
Also btw in 10 Years time you probably won´t play X4 but rather X5 or X6

So for all other Players: if the game can´t multitheard your Station -> Multithread your Station, literally.
Moderator: Moderators for English X Forum
If Ego released X5 or X6 today or in 2025, they would be ready in ten. I hope X6 has corps myself. I bought X3/XR/X4 regardless at launch ayyySprengmeister wrote: ↑Fri, 16. Aug 24, 22:27 Also btw in 10 Years time you probably won´t play X4 but rather X5 or X6![]()
Yes, you are right. I have done several tests on stations with production modules and defense platforms. I also checked it on my station. In the new game I placed it in the same place as in my save and the difference was only 5 FPS. Most likely, this is due to the difference in the scale of the economy of the new and old games. But despite this, I still found an element that significantly reduces performance. It turned out that the turrets and shields on the modules are to blame.CBJ wrote: ↑Sat, 17. Aug 24, 20:45 It has nothing to do with production. As one of the previous posters said, one of the factors is physics. Another is the fact that the game has more work to do preparing large things to render (even if sometimes they turn out not to be visible - this is one of the things it has to work out). And yet another is that when you get close to a station, the game has to deal with doing calculations associated with nearby docking bays and the things on them.
We actually have about a dozen different attention levels, with about two thirds of them falling under the broad umbrella of "high" attention. As a simple example, we distinguish between "visible" and "nearby".Alan Phipps wrote: ↑Sun, 18. Aug 24, 13:53 I suspect that having one or more new 'attention' levels between low and high would be a massive game design undertaking and not something just dropped into an existing game engine loop.