[script/mod] ImprovedRaces R15.31 (24.04.2012)

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fooflinger
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Post by fooflinger »

So should I be afraid to play this and wait for a patch?

Or it the mod in a playable state? Plan on using this along with XRM.
Krane
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Post by Krane »

Quick question, if you i use the included sector takeover script on an unknown sector so I own it, will the Khaak still spawn there?

Thanks.
Zaixionito
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Post by Zaixionito »

Zaixionito wrote:For me, the download link has appeared to be down for the last few days. Is this happening to anyone else, and if so, can someone mirror the latest stable/beta on Mediafire, or something?
...Really. Even just a simple 'yes, the link's up' would be nice. It would be very helpful to me.
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Jack08
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Post by Jack08 »

Zaixionito wrote:
Zaixionito wrote:For me, the download link has appeared to be down for the last few days. Is this happening to anyone else, and if so, can someone mirror the latest stable/beta on Mediafire, or something?
...Really. Even just a simple 'yes, the link's up' would be nice. It would be very helpful to me.
It is likely rygar didn't even know the server was down
Krane wrote:Quick question, if you i use the included sector takeover script on an unknown sector so I own it, will the Khaak still spawn there?

Thanks.
Spawn, No - Attack... Maybe :P
fooflinger wrote:So in a nutshell, what are all the problems/bugs with this mod?

Because it sounds very interesting.
Your asking an imposable question - It just cant be answered, welcome to IR :)
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fooflinger
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Post by fooflinger »

fooflinger wrote:So in a nutshell, what are all the problems/bugs with this mod?

Because it sounds very interesting.
Your asking an imposable question - It just cant be answered, welcome to IR :)[/quote]

Meaning there's too many problems to list? :P
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Jack08
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Post by Jack08 »

fooflinger wrote: Meaning there's too many problems to list? :P

Not exactly, just that the problems themselves can manifest at any time as anything :D, if your asking if it will break your game, thats a definite no :)
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Gorgon
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Post by Gorgon »

Ok, so the problem lies only with Space Fuel distilleries... This kind of thing should be easy to repair... Will be someone so very kind and test with a cheat or whatever if civilians and other ships will buy from a space fuel distillery with Improved Races? I will buy you a beer;)
Krane
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Post by Krane »

Gorgon wrote:Ok, so the problem lies only with Space Fuel distilleries... This kind of thing should be easy to repair... Will be someone so very kind and test with a cheat or whatever if civilians and other ships will buy from a space fuel distillery with Improved Races? I will buy you a beer;)
I installed Improved Races yesterday, and NPC's are still buying from my Spacefuel complex, what other scripts do you have installed as well as this one?
omega1953
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Post by omega1953 »

Hello, I seem to be having a problem with IR 15.29 where the xenon in my universe are not invading, they just sit there and do nothing in their sectors. I did see that others have had this problem as well but I didn't see any solutions for it. I did not have this problem with IR 15.27. I also started a new game with 15.29.
djrygar
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Post by djrygar »

well, I may remove the limit that I introduced last time and this will again cause xenon flooding universe


re: known bugs:
yes, there is one bug, that is extremely hard to find, and in latest versions it manifests itself pretty quickly, and is game-breaking.

There is endless loop somethwre causing script to eat memory at enormous rate, game freeze etc. It is hidden somewhere since R13 version, as I remember it happening in the past. One of latest changes caused it to occur more often. Problem is - there is no solid way to find it, logging to file does not help in this case, as simply game stop to write to log when it happens. Currently I have no heart to sit down for a week to find the damned thing, hence lack of activity from my side lately. There is also shortage of certain weed in my room, that also discourages me to spend too much time on this :D

I need bit of rest from X, I'm in Counter-Strike mode now :D
Ragemaster9999
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Post by Ragemaster9999 »

djrygar wrote:well, I may remove the limit that I introduced last time and this will again cause xenon flooding universe


re: known bugs:
yes, there is one bug, that is extremely hard to find, and in latest versions it manifests itself pretty quickly, and is game-breaking.

There is endless loop somethwre causing script to eat memory at enormous rate, game freeze etc. It is hidden somewhere since R13 version, as I remember it happening in the past. One of latest changes caused it to occur more often. Problem is - there is no solid way to find it, logging to file does not help in this case, as simply game stop to write to log when it happens. Currently I have no heart to sit down for a week to find the damned thing, hence lack of activity from my side lately. There is also shortage of certain weed in my room, that also discourages me to spend too much time on this :D

I need bit of rest from X, I'm in Counter-Strike mode now :D
Nooooooo the last active race war esk mod is going to lose support :cry:

And by game breaking script that eats memory, is THAT why my game is continually crashing every 20-30 mins especially when using seta? I posted a thing on it on tech support thinking it was a driver issue but all along it must have been IR. I guess i have no choice but to uninstall iR. Too bad cuz its the one of the best scripts of all time (Imo) :)
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Jack08
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Post by Jack08 »

Fear not Ragemaster, Rygar will return one day and fix it :)

In the mean time rest assured that i am working on a full rewrite of Improved Races, Called "X-Timelines: Chaotic Galaxy" (Title is a work in progress :D )
The only problem is (and going to try as hard as i can to change this), it will only be compatible with X-Timelines (when its released)

In the mean time you can use this: http://forum.egosoft.com/viewtopic.php? ... highlight=
It hasent been updated in quite a while, but it still works
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omega1953
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Post by omega1953 »

Would I be able to download an older version that will get the xenon to start invading and update it to the current version or would this not work? Also would deleting the xenon job entries fix this and make it so there are only IR xenon ships in the universe?
Rrrrra
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Post by Rrrrra »

So, looks like there is no stable version. Tell me please, how to uninstall IR with continuing my saved game?

Thank you.
irR4tiOn4L
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Post by irR4tiOn4L »

Gorgon wrote:Ok, so the problem lies only with Space Fuel distilleries... This kind of thing should be easy to repair... Will be someone so very kind and test with a cheat or whatever if civilians and other ships will buy from a space fuel distillery with Improved Races? I will buy you a beer;)
I had this problem too although it seemed to come after i upgraded to the latest IR. I had 6x distilleries in Avarice and the AI stopped buying of their own accord. I disbanded the complex as i was downsizing my sector holdings and planning a 'one of every factory' production center in twisted skies, but i definitely had your issue
omega1953 wrote:Would I be able to download an older version that will get the xenon to start invading and update it to the current version or would this not work? Also would deleting the xenon job entries fix this and make it so there are only IR xenon ships in the universe?
Using a xenon-less jobs file will definitely leave only IR xenon - but its not exactly exciting. I have deleted all sector defender spawns for xenon and flying into xenon sectors basically amounts to a trip through empty space (except for recon drones). Although the moment i returned X346 to xenon again (was downsizing sector holdings) - BANG - wave after wave of IR xenon jump into the sector. Yet despite having them on hard/1300 and removing all their vanilla spawns, xenon have not taken over a single sector (i miss the scourge)

I dont know why xenon are not more active, but reducing their vanilla ship spawns isnt a solution
djrygar
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Post by djrygar »

Ragemaster9999 wrote: Nooooooo the last active race war esk mod is going to lose support :cry:

And by game breaking script that eats memory, is THAT why my game is continually crashing every 20-30 mins especially when using seta?
it wont loose support. At least, I think so ;>
I have 2 games that I play, Counter Strike and X3. Sometimes I switch to one, sometimes to other. Now is CS time :D

Id you want older xenon, copy 'plugin.ir.x.job.station' and 'blitz.o' from one of older releases.

See, since XRebith is getting closer and closer, I see no much sense in investing time in TC, as no matter what, the best part - massive battles - always was and will be horrible experience due to how engine works.

SImply put, in matter of few months noone will remember about X3.
Unless...like it seems now, there will be no scripting environment in XR like in X3 - in such case, I think this game will simply fail. No sane person will write anything in mission-director-like language, and without new ideas implemented by users (like Lucike's scripts or IR) people will simply get bored pretty quick. Which will mean X3 will live longer and there will be a point in doing something for it. We'll see.

Right now I am moving to the UK, so there is bit of RL stuff to take care of. I am looking at this thread every 2, 3 days, so I have not lost my interest in this stuff. Besides, Jack has his batteries full as it seems hehe. XTL will be probably most interesting mod around from what I have seen so you have nothing to worry about.
irR4tiOn4L
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Post by irR4tiOn4L »

Yeah id definitely agree with that. In the initial phases when youre happy go lucky its a heck of a lot of fun but as you finish the plots and start trying to build and organise fleets and trade empires you realise theres just no way to get the game to work smoothly enough for large operations to be fun. So many flaws in the commands and incredible micromanagement loads means rather than fighting all you seem to end up doing is hunting down IBL's, FAA's, PPC's, SSC"s or building stations and tediously connecting them together and equipping them with freighters. This is tedious despite having modified my game to have most wares inbuilt - the thought of micromanaging hundreds of ships to 5 different locations for upgrades was just too much
Ragemaster9999
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Post by Ragemaster9999 »

djrygar wrote:
Ragemaster9999 wrote: Nooooooo the last active race war esk mod is going to lose support :cry:

And by game breaking script that eats memory, is THAT why my game is continually crashing every 20-30 mins especially when using seta?
it wont loose support. At least, I think so ;>
I have 2 games that I play, Counter Strike and X3. Sometimes I switch to one, sometimes to other. Now is CS time :D

Id you want older xenon, copy 'plugin.ir.x.job.station' and 'blitz.o' from one of older releases.

See, since XRebith is getting closer and closer, I see no much sense in investing time in TC, as no matter what, the best part - massive battles - always was and will be horrible experience due to how engine works.

SImply put, in matter of few months noone will remember about X3.
Unless...like it seems now, there will be no scripting environment in XR like in X3 - in such case, I think this game will simply fail. No sane person will write anything in mission-director-like language, and without new ideas implemented by users (like Lucike's scripts or IR) people will simply get bored pretty quick. Which will mean X3 will live longer and there will be a point in doing something for it. We'll see.

Right now I am moving to the UK, so there is bit of RL stuff to take care of. I am looking at this thread every 2, 3 days, so I have not lost my interest in this stuff. Besides, Jack has his batteries full as it seems hehe. XTL will be probably most interesting mod around from what I have seen so you have nothing to worry about.
Thanks for the reassurance ! Yes I know x3 Rebirth is coming... but there's so little information available on it , usually means its quite a ways off. Then again ego soft isn't the typical developer/publisher so i may be wrong here.

On a side note, I really hope rebirth isn't too stream lined or "dumbed down" as alot of sequels are nowadays... and the ability to script and mod is pretty much a must imo if the game is to have longevity.

Who knows, maybe well get true faction warfare in XR, but for now, ill have to patiently await to see what this new X-time lines offers. :D
irR4tiOn4L
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Post by irR4tiOn4L »

Ragemaster9999 wrote: On a side note, I really hope rebirth isn't too stream lined or "dumbed down" as alot of sequels are nowadays... and the ability to script and mod is pretty much a must imo if the game is to have longevity.
I think 'streamlined' and 'dumbed down' are just not in Egosoft's vocabulary. When you think about it, X3TC was probably a 'dumbing down' and 'streamlining' of X3/X2 - many reported the ease with which money could now be made - 'only' roundabout 48 ingame hours now to an M2 (!!) - any other game thats the entire time you play the game. Most would probably agree that X3TC is a better game then X3 too.

So if X Rebirth is FULL of streamlining and dumbing down (by Egosoft standards), in my books that can only be a good thing. Id still hope for unprecedented modability and scripting, but i think functional gameplay and commands would supplant what a lot of modders have had to do. Ultimately the meat of this game is a dynamic world driven by AI ships interacting with each other and the player and unfortunately, in that respect the AI in X has meant the game falls flat on its face once the novelty of flying fighters and watching streams of freighters die in X347 wears off - then you tend to notice the rampant stupidity, broken commands and utterly broken capital combat far more then you wonder at the world's underlying complexity. If X Rebirth supplements complexity with a working AI and UI this time around, im more then happy to lose variety in ship softwares, have salvage insurance no longer be a part of the game or to lose the ability to go hunting for a place that sells trading system extensions, jumpdrives and video enhancement goggles in the one trip because frankly those parts of the games sucked b****.
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Jack08
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Post by Jack08 »

irR4tiOn4L wrote:
Ragemaster9999 wrote: On a side note, I really hope rebirth isn't too stream lined or "dumbed down" as alot of sequels are nowadays... and the ability to script and mod is pretty much a must imo if the game is to have longevity.
I think 'streamlined' and 'dumbed down' are just not in Egosoft's vocabulary. When you think about it, X3TC was probably a 'dumbing down' and 'streamlining' of X3/X2 - many reported the ease with which money could now be made - 'only' roundabout 48 ingame hours now to an M2 (!!) - any other game thats the entire time you play the game. Most would probably agree that X3TC is a better game then X3 too.

So if X Rebirth is FULL of streamlining and dumbing down (by Egosoft standards), in my books that can only be a good thing. Id still hope for unprecedented modability and scripting, but i think functional gameplay and commands would supplant what a lot of modders have had to do. Ultimately the meat of this game is a dynamic world driven by AI ships interacting with each other and the player and unfortunately, in that respect the AI in X has meant the game falls flat on its face once the novelty of flying fighters and watching streams of freighters die in X347 wears off - then you tend to notice the rampant stupidity, broken commands and utterly broken capital combat far more then you wonder at the world's underlying complexity. If X Rebirth supplements complexity with a working AI and UI this time around, im more then happy to lose variety in ship softwares, have salvage insurance no longer be a part of the game or to lose the ability to go hunting for a place that sells trading system extensions, jumpdrives and video enhancement goggles in the one trip because frankly those parts of the games sucked b****.
If egosoft simplify the game any further then they already have, then id expect to probably see a massive drop in community interest, even with mod ability - the mods would probably just add all the complexity back that they removed - Im worried about X-Rebirth in more ways then one, witch is why i haven't given up on X3TC yet

Either way, This is off topic for this thread
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