Version 2.01b is downloadable now! Hope it's more bug free than the first one
Also reduced range of IRE/PAC/HEPT.
xeon_1 wrote:shadow X wouldn't it by beter if the holocaust beam was the main gun of the ship and that what is now the main gun would by for the turret
It actually was main gun first(before first dl), however, there were couple of reasons to change it to turret:
-targeting would be late, since bridge is about 2 km behind front turret gunport and game measures targeting from the cockpit.
-beam trajectory would be awful: when not using any targeting aids, there is a fixed targeting point in about 3-4 km away at the location of targeting reticle. holocaust beam would fire upwards in high angle and it's usefulness without targeting aids would be lost.
Even current main guns are firing a bit upwards of the desired direction since bridge is so high. If bridge would be in the middle of the ship, they would fire at a desired direction. And they will also cross at the 3-4 km mark.
When using single gunport it's best to put the cockpit at nearest possible location and towards same direction.
Current holocaust beam also fires a bit upwards(very little) without targeting aids, because cockpit is a bit higher than gunport.
This same problem applies to Dragon too(default targeting direction), as you probably have noticed.
I hope that X3 has some way to define the default targeting point/direction.
EDIT:
V 2.01b
does not require restart, just overwrite old files and it's good to go.
EDIT2:
I forgot to mention that new ship slots are in following order in TShips(from top to down after normal ship slots):
M1,M2,M6,TL,TS,TP,M3,M4,M5