Revealing the X4: Hyperion Pack – Coming in Q1

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Ragnos28
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Ragnos28 »

From what is hinted for the specs, like 1 L shield, 1 L engine, I think combat wise, it will be something like a cooler looking Rattlesnake. And like the Rattlesnake, will most likely be a cool ship to fly yourself, not so cool under AI control. It remain to be seen what speed its only engine will generate, I imagine something like 400 - 450 m/s unmodded maybe, and what firepower it would have, will we be able to take out a xenon K with it, like the rest of the destroyers are... :gruebel:
Increased missile capacity for its turrets...don't know how helpful that will be, I find supplying missiles for destroyers to be too much of a chore, as I tend use mass equip for that, and L ships don't have instant travel drive (except for boron) and can't use highways like S/M ships, to make a speedy trip to the closest EQ/shipyard... :gruebel:
LameFox
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by LameFox »

It would be hard to put 6 guns on it and leave it too feeble to kill a K. My guess is basically a Rattlesnake with higher agility, lower firepower and hull points. If the agility is enough to get it on-target more, it might turn out slightly better in AI hands. If not, it will probably be junk, given it hasn't even the L turrets to compensate while the main guns are off-target.

Will also be interesting to see if the AI fly it like a destroyer or like an M ship, since that would probably make a big difference. If we see it bouncing off capitals and stations, it might not be long for the world.
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gbjbaanb
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by gbjbaanb »

I'm a little concerned. Its supposedly like the old Hyperion. Except its now an L class. Which means its a big old monster that cannot dock in M class landing bays and has to dock with the piers. For a ship that's supposedly (or at least was) a solo player main, this isn't a good choice.

If its now a mini destroyer type ship, then its not the original Hyperion at all. If its supposed to be a super-frigate, then why isn't it a M class? The old Hyperion was a M6 and that classification was a corvette: Nemesis, Hydra and Dragon were M6 classes.


From the specs of this it sounds like its a gun version replacement for the old Split Python, a large ship that was still in the playable (ie speed/manoeverability) range of being piloted by the player. Perhaps the equivalent of the M7 Split Tiger possibly.

It does not sound like the old Hyperion at all.
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chew-ie
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by chew-ie »

M is too limiting and was planned too small to begin with. It's good those shackles were removed by making the Hyperion a L ship.

As funny as the "dock S ship on M ship, walk to the M ship cockpit then dock the M ship on L ship" story was, it produced some weird ship designs and was too limiting in the long run.

I do hope the next big step is to introduce docking clamps again for everything bigger than S.
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gbjbaanb
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by gbjbaanb »

yes, but its not a Hyperion. Its a Python.
I, and I think the community, asked for a Hyperion - a corvette based better-than-average ship. Not something different that's called a Hyperion. the Hyperin was something like a better Nemesis (basically) but we're not getting that.

I know people are stoked for the OP nature of L shields and big guns, but that's not what it should be. You'll get it, play it a bit and maybe realise its too OP to be fun. Sure, give us a Python with all these stats and I'd be quite happy, but this isn't it.
Scoob
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Scoob »

Do we know if this DLC is planned to come with v7.50's release or some time after? I hope the latter, so v7.50 isn't in any way rushed out to hit a DLC delivery date. V7.50 is currently progressing nicely, but needs a little more time to cook.
Raptor34
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Raptor34 »

gbjbaanb wrote: Fri, 31. Jan 25, 16:35 yes, but its not a Hyperion. Its a Python.
I, and I think the community, asked for a Hyperion - a corvette based better-than-average ship. Not something different that's called a Hyperion. the Hyperin was something like a better Nemesis (basically) but we're not getting that.

I know people are stoked for the OP nature of L shields and big guns, but that's not what it should be. You'll get it, play it a bit and maybe realise its too OP to be fun. Sure, give us a Python with all these stats and I'd be quite happy, but this isn't it.
The Hyperion also had 2 bays for fighters. If you don't have them, and an M class can't have them and look good btw, then it's not a Hyperion.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by LameFox »

The pier/pad distinction wasn't even a thing the last time there was a Hyperion. You'd dock externally on most stations even in a discoverer, and besides, didn't M6 ships dock externally even on things like trade stations which did have an interior docking bay?
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Raptor34
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Raptor34 »

LameFox wrote: Fri, 31. Jan 25, 17:19 The pier/pad distinction wasn't even a thing the last time there was a Hyperion. You'd dock externally on most stations even in a discoverer, and besides, didn't M6 ships dock externally even on things like trade stations which did have an interior docking bay?
Except iirc the Boron Equipment Dock lmao. A common bug is self-destructing if you undock from it manually because it's too big to actually fit in it, you need to autopilot undock to turn off collisions.
With that said, I came from X2 where M6 first came out, and while it was annoying, the feeling of a corvette actually being a corvette and not a super fighter was very nice.
Modern corvettes are still big sure, but the fact that they land like a plane instead of dock like a ship, does affect the feel a little.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by gbjbaanb »

Raptor34 wrote: Fri, 31. Jan 25, 17:17
gbjbaanb wrote: Fri, 31. Jan 25, 16:35 yes, but its not a Hyperion. Its a Python.
I, and I think the community, asked for a Hyperion - a corvette based better-than-average ship. Not something different that's called a Hyperion. the Hyperin was something like a better Nemesis (basically) but we're not getting that.

I know people are stoked for the OP nature of L shields and big guns, but that's not what it should be. You'll get it, play it a bit and maybe realise its too OP to be fun. Sure, give us a Python with all these stats and I'd be quite happy, but this isn't it.
The Hyperion also had 2 bays for fighters. If you don't have them, and an M class can't have them and look good btw, then it's not a Hyperion.
A lot of M class ships in X4 have at least 1 S fighter bays. The Cobra for example. I don't think having 2 bays is what made the Hyperion what it was though, 1 would be sufficient, but I'm sure they could squeeze 2 on there and still be a M class ship.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Raptor34 »

gbjbaanb wrote: Fri, 31. Jan 25, 18:46
Raptor34 wrote: Fri, 31. Jan 25, 17:17
gbjbaanb wrote: Fri, 31. Jan 25, 16:35 yes, but its not a Hyperion. Its a Python.
I, and I think the community, asked for a Hyperion - a corvette based better-than-average ship. Not something different that's called a Hyperion. the Hyperin was something like a better Nemesis (basically) but we're not getting that.

I know people are stoked for the OP nature of L shields and big guns, but that's not what it should be. You'll get it, play it a bit and maybe realise its too OP to be fun. Sure, give us a Python with all these stats and I'd be quite happy, but this isn't it.
The Hyperion also had 2 bays for fighters. If you don't have them, and an M class can't have them and look good btw, then it's not a Hyperion.
A lot of M class ships in X4 have at least 1 S fighter bays. The Cobra for example. I don't think having 2 bays is what made the Hyperion what it was though, 1 would be sufficient, but I'm sure they could squeeze 2 on there and still be a M class ship.
Yeah, I would sure like the Hyp to basically be another brick like the rest of the M frigates.
Though I'm not saying it needs 2, I think the current Hyp only has one and the other is internal.
But for current M frigates even that 1 dock takes up most of the ship already.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by gbjbaanb »

LameFox wrote: Fri, 31. Jan 25, 17:19 The pier/pad distinction wasn't even a thing the last time there was a Hyperion. You'd dock externally on most stations even in a discoverer, and besides, didn't M6 ships dock externally even on things like trade stations which did have an interior docking bay?
It was. You had internal bays for S class ships (on some stations), the docking clamps were for all classes except capital ships that needed a long pier-style docking which were limited to stations like shipyard, equipment docks and military outposts.
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MegaJohnny
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by MegaJohnny »

mr.WHO wrote: Thu, 30. Jan 25, 19:07 Well,
high quality ship + plot + research/upgrades + new sector + "mini-pricing"


That seems like promising "mini-DLC" policy - I wishlisted and will be happy to buy this one.



As for future mini-DLC...lets think big, I mean BIG:
Valhalla DLC :D
Aran DLC :D
I agree with this - I really don't like DLCs that just dump something into your inventory or into a loot container somewhere with no further interaction. But a smaller slice of some of the same stuff you get in a DLC - that's fine by me
Ragnos28
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Ragnos28 »

gbjbaanb wrote: Fri, 31. Jan 25, 16:12 I'm a little concerned. Its supposedly like the old Hyperion. Except its now an L class. Which means its a big old monster that cannot dock in M class landing bays and has to dock with the piers. For a ship that's supposedly (or at least was) a solo player main, this isn't a good choice.

If its now a mini destroyer type ship, then its not the original Hyperion at all. If its supposed to be a super-frigate, then why isn't it a M class? The old Hyperion was a M6 and that classification was a corvette: Nemesis, Hydra and Dragon were M6 classes.


From the specs of this it sounds like its a gun version replacement for the old Split Python, a large ship that was still in the playable (ie speed/manoeverability) range of being piloted by the player. Perhaps the equivalent of the M7 Split Tiger possibly.

It does not sound like the old Hyperion at all.
To be fair, M6-es in X3TC are the equivalent of present day X4 destroyers.
Original stats for Hyperion: https://roguey.co.uk/x3tc/ships/ship-329/ , stats for the argon destroyer the Titan: https://roguey.co.uk/x3tc/ships/ship-12/ compare that to X4 Behemoth.

And the original Hyperion had:
- 8 fixed weapons
- the equivalent of 10 M turrets

Imo, the only way to "translocate" a X3TC M6 in X4, IS to make it an L class ship. :gruebel:
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by GCU Grey Area »

gbjbaanb wrote: Fri, 31. Jan 25, 16:12 I'm a little concerned. Its supposedly like the old Hyperion. Except its now an L class...
It does not sound like the old Hyperion at all.
Original X3 Hyperion was an M7 (indeed the first ship to ever have that designation), it only became an M6 from X3TC onwards.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Ormac »

gbjbaanb wrote: Fri, 31. Jan 25, 16:35 I, and I think the community, asked for a Hyperion - a corvette based better-than-average ship. Not something different that's called a Hyperion. the Hyperin was something like a better Nemesis (basically) but we're not getting that.
I never used the Terran Conflict M6+ version It's always been the X3 Reunion (M7) Version for me. That still had 2 docks for fighters.
Clamping a corvette to a station with 2 externally clamped fighters. no thanks.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Dis Astranagant »

Really exited for the return of the old legend, and by god it looks phenomenal 8)


Now, first time Hyperion appeared was in X3 Reunion and it was a reward for Bala gi missions if I'm not mistaken.
It was also the first M7 ship (albeit small one) so the L classification is not unfounded as it was a very powerful ship but not very nimble and was the first ship that made that bridge between rather weak m6's and full blown destroyers.

There is a problem with it being an L class ships tho......L class ships only have main batteries as weapon mounts so that means no different loadouts which is a very important component of a good player ship as it enables us to go for balanced/power/specialized/etc build depending on what player wants or considers optimal.
Main batteries don't have that and are one of main reasons why I don't fly L ships myself as they simply aren't flexible as M ships despite them being stronger.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by Raptor34 »

Dis Astranagant wrote: Fri, 31. Jan 25, 23:26
There is a problem with it being an L class ships tho......L class ships only have main batteries as weapon mounts so that means no different loadouts which is a very important component of a good player ship as it enables us to go for balanced/power/specialized/etc build depending on what player wants or considers optimal.
Main batteries don't have that and are one of main reasons why I don't fly L ships myself as they simply aren't flexible as M ships despite them being stronger.
While it seems likely the Hyp main batteries are going to be OP enough to make it irrelevant, it would be nice if we also get several variants of it.
Like offhand I can think of beam, anti-capital, shotgun, ion. Also having a missile launcher could be interesting too for player controlled missile usage, since last I checked AI missile turret is well, dumb.
And with the exception of the launcher, I don't think we need completely new looks for the guns either since they are all Paranid built.
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by LameFox »

gbjbaanb wrote: Fri, 31. Jan 25, 18:58
LameFox wrote: Fri, 31. Jan 25, 17:19 The pier/pad distinction wasn't even a thing the last time there was a Hyperion. You'd dock externally on most stations even in a discoverer, and besides, didn't M6 ships dock externally even on things like trade stations which did have an interior docking bay?
It was. You had internal bays for S class ships (on some stations), the docking clamps were for all classes except capital ships that needed a long pier-style docking which were limited to stations like shipyard, equipment docks and military outposts.
Which is a different system altogether, but one in which M6 ships were not generally docking inside, even when it was available. Nor are X4 piers particularly restrictive in terms of docking location. Every station seeks to build at least one, so more than anything they serve as a limit on the station's traffic capacity for that ship size. You won't be able to put it in/on a carrier, but with I think a few exceptions (unless they were from mods I installed) you couldn't do that before either.
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LameFox
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Re: Revealing the X4: Hyperion Pack – Coming in Q1

Post by LameFox »

On the selection of L ship main guns, I will say I do find it (or the lack of it) quite boring. But on the other hand, I don't really enjoy using any of the heavy M weapons, and the lighter ones might have too short a range for such a ship. So unless they do feel like fleshing out the L selection overall, it's probably better it has unique guns than standard ones.
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