[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

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ympcylo
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Post by ympcylo »

Jack08 wrote:
  • Version 1.08
  • Fixed glitch that allowed multiple eco TL's to spawn in one sector
  • Fixed glitch that allowed eco TL's to spawn without equipment
  • Fixed glitch causing Military Bases spawning an infinate amount of ships
  • Updated the universe cleaner to also clear IR's global limiter arrays as a possible temp fix for invasions stalling
If something i said i would fix/look into isn't in this release please let me know, as ive likely forgotten due to the amount of time and work ive had/done on other projects since the last update.

Sorry about the delay ;)
Hey jack

IR V1.07a is 3674 KB and the IR V1.08 is 234KB. Am I missing something?
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Jack08
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Post by Jack08 »

ympcylo wrote: hey jack

IR V1.07a is 3674 KB and the IR V1.08 is 234KB. Am I missing something?
Nope, its all good. the plugin manager didn't compress 1.07a, (so far its been about a 50/50 chance of compression, not sure if im doing it wrong or if there a glitch hehe)
I have 2 suggestions.
Response to 1): I dont want to limit reponses like that, but i do want to fix the takeover logic to not flip-flop ownership.

Response to 2): The IR carrier logic somewhat does this indirectly, but ill see if i can add it specifically, unfortunately the carrier logic runs on a 1 minute cycle, so responding fast to dropping hull is rather difficult.
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ympcylo
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Post by ympcylo »

okay thanks
Viviox
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Post by Viviox »

What's the recommended setting for Improved Race 2.0 using with XRM?
Osiris454
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Post by Osiris454 »

rstrom11 wrote:I assume that capturing sectors is also how you get tax income? Every so often I see a message at the bottom saying I've made 0 credits off of taxes.
Capturing sectors is part of it. You will need stations in that sector in order to collect taxes. See, you're collecting taxes from the stations that operate in the sector and not the sector itself.

Jack, about suggestion 2: In order to make it fare (no free auto eject for you!), I was thinking of having a prerequisite ware installed on the ship. Like Carrier Command Software or something.
rstrom11
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Post by rstrom11 »

Hmm ok, do they stations have to be owned by you or will any station count? I'm assuming that using the economy booster will add stations to the player's sector.
Osiris454
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Post by Osiris454 »

rstrom11 wrote:Hmm ok, do they stations have to be owned by you or will any station count? I'm assuming that using the economy booster will add stations to the player's sector.
Any station will do. It doesn't have to be owned by you. However, with the tax system, if you place any of your stations in another race's sector, then you will need to pay taxes to that race or suffer notoriety losses.

The Economy Booster will only place stations in your sector if you allow it to. When you claim a sector you will have the option of allowing the Eco Booster to build stations in that sector, but you are only given the opportunity to decide 'yes or no' only once. It cannot be changed later AFAIK for now.
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Jack08
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Post by Jack08 »

It doesn't have to be owned by you
it does have to be owned by you if your attempting to claim the sector.
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Osiris454
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Post by Osiris454 »

Jack08 wrote:
It doesn't have to be owned by you
it does have to be owned by you if your attempting to claim the sector.
Right. But after the sector is claimed, it does not.
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Post by Osiris454 »

Maybe it's a good idea not to fix the response confusion?

Argon and Terran are invading Hatikvah's Faith at the same time and they are all in-sector. The sector is owned by the Paranid and they have launched response ships. 5 minutes later, for some odd reason the Split launch a response fleet in the same sector as well. The Split won't attack the Argon, but they will attack the Terran. Right now, there is one hell of a war going on. Some bugs can be good things. :D
rstrom11
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Post by rstrom11 »

The IR menu is the menu that has all the enable/disable features right? Cause if it is, I can't find how to capture the sector I just invaded :(
TehXeon
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Post by TehXeon »

rstrom11 wrote:The IR menu is the menu that has all the enable/disable features right? Cause if it is, I can't find how to capture the sector I just invaded :(
The menu for sector take over is in the IR Comm. menu- which you have to assign to a key before you can open.
Raider480
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Post by Raider480 »

I can't find any way to disable the 'message from galactic bank' reports about taxes despite every associated (and specified in this thread) option having been disabled. A preface is in order here, though: STO is installed. Another sector takeover script, compatibility was integrated with XTC and it was briefly mentioned on an early page in this thread.

Of course cross mod support can't really be provided but is it possible that IR's tax notifications are confused into believing its takeover options have been enabled because of STO's similar functionality? Could that be why lasertowers of the previous sector owner randomly spawn at (0,0,0)? Just a nudge in the right direction would be great, disabling these with the SE would be more than satisfactory.

On AP with the no-Steam executable.
Last edited by Raider480 on Tue, 19. Jun 12, 02:53, edited 1 time in total.
Romanas
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Post by Romanas »

Loving the mod, it's pretty fantastic. It works as well as I'd like, though after about a game day all the invasions basically stop. Thankfully, the universe cleaner seems to sort it out and everything starts chugging along again. There's some other issues, but they aren't so important or game-breaking.

Out of curiosity, when will the improved Kha'ak and Xenon be done?
Osiris454
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Post by Osiris454 »

TehXeon wrote:Just got 1.08 and ran the universe cleaner- not sure if its just cosmetic, but it says clearing Argon shipyards no matter what race it is on.
Same here. Except it's not cosmetic. The cleaner gets rid of all the Argon assault and response ships, but it doesn't move on to any of the other races. It just keeps on saying "Cleaning Argon Shipyards (x/x)" over and over. I can see what's left with my satellite network.

Also, the invasions don't stay for long. The Yaki have never started attacking again once they stopped. Universe clean or not. Only a few invasions this time, but nothing like when a new game was started and the invasions will stop again in a few hours.

There is also this thing with XRM where the corporate research shipyards will change sectors after a while. Preferring not to stay in one place all the time. Since the shipyard task is installed to the shipyard when IR is initialized, could the disappearance of the shipyard (or any shipyard) cause the IR shipyard task to break?
Osiris454
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Post by Osiris454 »

I think the RRF aspect of AP is interfering with IR's assaults. Every time a ship suffers enough damage to it's shields or hull, it jumps out. 1 sector away to be precise. I'm sure RRF ships do this to prevent destruction, but IR's assaults are not associated with RRF. The two must have their wires crossed somewhere.
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Erenar
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Post by Erenar »

In your release post you specify that it is "mostly" compatible with XRM. Could you explain what you meant by that? :) I've installed it alongside XRM, updated Hotwar relations and only set Racial STO and Player STO on (which, within around 2 hours gameplay 2 sectors have already changed hands lol).

Are there any options I should avoid or are the possible kinks worked out now?
RichardDaborn
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Post by RichardDaborn »

What i would love to see included onto this is a version of the Xenon sector movements. from Black hole sun to scale plate green The xenon would send various ships through between these sectors. Ranging from a few scouts to a Xenon J and K battle group and support craft.

The Xenon would spawn in their sectors with their ship yards then send them out. The function is selectable with difficulty levels.

i played something similar with x3 reunion. It was great!
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garrry34
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Post by garrry34 »

I'm having CTD's caused by IR2.0

Crash details:
Story call stack dump:
[000000]->[034b0d]#-770825(2023)[702].StartThisScriptID(500, {"xtl.carrier.fighter",50,"",3,0,{...},{...},{...},{...},0}, {65542,-839306,65542,-770802,0,0,0,0,0,0}, 0)
[034cc9]->[035934]#-770825(2023)[702].__runScript({78024534,0,1,3,{...},{...},0,500,{...},0,0,0,0}, {"!move.undock",41,"undock ship",4,4,{...},{...},0,{...},0}, 65542, -770825, {65542,-839306,65542,-770802,0,0,0,0,0,0}, 0)
[03bebe]->[0b44f1]#-770825(2023)[2004].__MoveToSector(-313)
[0b44fa]->[0b4455]#-770825(2023)[2004].__StartIntoSpace()
[0b44e3]->[0b464a]#-770825(2023)[2004].__StartInHangar(-770802)

seems to happen when NPC fleet is flying to an enemy sector to attack, I usually jump ahead, when the friendlies jump in thats when the CTD occur.
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ProdigyToby
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Post by ProdigyToby »

This mod is really awesome. Makes the universe alot more dangerous. I see alot of races taking over pirate sectors and yaki sectors, but I never see races taking over each others sectors, how can I get them to hate each other and invade one another?

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