The way they changed this stuff is confusing and opaque.GCU Grey Area wrote: ↑Thu, 7. Mar 19, 14:44Station-based traders & miners are limited by the skill of the station manager. Noticed this after building a new station in 2.0. Each time the manager gained a star the gate range of the ships under their control could be increased, up to max 5 gates. Also these are literal gates, super-highways between sub-sectors don't count. This is why station traders from Nopileos can get all the way to Company Regard - technically it's only 5 gates away.MurryChang wrote: ↑Thu, 7. Mar 19, 14:34You're right about the station traders not being limited. I built a defense platform in Company Regard at the Scale Plate Green gate and one of my station traders from Neopolis' was showing up with ecells for the build.pvarn wrote: ↑Thu, 7. Mar 19, 06:00 It does appear the trade sector limitation is equal to the pilot stars.
One obvious way around this is to assign traders to your stations. There doesn't seem to be the same limitations as auto-traders. Another thing I've been meaning to test is if a trader ship is set to auto AFTER placing them where the three-five sector limit would still work well starting out.
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2.0 Ware distribution?
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