copperzinc wrote: ↑Tue, 30. Mar 21, 02:06
I have Raptor, but I am now leaning more towards building my new fleet with Tokyo.
Sure, Raptor got more turrets, but for a carrier I just want it to survive. I lost a Raptor with full deck of ships due to a mix of command error and AI error, and had not time to react launching all fighters before they all went boom (really painful, had to reload and lost some progress).
And when you lose not just a carrier but a whole fleet of ships docked inside, you would know the pain.
And besides, why would I need my carrier on frontlines when I have 2 Asgards and 6 Osakas and 6 Syns escorting it? A Xenon I or two would simply evaporate before it get to my carrier with my "Inverse V" formation.
As for Tokyo, it is not without its faults, but its lower S capacity is not really a downside. What I really care about is the fighter ready time, and Tokyo with full front hanger can launch all squads docked inside really quickly. Building more carriers is not a cause of concern in my current economy (11 billions in account now with 3 self-sufficient shipyards). Why not have more carriers launching in parallel, and when losing one of them the damage is mitigated since others can continue to resupply the fleet? For the same price 3x carrier to build a raptor, I would rather have 3 carriers. Thank you very much.
Since I just posted the question about how a Tokyo with 18 pads gets more fighters into the air faster than a Raptor with 21, I won't go into that here again but aside from it costing double to still get 20 less fighters in the air even if you buy two Tokyos, you now have more micro to deal with trying to manage two carriers instead of one. I will concede that there are a few reasons to want two Toykos over one Raptor but your statement about Carriers not being necessary on the front line negates both of them. As for the reasons to want two Tokyos:
1) It has better shielding and while the Raptor has a huge pool of hull HP, the fact that shields recharge quickly means shielding is superior to Hull in all cases.
2) The enemy has to kill 2 carriers to knock out your fighter support entirely. That is two sets of shields they have to eat through. Also more targets can mean the enemy splits their fire between the two, thus give both double survivability.
So yeah, I can see those sorts of benefits but as I was saying, you mentioned that a carrier shouldn't be on the front line anyway, so increased survivability becomes a non-issue. In this circumstance, you would still be better off taking the Raptor just because you can bring 20 additional S and M class ships to the party.
Anyway that is just how I see it. I could be wrong but I haven't yet seen any compelling evidence to suggest you would really ever be better off with any other carrier than a Raptor, no matter what tactical doctrine you use with it. Don't get mw wrong, I was hoping there was something I missed but so far, nothing.