
[MOD] P. X. D. mod Alpha v0.95
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I will try to add few new sector background textures and add also for Khaak sectors some too.bulgaria wrote:sure im not exeprt in modingbut u are a moder
try replace the background texture 1 of the kha'ak sectors
Since mod are not compatible with story line, this add opportunity to replace many textures, who used only in the storyline.

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- Posts: 92
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
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- Posts: 583
- Joined: Sat, 23. Feb 08, 12:38
Sorry, but still too small update for new mod version, because almost in each new mod version, was add, change or replace many things.
I will better released time after time - small updates fixes for the mod and when these updates will be alot or they will add or change something important or global, then I will release new mod version.
I will better released time after time - small updates fixes for the mod and when these updates will be alot or they will add or change something important or global, then I will release new mod version.
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
http://www.youtube.com/watch?v=uTJ3D7rBeuE there is the sector of kha'ak that is very grey sector from x3 that i want to show you so u know now..watch video carefully about the sector 

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I just started a new game with this mod. I feel im lost in the universe.
- - Is there any change in the economy? Or the e-cell still rule them all?
- In this mod still there Kha'ak random invasion?
- It is possible to hide the Example and X2 universe menu item in new game start?
- Why there is a half or 1 or 2 minute loading/blackscreen hang when im loading a saved game while i'm in the game. Or i'm dead and want to go back to the main menu.
- Will the following updates work with my game or i have to a start a new game?
- Where is a bit detailed info about the mod?
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No, economy is not changed.megapowa wrote:- Is there any change in the economy? Or the e-cell still rule them all?
Yes, mod don't change that.megapowa wrote:- In this mod still there Kha'ak random invasion?
These are not items - they are map files, example and X2 universe galaxy maps.megapowa wrote:- It is possible to hide the Example and X2 universe menu item in new game start?
Write more detailed about that - after you start game with mod, at the game main menu, you loading your save game (P. X. D. mod save game) - then you have loading/blackscreen hang ?megapowa wrote:- Why there is a half or 1 or 2 minute loading/blackscreen hang when im loading a saved game while i'm in the game. Or i'm dead and want to go back to the main menu.
New update - Khaak M0 ship weapon upgrade fix, It works with your game (save game), because he will change only Khaak M0 ship, nothing more.megapowa wrote:- Will the following updates work with my game or i have to a start a new game?
Into the first page or into the mod archive readme files.megapowa wrote:- Where is a bit detailed info about the mod?
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
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- Posts: 92
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http://www.veoh.com/watch/v27268972R4jnjbxp thats my way inside the heart of weak place for mother ship 

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Just got message: Imperial Mercenary.
They give me an offer.
I have ten minute to go to NULL (With yellow letters).
"If you wish to know more come to null within ten minute"
Currently play miner start.
And the admiral start i had 7 unknown object in my ship "red rocket/bomb"
Black Screen hang: It has without mod but not so long.
Edit* : scr from the message.
http://cloud.steampowered.com/ugc/63186 ... 3CB251FE9/
is it a bug?
They give me an offer.
I have ten minute to go to NULL (With yellow letters).
"If you wish to know more come to null within ten minute"
Currently play miner start.
And the admiral start i had 7 unknown object in my ship "red rocket/bomb"
Black Screen hang: It has without mod but not so long.
Edit* : scr from the message.
http://cloud.steampowered.com/ugc/63186 ... 3CB251FE9/
is it a bug?
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- Posts: 92
- Joined: Tue, 5. Jul 11, 16:54
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- Posts: 14
- Joined: Mon, 26. Dec 11, 18:50