Please oh please Egosoft!!!

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rboerdijk
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Re: Please oh please Egosoft!!!

Post by rboerdijk »

spankahontis wrote: Sat, 11. Jan 20, 19:06 Yeah, I had hoped they would fix the Fleet Assembly Missions, not to mention building a Destoyer with no weapons, just an Engine, Capital shield, Booster and that's it.
Only for it to just sit there and do nothing, I would love to see proper Fleet Assembly Missions where you have to deck the ship out completely with Turrets and Shields and it's subordiate ships as well and once transferred?.. They would fly into Enemy Territory and fight the first enemy it sees.
Makes you feel that your contribution to the war is making a difference. Seeing the HOP steamroll everyone to being overwhelmed.
Indeed, ships idling around after fleet-delivery has been an issue for quite a while, one of the next beta's should have an improvement in that part where they go and patrol.
As for equipping weapons for that missions, I'll make a note about that.
tomchk
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Re: Please oh please Egosoft!!!

Post by tomchk »

rboerdijk wrote: Mon, 13. Jan 20, 09:53 Indeed, ships idling around after fleet-delivery has been an issue for quite a while, one of the next beta's should have an improvement in that part where they go and patrol.
As for equipping weapons for that missions, I'll make a note about that.
This is great news! Every change you guys make that improves the connection between player actions and tangible results in conflicts is a step in the right direction.

Won't having them go patrol be less performance-friendly long-term than having them join a fight right away? It seems like if they're just patrolling, they might stick around indefinitely.

You know what would be really awesome? A chain mission where you provide the fleet, it heads to a fight, and you can land on its capital ships to get "battle missions" that have you target what the fleet wants to target. A player could then join the fleet's efforts as a part of its attack/defense force. This could potentially be made to feel like Wing Commander, but with a truly dynamic universe!
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dtpsprt
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Re: Please oh please Egosoft!!!

Post by dtpsprt »

rboerdijk wrote: Mon, 13. Jan 20, 09:53 Indeed, ships idling around after fleet-delivery has been an issue for quite a while, one of the next beta's should have an improvement in that part where they go and patrol.
As for equipping weapons for that missions, I'll make a note about that.
Wouldn't it be just insane for a warship, or a fleet for that matter to go on patrol, or worse join a battle without weapons? So I would suggest make the arming of the ordered warship/fleet a priority towards if it should patrol or join a fight.
Besides on a random universe this patrol can lead it straight into a fight with a bunch of pirates, Xenon or whatever right?
Nikonofune28
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Re: Please oh please Egosoft!!!

Post by Nikonofune28 »

dtpsprt wrote: Mon, 13. Jan 20, 09:14
Buzz2005 wrote: Sat, 11. Jan 20, 13:29
Several times I have said that M ships dock like S ships with the docking computer, you didn't buy it or???
No they don't, they'll reach the all green stage and then you have to get them down on the surface (S key)
Some times you have to center them manually
Hi dtpsprt

Just go to 02h58min30s to see, how fine the docking computer for M Ships works.

https://www.twitch.tv/videos/532903158
Alm888
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Re: Please oh please Egosoft!!!

Post by Alm888 »

rboerdijk wrote: Mon, 13. Jan 20, 09:53 Indeed, ships idling around after fleet-delivery has been an issue for quite a while, one of the next beta's should have an improvement in that part where they go and patrol.
As for equipping weapons for that missions, I'll make a note about that.
I personally do not see a problem with bare-bone orders. It would be more sane for factions to actually use their own equipment docks to (re)arm the ships. After all, those docks are the most useless properties factions have, just hoarding resources until they are full and not producing anything.

The demand of the "Piercer" weapon mod on each of the three Cerberuses is another thing. :evil: :wink:
dtpsprt
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Re: Please oh please Egosoft!!!

Post by dtpsprt »

Nikonofune28 wrote: Tue, 14. Jan 20, 14:00
Hi dtpsprt

Just go to 02h58min30s to see, how fine the docking computer for M Ships works.

https://www.twitch.tv/videos/532903158
It seems easy Saya Kwo but eventually the M ships go some levels below the docking deck to (most of the times) come back on top if they are not level (i.e. emergency dock under fire), on some occasions they fall completely out of the dock and you have to make the round and try again, this might be OK with the S ones but the Ms are lumbering, especially if they are not the Paranid ones.
Also see the post about deceleration unequalities in the "Stopping Distance for Ships - Look off" post.
Rastuasi
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Re: Please oh please Egosoft!!!

Post by Rastuasi »

dtpsprt wrote: Sat, 11. Jan 20, 12:24
surferx wrote: Sat, 11. Jan 20, 01:14 Agreed. You can dock or automate it. Your choice. So I'm trying to understand why you're complaining in the first post.

Fair enough. Automating this process, like docking, and making it optional surely would satisfy most gamers. Maybe have the option to hire a station builder. For me it will never become a repetition, I enjoy station design and the reward of seeing my finished creation.
My complain is that the M, L and XL ships don't automatically dock like the S ones. Which means that the harder to manouvre ones are harder to dock even with a docking computer,
My M, L and XL all have the docking computer and do so automatically, you're just doing it wrong
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Re: Please oh please Egosoft!!!

Post by Rastuasi »

dtpsprt wrote: Mon, 13. Jan 20, 09:14
Buzz2005 wrote: Sat, 11. Jan 20, 13:29
Several times I have said that M ships dock like S ships with the docking computer, you didn't buy it or???
No they don't, they'll reach the all green stage and then you have to get them down on the surface (S key)
Some times you have to center them manually
Wrong, I can nose dive my M, Land XL upside down to the dock and it will flip them over and dock them
Buzz2005
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Re: Please oh please Egosoft!!!

Post by Buzz2005 »

I think he got it :lol:
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Nikonofune28
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Re: Please oh please Egosoft!!!

Post by Nikonofune28 »

dtpsprt wrote: Tue, 14. Jan 20, 19:10
Nikonofune28 wrote: Tue, 14. Jan 20, 14:00
Hi dtpsprt

Just go to 02h58min30s to see, how fine the docking computer for M Ships works.

https://www.twitch.tv/videos/532903158
It seems easy Saya Kwo but eventually the M ships go some levels below the docking deck to (most of the times) come back on top if they are not level (i.e. emergency dock under fire), on some occasions they fall completely out of the dock and you have to make the round and try again, this might be OK with the S ones but the Ms are lumbering, especially if they are not the Paranid ones.
Also see the post about deceleration unequalities in the "Stopping Distance for Ships - Look off" post.
Sorry dtpsprt,
at some point you have to except, that your the only one with such problems. The Stopping doesn´t matter for an M Ship. As soon as you get too close to the Docking Area, you get Immediately slowed down to a max speed of 50m/s. For L and XL Ships, there is no mechanic like this. But that´s realistic, due to their huge mass. You just have to Slow down a bit earlier. If this takes to long for you, just manouver the last few kilometers under sinza.
rboerdijk
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Re: Please oh please Egosoft!!!

Post by rboerdijk »

tomchk wrote: Mon, 13. Jan 20, 20:51
rboerdijk wrote: Mon, 13. Jan 20, 09:53 Indeed, ships idling around after fleet-delivery has been an issue for quite a while, one of the next beta's should have an improvement in that part where they go and patrol.
As for equipping weapons for that missions, I'll make a note about that.
This is great news! Every change you guys make that improves the connection between player actions and tangible results in conflicts is a step in the right direction.

Won't having them go patrol be less performance-friendly long-term than having them join a fight right away? It seems like if they're just patrolling, they might stick around indefinitely.

You know what would be really awesome? A chain mission where you provide the fleet, it heads to a fight, and you can land on its capital ships to get "battle missions" that have you target what the fleet wants to target. A player could then join the fleet's efforts as a part of its attack/defense force. This could potentially be made to feel like Wing Commander, but with a truly dynamic universe!
Yes, that would be better but there's currently a technical limitation: they currently can't be flagged as 'commandeerable' (if they were, the factionlogic would claim and use them ).
Since this such a long-standing issue (and it's really annoying that they only idle after delivery), I went with the second-best option which is to send them on a patrol.
rboerdijk
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Re: Please oh please Egosoft!!!

Post by rboerdijk »

dtpsprt wrote: Tue, 14. Jan 20, 04:09 Wouldn't it be just insane for a warship, or a fleet for that matter to go on patrol, or worse join a battle without weapons? So I would suggest make the arming of the ordered warship/fleet a priority towards if it should patrol or join a fight.
Besides on a random universe this patrol can lead it straight into a fight with a bunch of pirates, Xenon or whatever right?
Indeed, hence my earlier comment that we added this to our missions-buglist, together with all other high-priority bugs which we are investigating :wink:
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Re: Please oh please Egosoft!!!

Post by Skeeter »

If there idle and they arnt really given a real purpose other than for a mission to be played then why not make em go to a xenon sector or something and let them go get blown up thus freeing up resources for actual ships that actually do something worth while like traders. That or make them join a existing task force in the war machine.
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tomchk
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Re: Please oh please Egosoft!!!

Post by tomchk »

rboerdijk wrote: Wed, 15. Jan 20, 13:06
tomchk wrote: Mon, 13. Jan 20, 20:51 This is great news! Every change you guys make that improves the connection between player actions and tangible results in conflicts is a step in the right direction.

Won't having them go patrol be less performance-friendly long-term than having them join a fight right away? It seems like if they're just patrolling, they might stick around indefinitely.

You know what would be really awesome? A chain mission where you provide the fleet, it heads to a fight, and you can land on its capital ships to get "battle missions" that have you target what the fleet wants to target. A player could then join the fleet's efforts as a part of its attack/defense force. This could potentially be made to feel like Wing Commander, but with a truly dynamic universe!
Yes, that would be better but there's currently a technical limitation: they currently can't be flagged as 'commandeerable' (if they were, the factionlogic would claim and use them ).
Since this such a long-standing issue (and it's really annoying that they only idle after delivery), I went with the second-best option which is to send them on a patrol.
Good call. This will certainly help! Hopefully you guys can implement some kind of allied carrier-based missions (at least independently of the "build fleet" missions), as they do seem doable and potentially ground-breaking!
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Re: Please oh please Egosoft!!!

Post by Nikonofune28 »

dtpsprt wrote: Sat, 11. Jan 20, 12:24
surferx wrote: Sat, 11. Jan 20, 01:14 Agreed. You can dock or automate it. Your choice. So I'm trying to understand why you're complaining in the first post.

Fair enough. Automating this process, like docking, and making it optional surely would satisfy most gamers. Maybe have the option to hire a station builder. For me it will never become a repetition, I enjoy station design and the reward of seeing my finished creation.
My complain is that the M, L and XL ships don't automatically dock like the S ones. Which means that the harder to manouvre ones are harder to dock even with a docking computer,
Just a little question. Do you press Shift + D before you try to dock? If not, the Docking Procedure will start if get too near to a dock, but maybe at a nother docking point that you headed for.

Would be interesting to see you docking in X-BTF release version :D
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Re: Please oh please Egosoft!!!

Post by dtpsprt »

Nikonofune28 wrote: Wed, 15. Jan 20, 16:41 Just a little question. Do you press Shift + D before you try to dock? If not, the Docking Procedure will start if get too near to a dock, but maybe at a nother docking point that you headed for.

Would be interesting to see you docking in X-BTF release version :D
Of course I do, it's easier to find the docking port in the station anyway...
Sorry... X(wife) part I actually burned a lot of my diskettes along with all my pre-marriage photos about a year before divorse!!! :evil:
P.S. you should see me docking in Elite v1.00 (only wire frames, running as a DOS application) at a time that nobody had a joystick, matching the station's rotation with the keys on an 8086 at 7.66 KHz monochrome monitor and inching inside.... same to get out after undocking. :cry:
Now that I think of it maybe I was too traumatized that time and it still gets me!!! I was really enjoying Egosoft's way of puting that aside... reach 4 km from the station press Shift+D and you are done with the frivolies 8)
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Re: Please oh please Egosoft!!!

Post by surferx »

Wehrwolf_10 wrote: Sat, 11. Jan 20, 17:01
dtpsprt wrote: Tue, 7. Jan 20, 06:40 I'm running the Beta frantically, all said it's a good improvement on the 2.60 version.

Still, being the whiner I am I have some "complaints":

1. Why there is no more distance on the guidance point :( ? One of the most useful features gone.

2. In the lockbox missions, why should we click three times on the NPC to be done with it :? ?

3. The engine noise is WAY TOO MUCH :evil: , either reduce it yourselves or put a separate slider in the Sound Options.

4. OK the missions on v2.60 were paydirt but reducing them to 1/3 or 1/4 is too much. 1/2 would have been better. Not everyone is interested in mining you know, the restless souls that are all out for exploration don't have any other means to gain credits :cry: ....

5. If stations are to be built module by module (totally disagree) there should be a list of the necessary modules for each.

6, Finally, but not lastly, All this Landing Procedure :evil: !!! If anybody wanted to be parking his spaceship manually, they'd better go to Elite Dangerous :lol: with less equipment necessary and fully online. PLEASE either remove this thing completely (as it was in X Rebirth would be nice) or equip all ships with Docking Computer that works on M, L and XL ships just like in S ones. The Landing Fanatics will have the option to park their ships manually this way :doh: .
Please oh please Egosoft! Don't change anything! :D
I'll certainly 2ndX1000 this. Why trash everything you've done to make the game feel real and create immersion simply because some don't want to be bothered with anything except point-click?
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Re: Please oh please Egosoft!!!

Post by Nikonofune28 »

dtpsprt wrote: Wed, 15. Jan 20, 18:13 ...Now that I think of it maybe I was too traumatized that time and it still gets me!!! I was really enjoying Egosoft's way of puting that aside... reach 4 km from the station press Shift+D and you are done with the frivolies 8)....
Totally agree, that was a real luxary. But to be honest. I love it to do most of the docking procedure by my self. You don´t play X, because your in hurry. The docking is a part of the immersion and I enjoy it as part of the game :)
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Re: Please oh please Egosoft!!!

Post by dtpsprt »

Nikonofune28 wrote: Thu, 16. Jan 20, 11:57
Totally agree, that was a real luxary. But to be honest. I love it to do most of the docking procedure by my self. You don´t play X, because your in hurry. The docking is a part of the immersion and I enjoy it as part of the game :)
These are personal preferences and there a none for "lazy" persons like me, or (as I said before) landing under fire, i.e. with a Behemoth and it's escort chasing you after a botched attempt to capture it(!!!)
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Re: Please oh please Egosoft!!!

Post by Pesanur »

dtpsprt wrote: Thu, 16. Jan 20, 12:10
Nikonofune28 wrote: Thu, 16. Jan 20, 11:57
Totally agree, that was a real luxary. But to be honest. I love it to do most of the docking procedure by my self. You don´t play X, because your in hurry. The docking is a part of the immersion and I enjoy it as part of the game :)
These are personal preferences and there a none for "lazy" persons like me, or (as I said before) landing under fire, i.e. with a Behemoth and it's escort chasing you after a botched attempt to capture it(!!!)
Aah, I'm see it now, you are trying to make a fast "emergency" landing. With M ships, you need to approach slow and low for auto-docking. The easiest is to stop over the bay and descent. When you are enough low, the auto docking with be triggered. Indeed that with S ships, you can approach faster. But in both cases, S or M, you need to be OVER the landing bay.
But keep in mind, that enemies can continue shooting your ship in the landing bay. The good news are that this will trigger the station to respond to the fire as long as it isn't of the same faction as the attacker.

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