Actually - no. Not all players are on the same page. There are some who play the game in a manner where they need 100 5 Star pilots per minute. While this is an okayish point of view, it doesn't reflect every playstyle.
And what CBJ is trying to show that this is a work in progress. Not done in a way some prefer BUT it will change. At the end, it's the game of Egosoft and it has to fit their design philosophy. For those players who can't be arsed to agree on this there is always the modding fallback.
I also think a chance of hiring those "skilled" mission NPCs would be nice - after you did a mission for them. Of course, their price have to reflect their value. should be 100k-ish or above, not 500 credits (or even below).hannihanagarth wrote: ↑Thu, 2. Apr 20, 15:07 Okay, dumb question -
I have seen at least 5 different 2-5 Star Pilots running around on stations, but they have always been mission targets and were therfore not availlable for hiring, which I feel is excessively gruesome to rub their existence under our noses and then just go "HAHA ! Can't have him !!"
I do understand you want a slower progression, but what about Missions that give you the ability to hire those ?
This would make hiring good personnel an activity and not just clicking around.
Mission types could reflect the type of personnel you are seeking, like "Go and poach the manager of our competitor by making him an offer he can't turn down", don't get money for it, just a bit standing and a competent Manager.