firstly excellent script package. though i have an Q in regard to the amount of buzzing around my wingmen assigned to missile duty are doing.
i found after entering montalaar one of my ship/s accidently rammed not only myself, but also an argon freighter existing the gate behind me. before to long seeing red,the freighter called in assistance. though it was to late for that for him, he he... then an little while later upon leaving an station the same guys buzzing around hit the station sending my rating to the ground. so is it possible to give these guys an chill pill, and reduce the radical buzzing around near your ship, larger distance?, and or could the timing of how many buzzes they do be lessoned, ie; i was using busters for MD, squad number of 5 ships, 1 Wingman with others assigned to him/her .
Hi,
Know exactly what your saying about the missile defence command! It bugs me too and I don't like it. The trouble is that I haven't figured out another way of doing it yet. Basicly the wingman assigned to this command.....
1) checks for incoming missiles
2) escorts the lead ship for 2 seconds
3) checks for incoming missiles
4) escorts the lead ship for 2 seconds
5) and repeats over and over and over....
The 'buzzing' around is caused because by the fact it is checking for incoming missiles every 2 seconds, thus 'breaking' the escort ship command. If I increaase this to say every 15 seconds (would need to increase it to at least this to make any difference) it'll reduce the buzzing, but will also increase the chance of a missile getting through.
In version 4 I have changed the escort command to a 'follow ship with accuracy of 500' meters' which may help a bit.
If anyones got any indeas on this one I'll be REALY pleased to hear them!!!
ps. cant wait for the resupply, and missile run. one of the better aspects of the homeworld series was being able to to resupply/repair ships during battle.one aspect i have hoped might be improved in future ver. which would really enhance your package would be multiple selection of individual ships from the properties screen. thus speeding up the re/grouping process when formation leader is taken out and or during assigning of ships to their prospective wing and or squads.
cheers very happy customer
Not sure what you mean by the properties screen..?
Do you mean adding wingmen to a lead ship from the command menus of just the lead ship with a sort of 'Assign wingman to this ship' command? Thus negating the need to go to the command console of each wingman?