NOTE 1:
Installed SRM, Ship Equip. Re-bal, low hull mult, srm-jobs without X2.
I am itching to activate sector takeover and race response in Improved Races but a pointer from an other IR user made me want some more information -
http://forum.egosoft.com/viewtopic.php? ... start=3465
Osiris454 was made aware that the GOD engine does not re-populate destroyed SRM stations?
"ATF headquarters, DarkSpace weapons dealers, Fusion Pulse Disruptor forges, etc. Once they are destroyed, they are never replaced."
A way to re-populate somewhere when they are destroyed? Or maybe they allready to that but Osiris454 has not found them?
NOTE 2:
As I am using Ship Systems Re-Balance I was wondering about how the size changes affects NPC traders.
We got High-Tech NPC traders in crafts that only take M size cargo, but they are set, amongst other things, to trade in 1GW shields that are XL in size.
What happens if the trader see's a good deal for those shields and go to buy some? Does it dock and just hog CPU cycles as it can't load the cargo?
Note that these are not my traders but the game-engine's.
NOTE 3:
Octupus Raider, all variants costs over 1 million credits. Is this correct, as the other variants are at the most 200 000C?
Thanks for all the hard work!
I really like the System Re-Balance. Also a question about repair lasers. Is there a script that links using the repair lasers (both in suit and via ships & drones) use products of some sort to be able to repair. I agree with the X-tended team that it is slightly un-balancing. Now I buy a used ship at 70% hull, repair it and voila, I get allot more for it
Cheers!