Yes!!! You're still making it!!! I had great fun on the last version... I'll just have to wait for you guys get enough of it done and let us register!!!the fly wrote:we try to build the x-universe for Browser , with all ship and Fab from X2 and some more extra's
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Moderators: TheElf, Moderators for English X Forum
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*coughs*
problems with cashflow at the sirius soft metal refinery...
If this is a normal factor in yer model, you should make it possible for the trader to see the balance of a station if he has bought the trading systems extension. that way a trader can see if a trip is worth his time despite obvious shorts in materials...
greetz
problems with cashflow at the sirius soft metal refinery...
If this is a normal factor in yer model, you should make it possible for the trader to see the balance of a station if he has bought the trading systems extension. that way a trader can see if a trip is worth his time despite obvious shorts in materials...
greetz
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All the stations had 1mill credits to start with, its just that ones been produceing so long that there currently no need in the market for its product, so when it run out of money and its resource gets below the needed, it stop produceing. There currently no black holes for produces and atm im to busy to be working on them.


"Imagination is the only weapon in the war against reality."
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Ha!
This time I have a real bug.
It is impossible to trade anything at the space yard.
Reason:
When I traded in my old tin can for a better tin can (this one is of recycled steel instead of the old aluminum one) I got a new basic engine aswell. the old basic engine which was in the older ship got transferred to the resources while the new engine wasn't substracted from the stock of 100 available engines.
Result:
Right now there are 101 basic engines for sale and anytime I try to sell me energy to the station I get the message that the trade can't go through because there are more engines in stock than can be stocked on the station.
solution:
don't transfer the recuperated parts of a sold ship to the resources.
Just funnel the bug reward into me trading account ok?
CU.
This time I have a real bug.
It is impossible to trade anything at the space yard.
Reason:
When I traded in my old tin can for a better tin can (this one is of recycled steel instead of the old aluminum one) I got a new basic engine aswell. the old basic engine which was in the older ship got transferred to the resources while the new engine wasn't substracted from the stock of 100 available engines.
Result:
Right now there are 101 basic engines for sale and anytime I try to sell me energy to the station I get the message that the trade can't go through because there are more engines in stock than can be stocked on the station.
solution:
don't transfer the recuperated parts of a sold ship to the resources.
Just funnel the bug reward into me trading account ok?

CU.
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Shipyards are big stations
They can store alot of resouces
more then normal its a coded in that way
and its a shipyard, ships are MADE from the resorucse on the station BEFORE they are put on market
So its not a bug its the way i chouse to code it
In turms of not being able to trade atm i've deleted the line i forgot to delete earlyer 








"Imagination is the only weapon in the war against reality."
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got another question. I bought the intersystems engine. Now if I move from one station to another three blocks further it takes 2 ticks to get there and 1 tick to dock at it. so i actually loose a tick. wouldn't it be better if the docking prcedure could be moved in that lost time?
as always, just a question.
as always, just a question.
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