[Mod] XR Ship Pack VRO

The place to discuss scripting and game modifications for X4: Foundations.

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Scoob
Posts: 11165
Joined: Thu, 27. Feb 03, 22:28
x4

Re: [Mod] XR Ship Pack VRO

Post by Scoob »

I agree that perhaps some balance tweaks will be needed, but then I imagine everyone has their own take on that. I'm just happy that it appears to be working.
Halpog
Posts: 528
Joined: Sat, 13. Feb 21, 14:09
x4

Re: [Mod] XR Ship Pack VRO

Post by Halpog »

yeah i think tweaking is not that important atm, understnading how all the new toos work and working on ships is more important, and yes iam glad too its working so far :)
ScandyNav
Posts: 321
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [Mod] XR Ship Pack VRO

Post by ScandyNav »

ScandyNav wrote: Fri, 28. Apr 23, 18:14
Max Bain wrote: Fri, 28. Apr 23, 16:01 Is that even intended that these regen rates are so high?
You should ask Shuul about this. It may be, that such numbers was set based on several tests and do have a reason behind that.

As for me, I don't think that such ratio compared is ok.
Can someone takeover this mod and bring it to a better balance?
Ship stats are not consistent and very unbalanced between native VRO ships and XR pack ships.

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