarters. Ive look all over the sector it should be in and I just can't find it. is it a glitch or something? I'm wondering if it just hasn't spawned in or it isn't working, but I found the goner shipyard right where it should be so I don't know. If anyone could help that would be great.
Each race has their own choices when it comes to what ships they will use. As for me i'll use whatever i need to stay alive and win, simple as that.
Sn4kemaster
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Joined: Wed, 17. Jun 09, 18:29
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Post by Sn4kemaster »

That Split Artellia looks very split to me......not in the convetional sense but still split, and its a prototype so can be different to other designs.

That Mole is a fresh bit of design to....i like the rotating gattling gun nose idea

*** Edit you can find the ATF headquaters in the moon sector ***
Renegade_M6
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Post by Renegade_M6 »

Looked all around the Moon sector few 200km out and looked back and only found what I had already seen.
Each race has their own choices when it comes to what ships they will use. As for me i'll use whatever i need to stay alive and win, simple as that.
Sn4kemaster
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Post by Sn4kemaster »

You can only find the ATF Headquarters in the moon!

It should be sitting behind the gate that leads to the earth.....its frig*in huge so you should not miss it!

If its not there its either been destroyed (if its a new game thats very unlikley) or its not been put in correctly......maybe you should try and put the stations pack back in again?
paulwheeler
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Post by paulwheeler »

Yes the ATF Headquarters should be in The Moon... However, don't worry too much if its not there as all the scripts are being completely rewritten for the next release which will be in a few days.

In the update the ATF Headquarters will still be in The Moon, but its position will be randomised a little (with a collision detection routine of course).

All other stations will be in random sectors with a few tests to pass, such as core/border sectors, no other Shipyards etc. It should make the whole universe much more interesting and dynamic and it will also handle SRM stations being destroyed and sector take overs (it will also handle non-vanilla universes to a certain extent).



As for the Artellia... I'm not convinced personally. Not sure I like the big wings and fins...(not to mention that I've exhausted all the "Splittish" names that Betty can say) and what are those two big holes in the hull all about? I will have a proper look at it in-game once I've completed the next release.
JrK
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Joined: Wed, 20. May 09, 17:01
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Post by JrK »

Renegade_M6 wrote:Looked all around the Moon sector few 200km out and looked back and only found what I had already seen.
Sure you isntalled the shipyards pack? I was wondering about the same thing until I realised the station just isn't there unless you install the shipyard from the pack.
God is in the rain.
Renegade_M6
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Joined: Sun, 21. Jan 07, 17:49
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Post by Renegade_M6 »

My game is new-ish but i have loaded up a new game and found that it is not there. However I get the message at the games start that says its online. So I wonder why It isn't there. *edit* Ah ok then i'll wait for that then thanks.
Each race has their own choices when it comes to what ships they will use. As for me i'll use whatever i need to stay alive and win, simple as that.
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DJZero
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Joined: Tue, 1. Feb 11, 01:16

Post by DJZero »

paulwheeler wrote:As for the Artellia... I'm not convinced personally. Not sure I like the big wings and fins...(not to mention that I've exhausted all the "Splittish" names that Betty can say) and what are those two big holes in the hull all about? I will have a proper look at it in-game once I've completed the next release.
The screenshots don't do it just justice, this ship is easily the best looking in the game make no mistake. Also the turret coverage makes for a very powerful ship
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TrixX
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Post by TrixX »

Here it is with a Terran Paintjob, IMO looks way better :)

[ external image ]
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
orion84
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Joined: Thu, 30. Apr 09, 16:14
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Post by orion84 »

With that terran paintjob, it has even more likeness to the Normandy II 8)
***modified***
Sn4kemaster
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Joined: Wed, 17. Jun 09, 18:29
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Post by Sn4kemaster »

TrixX wrote:Here it is with a Terran Paintjob, IMO looks way better :)

[ external image ]
Funny Trixx i just cant see it as a Terran ship, that simple block white paint makes it look a liitle cheesy, it just seems to have more detail with the Split textures!

Plus from that angle you can see all the blades and sharp edges which is very split.

Its one sexy ships either way though........
paulwheeler
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Post by paulwheeler »

The problem is that we already have loads of extra Split and Terran ships. They don't really need anymore.

How about making it OTAS or something else that could use another ship...
Sn4kemaster
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Post by Sn4kemaster »

It could be OTAS if not Split.....as they can could have any design really.

It could be a one off, a prototype design for a new advanced M6+ to rival the Hyperion for the Argon Military or something back story like that.........

Just swap the brown for that dark metallic grey that OTAS use and keep all the orange lights and it should look pretty evil :twisted:

The stats in the original link seem bob on for the SRM.....its fast + big weapon generator, but its lightly shielded for a M6....

CIG/APPC up front / PRG on the turrets......
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DJZero
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Post by DJZero »

paulwheeler wrote:The problem is that we already have loads of extra Split and Terran ships. They don't really need anymore.

How about making it OTAS or something else that could use another ship...
I like the way you think, however I couldn't imagine the ship as anything but split, but its your call.
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Update on the next release:

Its nearly finished. All the new Xtra ships are done. I've just got a bit more testing of the new scripts to do. Should be ready for release early in the week.
Anti-Paranoid
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Post by Anti-Paranoid »

Awesome :D
Cant wait anylonger :shock:
TheEarl
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Joined: Fri, 3. Aug 07, 17:27
x3ap

Post by TheEarl »

Hi !

It seems the pirate marauder has only 3 working front weapon slots.
I tried all, but ony 1, 3, 5 works. 2, 4, 6 is defect.
To be sure, i created a new one with cheat spripts, but its the same.
And i found in ship stats PDF it has 3x 1 GJ shield, ingame its 4x 200 MJ.
(thats ok, please correct the stats :) )
Greetings
TheEarl
Sn4kemaster
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Joined: Wed, 17. Jun 09, 18:29
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Post by Sn4kemaster »

TheEarl wrote:Hi !

It seems the pirate marauder has only 3 working front weapon slots.
I tried all, but ony 1, 3, 5 works. 2, 4, 6 is defect.
TheEarl
Also noticed that the trails don't work on this ship....
Homey111
Posts: 1
Joined: Tue, 22. Feb 11, 10:22
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Post by Homey111 »

I had such a fun time with this mod i had to make a post about it, MOSTLY the part where this mod crashed my copy of x3tc and i spent 5 hours trying to fix it and still going!

Such JOY!

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

I advise people to stay away from this mod, 10 uninstalls now and still crashes. was working fine before hand.

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