I understand those are the things you want, but that doesn't mean there isn't any content or that it isn't worth the money. I would love to see more ships types/roles for ships and other new stuff too. I think as time goes on, the game will definitely get more. It might take the next iteration though for a huge difference or the types of things you are hoping for. Like I previously said, it is all about time and money. Giving them both will get us much more in the end. They are a company that sees things through if they have the means.taztaz502 wrote: ↑Fri, 21. Feb 20, 02:21Nope not really, just more of the same to what we have just different skins and textures and a few backdrops for new sectors. I'm more looking forward to the new mission system than i am to the DLC.BlackRain wrote: ↑Thu, 20. Feb 20, 23:57So, let me get this right. To you, new ships, new stations (graphics in this case but maybe some new production stations, more sectors of space, more enemies (a few new enemy factions), probably a couple of new weapons to go with the split, none of this equals "Content" to you?
The new ships and weapons might add a bit more flavour but i'm not a fan of the split ships from what i've seen so i doubt i'll have them in my fleet, might look pretty to blow up. The graphical and effects updates are free to everyone and we've already got them in 3.0 beta granted they look great but it's not content.
Wares, stations and production chains are just a means to an end unless they add specific stations for certain features e.g. research stations, Personnel training stations rather than stations that just feed a shipyard/wharf. The new pirate factions will probably be the best part of the dlc for me just for the fact i don't see any point in going to war with major factions and cutting my profits in half. I want to see some new scripts and wing commands i guess i would rather them just build upon whats already there i much rather the DLC contain new ship classes for the existing factions and more diversity for their purpose, atm they all pretty much perform the same role.
E.g. scouts/interceptors will chase targets without using supercruise and never catch anything to pull them out of supercruise so pointless, you might aswell use a decent fighter with high armor and shields and decent weapons to save your money, i want to see some real destroyers, missile frigates and bombers, personnel transports and corvettes.
i'll wait until i've played it to judge it properly but from the information we've received it feels pretty much copy/paste at the moment.
I was just thinking that one cool new thing could be a software for a type of pulse that knocks ships out of travel drive. That would be a simple, but cool nice little thing.