Galaxy Editor.

The place to discuss scripting and game modifications for X³: Reunion.

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ticaki
Posts: 4861
Joined: Wed, 6. Nov 02, 20:31
x3

Post by ticaki »

Galaxy613 wrote:Somehow it tied to the map file, because I took the x3_universe.xml file from the cat/dats and played it in a custom universe, and no free traders! SOMEHOW it gets started.. but donno how.
the job.txt is only use when you play a custom game with map name x3_universe. If you use custom map with a different name you need a jobs.txt (pck) and jobwings.txt(pck) file with name:

Jobs.MyMapName.txt(pck)
JobWings.MyMapName.txt(pck)

Greets ticaki
Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Post by Galaxy613 »

ticaki wrote:
Galaxy613 wrote:Somehow it tied to the map file, because I took the x3_universe.xml file from the cat/dats and played it in a custom universe, and no free traders! SOMEHOW it gets started.. but donno how.
the job.txt is only use when you play a custom game with map name x3_universe. If you use custom map with a different name you need a jobs.txt (pck) and jobwings.txt(pck) file with name:

Jobs.MyMapName.txt(pck)
JobWings.MyMapName.txt(pck)

Greets ticaki
ooooohhh, I'll try that this evening. :D
10,000 Lightyears of awesomeness
SSG1964
Posts: 2
Joined: Thu, 10. Nov 05, 18:50

Post by SSG1964 »

What exactly does the Galaxy editor do?
i know what the script editor does and how to use it.
does it do the same thing??? :?: :?: :?: :?:
peddling disco to the masses
Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Post by Galaxy613 »

SSG1964 wrote:What exactly does the Galaxy editor do?
i know what the script editor does and how to use it.
does it do the same thing??? :?: :?: :?: :?:
It's not the script editor in any way, shape or form. I anwsered you in your other topic and that should get it actived. Don't try to do anything too hastey and read what I said about the Galaxy Editor here and on other posts.
10,000 Lightyears of awesomeness

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