GCU Grey Area wrote: ↑Sun, 27. Oct 24, 04:06
Meanwhile, from a practical perspective the power's got to come from somewhere. Draining engines to
(-_-)
It would come from a capacitator. A separate capacitator for boost. A rechargeable gauge represents a capacitator. An actual device. Which can slowly accumulate power then quickly release it.
Elite has somewhat complex system for that. There you can divert power to systems. To Weapons, To Engines, To Shield. Each system has 4 "pips" where the system only functions at maximum efficiency if it uses 4/4 pips. Adding more power to one system, removes same amount of another. However, for 3 systems, there are 6 pips available. Meaning you either have everything running at 2/4, or only one system is 4/4 and the rest are 1/4. Shield regeneration in elite is SLOW. It takes huge amount of t ime, and while ship is regenerating, you do not have a working shield until it hits something like 50%. If engine gauge is not getting enough power, then boost does not regenerate. If weapons are not getting enough power, they'll quickly stop firing, etc. You can also finetune both capacity of individual gauge and regeneration speed.
I can't say that power management in Elite is interesting. Diverting energy back and forth all the t ime, chances are the system is there to encourage multiplayer, as having a friend can g rant extra pip (I think). But it does use separate gauges.
The logic is simple: Boost and shields are power hungry systems, and eat more than your ship powerplant can provide. But they do not need all that power all the time, and only sometimes demand bursts. Those bursts come from capacitors, which allow the ship to consume more than power plant produces... for a while. And physically, those capacitors map to... gauges. Shield gauge and boost gauge, in case of Elite - separate from each other.