
auch nicht (fps pro €). Meiner hat, unter anderem mit Alutower, 3500er A64, X850XT und Audigy 2ZS, wesentlich weniger gekostet und hält doch gut mit. Dabei lief im Hintergrund noch eine Firewall mit Virenschutz, der Desk war gemoddet, Avedesk, Objektdock und Yz-Toolbar waren auch noch aktiv.
Ok. zur "Ehrenrettung" des Systems von WuScHeL´s Kumpel sei zu sagen, ich hab vergessen, Realtimeshadows anzumachen, aber ob das soviel ausmacht, ist doch eher ne Sache des Prozessors. Und da hat das System doch einen der neuen "Wunderprozzessoren" mit Doppelkern drinne.
Lange Rede, kurzer Sinn, ich post jetzt doch mal mein Ergebnis:
X2 - The Threat
Executeable compiled Thu Aug 26 22:01:05 2004
Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: Off
System specific video settings:
Adapter name: RADEON X850 Series [RADEON X850 Series ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 37
MaxPointSize: 256.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 16777215
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 340282346638528860000000000000000000000.000000
System specific audio settings:
SecondarySampleRate (Min/Max): 4000/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 56/56/56
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 56/56/56
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 158.096 fps
Scene 01 103.468 fps
Scene 02 74.198 fps
Scene 03 169.853 fps
Scene 04 123.031 fps
Scene 05 82.964 fps
Scene 06 132.510 fps
Scene 07 159.022 fps
Scene 08 148.923 fps
Scene 09 76.220 fps
Scene 10 95.611 fps
Scene 11 71.301 fps
Scene 12 82.824 fps
Scene 13 220.096 fps
Scene 14 113.276 fps
Scene 15 122.030 fps
Scene 16 191.911 fps
Scene 17 128.361 fps
Scene 18 53.275 fps
Scene 19 145.225 fps
Scene 20 107.353 fps
Scene 21 118.307 fps
Scene 22 163.073 fps
Scene 23 119.282 fps
Overall average framerate: 123.342 fps
(c)2003 EGOSOFT
For more information http://www.egosoft.com
Gruß, Beowulf
Edit: War zwar wie gesagt kein Realtimeshadow aktiviert, dafür aber EAX!