TroubledRabbit wrote: ↑Thu, 13. Feb 25, 19:12
That's your experience and it is completely fine. IF so - I would argue that 'The Sims in Space' part of design is not half-arsed but less than quarter-arsed, so to speak. For a player wanting to have such an experience, this experience is seriously lacking in depth.
While there are ways to improve it, I like what there already is, and would not want it removed.
For more immersive experience, there's Star Citizen, and everybody knows how that one went.
Labelling it as sims in space is incorrect, as this is not what this is about. A player typically wants to leave an impact on the world. Your avatar, your ship, your interior, it is not about simulating social dynamics, but about leaving that mark. That this is your experience and your only. Ability to change the logo, your name, or default paint job serves the same purpose. And when you walk through station you've built it is "Look upon my works" moment. A culmination of your actions that mattered. It is an important part of the experience.
An example of that would be Saints Row. This game has massive customization abilities. It is not Sims.
TroubledRabbit wrote: ↑Thu, 13. Feb 25, 19:12
"what is the most important to you in the new game' I doubt that 'stationwalk' would get priority.
That happens because people often do not know that they want a feature until they experience it.
Like, could you ever imagine standing on a platform of a capital ships while it flies? In a space game? In year 2000?
It was unthinkable. Because it was unthinkable, it was not ever considered as possible. Because it was never considered as possible, people would not have requested it.
To begin even consiering this feature, you'd need to play X rebirth. Where you could stand on the same reused landing pad and see OTHER capitals fly by as your ship moves. I do not recall another game where this was a thing at the time.
That was a massive WOAH moment.
There is inertia. There are features you do not know you want until you experience them. On example of that would be loading screen. Again. Take someone from 1990-2000 and ask. "Would you like to have no loading screens between location". The response you'd get likely would be along the lines of... "Uh, I do not know, as long as it doesn't take too long it doesn't matter I guess? So it is not important?". Then you experience what a seamless world is like (say, Gothic I). Seamless loading was again introduced in Rebirth and was inherited by X4. Going to old approach after that is difficult. For the record I distinctly recall sitting in one sector in X3:R to control my empire, because I wasn't fond of. That's another practical example of "feature you want, but don't know it yet". Because if you ask people who used to play with streamed loading "Hey, do you want loading screen at every sector" NOW, I'd expect the answer to be "No".