[MOD] Argon Cyclops - Released! Help appreciate to finalise mod

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eagledelta
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Re: [WIP ship mod] Argon Cyclops - Help needed

Post by eagledelta »

Axeface wrote: Wed, 30. Sep 20, 01:40
eagledelta wrote: Wed, 30. Sep 20, 01:34
Axeface wrote: Fri, 7. Aug 20, 00:31 Well thats immensely depressing if true... everytime I look at my ship it will be saying IM NOT FINISHED :(
It appears that you seemed to have gotten the ship id issue figured out, what did you do?
Im afraid I didnt fix that, I dont think its possible for mods to get those working. My ship just has a set code I thought sounded cool. Just one of the things us modders cant do - waypoints being the other one, so thats why docking is (more) iffy on modded ships.
Bummer. I'm brand new to messing with modeling, how does one add static id to the texture? Is there a tutorial I can read/watch that helped you?
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Axeface
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Re: [WIP ship mod] Argon Cyclops - Help needed

Post by Axeface »

eagledelta wrote: Wed, 30. Sep 20, 01:57
Axeface wrote: Wed, 30. Sep 20, 01:40
eagledelta wrote: Wed, 30. Sep 20, 01:34

It appears that you seemed to have gotten the ship id issue figured out, what did you do?
Im afraid I didnt fix that, I dont think its possible for mods to get those working. My ship just has a set code I thought sounded cool. Just one of the things us modders cant do - waypoints being the other one, so thats why docking is (more) iffy on modded ships.
Bummer. I'm brand new to messing with modeling, how does one add static id to the texture? Is there a tutorial I can read/watch that helped you?
The AAAAAAA you are seeing is just from a texture that includes all the numbers/letters, edit the UV's of each of the letters and you'll see you can just move the UVs for any letters you want.
Edit: Rereading your post, if you are asking about UV mapping fundamentals there are lots of guides, just found this one on youtube https://www.youtube.com/watch?v=Y7M-B6xnaEM&
Scoob wrote: Wed, 30. Sep 20, 01:48 Hi,

I have access to this ship via the VRO Mod and I was wondering...

Would it be possible to have Vanguard / Sentinel variants of this ship? The reason I ask is because, this game, I've befriended ANT before ARG so I don't have access to it currently. Also, having tried ANT's Sentinel variants of various ships, vs. my usual ARG Vanguard variations, I thought this would be a great ship to have a similar model variation.

It might be quite subtle, so much so you'd think it'd not make a difference. However, with other ships - even Fighters such as the Nova - I'm finding the Sentinel variant to have slightly better survivability, albeit at the cost of speed.

Just something for you consideration, your mod, your way of course, no expectations :)

Oh, should have lead with this, but I love the design of the ship.

Scoob.
Ive been considering making another variant, but i'de like to make it visually different. I've got lots of other ideas for ships though and dont have the time I had when I was doing the cyclops :/ Thanks for the suggestion though and yes I was already considering it. Ide keep the current one without a varient name though probably, I like how its name is much more simple like other special ships in the game.
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Scoob
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Re: [MOD] Argon Cyclops - Released! Help appreciate to finalise mod

Post by Scoob »

Cool. I'll look forward to seeing whatever you create - hopefully integrated into VRO :)

Scoob.
eagledelta
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Re: [WIP ship mod] Argon Cyclops - Help needed

Post by eagledelta »

Axeface wrote: Wed, 30. Sep 20, 02:03 The AAAAAAA you are seeing is just from a texture that includes all the numbers/letters, edit the UV's of each of the letters and you'll see you can just move the UVs for any letters you want.
Edit: Rereading your post, if you are asking about UV mapping fundamentals there are lots of guides, just found this one on youtube https://www.youtube.com/watch?v=Y7M-B6xnaEM&
I get it now. Unfortunately, when I import the model to DAE, it doesn't seem to include the texture for some reason. I'll dig into that.
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Axeface
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Re: [WIP ship mod] Argon Cyclops - Help needed

Post by Axeface »

eagledelta wrote: Wed, 30. Sep 20, 21:37
Axeface wrote: Wed, 30. Sep 20, 02:03 The AAAAAAA you are seeing is just from a texture that includes all the numbers/letters, edit the UV's of each of the letters and you'll see you can just move the UVs for any letters you want.
Edit: Rereading your post, if you are asking about UV mapping fundamentals there are lots of guides, just found this one on youtube https://www.youtube.com/watch?v=Y7M-B6xnaEM&
I get it now. Unfortunately, when I import the model to DAE, it doesn't seem to include the texture for some reason. I'll dig into that.
You might have to extract the texture from its .gz archive first. Then go to the shading tab and find where the material links to the texture map, you can browse for it there and apply it.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
Sturmer
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Re: [MOD] Argon Cyclops - Released! Help appreciate to finalise mod

Post by Sturmer »

Congratulations, sir, she's a beaut'! :oops: <3

Will you also be doing X3 TC/AP drone carriers? Or, PLEASE, Argon Titan port!

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