[MOD] SSBM V2.7 & Cmod3-SSBM

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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MindImage
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Post by MindImage »

@SFaddict: thanks for improving this already great mod. :)
One question: does switching from version 2(b) to 2(c) require a restart or are the "smaller" changes directly applied when loading the newer version?
[Snipe] Bando
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Post by [Snipe] Bando »

PFFFFF

I just cannot get the zipped files unzipped. I have got no clue as to why.
I downloaded the spk version, installed it via the installer, copied the .cat/dat file and renamed them to the next number into the game root and deleted the mod folder. Hence, created the fake patch and this worked.

To the mod itself. I installed Cycrows cheat script as well this time, so I could reveal all sectors and put a advsat in them.

THANKS A LOT Spacefueladdict.

The amount of pirates is reduced by a serious amount. What I saw so far was manageable, even by me :roll:

I'm back using this mod again. :D Thanks again mate.

I'll throw the cheat script out and restart my game. I hope this time I can play a little (lot) longer.

Cheers mate, as far as I'm concerned:

Well done.

Bando
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

Can´t unzip, too.
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
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brekehan
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Post by brekehan »

I have sent the author a pm. Posting here in case he only receives emails when this thread is replied to and doesn't normally check it :)

I had some questions on how backgrounds work.

I couldn't get the zipped download to unzip either. I guess the file is corrupted. I know the file name got parsed wrong: &amp lol.
To understand recursion you must first understand recursion.
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X2-Eliah
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Post by X2-Eliah »

Retried the .zip, and yep - error.

My bad, sorry there folks for raising false info - I get an error just as I try to move the zipped contents anywhere.. So yeah, the zipped folder is corrupted or whatnot (yesterday I just d/led it and looked if the zipper opened, didn't check any operations with files - oh well, live and learn).
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spacefueladdict
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Post by spacefueladdict »

Hmm bloody Archivers! :evil:

Right, well i used WinZip 12 to pack these files and i ran them through the Integrity test which showed no problems, will have to repack them, does anyone have any problem with me using 7Zip to pack them? :wink:

As for a restart... the final version is out at the weekend, and there will be some additions to the X3_universe file which will cause a re-start. :shock:

Now il not bother to repack the files until then.

Thanks for your continued patients. :goner:

SFA
Meros
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Post by Meros »

I had no problems unzipping with 7z.

Great mod :)
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spacefueladdict
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Post by spacefueladdict »

Meros wrote:I had no problems unzipping with 7z.

Great mod :)
Thanks for that mate, I would suggest that for people who are having problems with the Zip files, Keep trying and have a go with 7Zip, i believe it is a free program. :wink:
[Snipe] Bando
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Post by [Snipe] Bando »

spacefueladdict wrote:As for a restart... the final version is out at the weekend, and there will be some additions to the X3_universe file which will cause a re-start. :shock:

Now il not bother to repack the files until then.

Thanks for your continued patients. :goner: SFA
He mate, I'm glad you are still doing this after all the whining and such :oops:

As for that zip thing. I'm not too familiar with it, will try 7zip when back home.

Looking forward to your final version. (really looking forward to no more restarts :D )

Great job,

Bando
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spacefueladdict
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Post by spacefueladdict »

Re-stars are a pain i know, the final version will definitely be the last, so it should all be done for the weekend. :twisted:
MindImage
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Joined: Fri, 21. Nov 03, 10:35

Post by MindImage »

Thanks for the update spacefueladdict. I'll gladly wait for the final version and do one more restart. :)

Btw: I think it's very good that you've added some more traders since the universe (sectorsize) is much larger now and it takes more time for the traders to reach the stations.
The additional speedincrease (e.g. a 5m/s increase for the argon mercury super freighter) is certainly okay but doesn't cover the larger distances IMO, so I appreciate the additional traders :)
fud
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Post by fud »

I'm only 5 minutes into a new game anyway...
[Snipe] Bando
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Post by [Snipe] Bando »

I still cannot unzip the files without errors. Tried 7zip and this also generated error reports.

The SPK install worked however, so that's what I use right now untill the final version comes along.

One tiny thing though; In CMOD I installed one of the optional plugins, the "signal boost for TC". It works fine when this mod is inactive, but does not work when this one is active. Does this overwrite something? It's a real handy addition with the current distances to fly

:)

Bando
Meros
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Post by Meros »

And yes both signal boost and this mod make changes to the globals.pck, so whichever gets loaded later (check the cat files) will apply in game.

Keep up the good work :)

//Edit it indeed seems the zip file has problems, the t\9200-l044.xml and the setup.sfa.sector.names.xml are compressed in an unsupported method.
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spacefueladdict
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Post by spacefueladdict »

Meros wrote:And yes both signal boost and this mod make changes to the globals.pck, so whichever gets loaded later (check the cat files) will apply in game.

Keep up the good work :)

//Edit it indeed seems the zip file has problems, the t\9200-l044.xml and the setup.sfa.sector.names.xml are compressed in an unsupported method.
I think that i will revert to packing in RAR's for the final version, These zip file are a pain in the backside. :rant:

Note to all: Final version will be ready for download tomorrow, so if anyone ghas any requests for things that can be quickly added with minimal fuss i'll do my best to oblige!.....(Within Reason :P ).
Daywatch
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Post by Daywatch »

Maybe I am doing something wrong, but I cannot seem to get this to work. I install the mod using the mod manager and then I start a new game. I am not seeing any of the increased distances, or graphical changes (and i have checked a variety of systems out). Any ideas what is going on?
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spacefueladdict
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Post by spacefueladdict »

Daywatch wrote:Maybe I am doing something wrong, but I cannot seem to get this to work. I install the mod using the mod manager and then I start a new game. I am not seeing any of the increased distances, or graphical changes (and i have checked a variety of systems out). Any ideas what is going on?
When you started the game and you get the box where you can adjust all the graphics settings and such, did you go to the 'select mod package' box and selected it?
[Snipe] Bando
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Post by [Snipe] Bando »

Meros wrote:And yes both signal boost and this mod make changes to the globals.pck, so whichever gets loaded later (check the cat files) will apply in game.
Thanks mate, did this again, now it works. The Complex cleaner of Gazz did not work then. Uninstalled each and every mod/script and started the game. All worked and the game had 01 through 07 cat/dat.

Installed scripts first, then mods and then the signalboost. Now all works as intended. When the new CMOD comes (later today) and the new background mod (tomorrow) I'll do this all again and when it works I'll restart one final time.

To protect myself, I will probably not visit the forum then :)

Great stuff nonetheless :D

Bando
Daywatch
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Post by Daywatch »

spacefueladdict wrote:
Daywatch wrote:Maybe I am doing something wrong, but I cannot seem to get this to work. I install the mod using the mod manager and then I start a new game. I am not seeing any of the increased distances, or graphical changes (and i have checked a variety of systems out). Any ideas what is going on?
When you started the game and you get the box where you can adjust all the graphics settings and such, did you go to the 'select mod package' box and selected it?
See, I knew I was missing something :oops: Thanks!
MindImage
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Post by MindImage »

spacefueladdict wrote:Note to all: Final version will be ready for download tomorrow, so if anyone ghas any requests for things that can be quickly added with minimal fuss i'll do my best to oblige!.....(Within Reason :P ).
That is very good news. I'm the first to download the mod! :D

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