X4 Station / Complex Calculator

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exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
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Re: Station Calculator

Post by exogenesis »

Web site works OK for me now,
perhaps there was an update or something ?
Bravari
Posts: 46
Joined: Mon, 15. Jun 09, 20:00
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Re: Station Calculator

Post by Bravari »

Nope, still down for me.
Darkhymn
Posts: 113
Joined: Sun, 14. Jan 07, 04:15
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Re: X4 Station / Complex Calculator

Post by Darkhymn »

Site appears to be down. Access has been sporadic over the last few days, and I've not been able to connect at all today.
exogenesis
Posts: 2718
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Re: Station Calculator

Post by exogenesis »

Down for me as well now.

Was thinking about possibly making a game file-read exe version, like in the good ol' X3 days,
although somehow there seems less need than there was then.
Rastuasi
Posts: 504
Joined: Mon, 1. Oct 18, 16:28
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Re: X4 Station / Complex Calculator

Post by Rastuasi »

Website is up just fine, no issues, must be your ISP.
Rastuasi
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Re: X4 Station / Complex Calculator

Post by Rastuasi »

AshesOfHegemony wrote: Mon, 20. Apr 20, 00:50 @Crissian would it be possible to design a "web map" that shows the minimum station modules are needed for one station module to be self sustaining? It seems complicated, but it would simplify the whole station building process so you would know exactly how many modules you need to produce X product before you even start building. It would almost be like a reverse production flowchart. For example, hull parts is a major bottleneck, so if i need to add 10 more hull parts modules to my factory it would show how many x energy cell modules, x refined metals, x graphene modules. Then as you add on other T3 modules it tells you in a visual flow chart how many modules you need and you can change the module amounts on the fly. If you could imagine it would look almost exactly like an inverse of the "logical station overview" in the game. This would help people like me who are very visual and need something to look to more easily pre-plan a station.

___________________________________|====> x energy cells/hr (x modules)
hull parts (10 modules) ====>|needs---->
___________________________________|====> x refined metals/hr(x modules) ====> (x ore/hr)
___________________________________|
___________________________________|====> x graphene/hr (x modules) =====> (x methane/hr)

Whenever you change the hull parts modules to say 11 the graphical display would update the X values to show the proper minimum station module values.....i hope that makes sense? You could also add in a population slider that shows how many popluation modules you would need to reach y% efficiency. This could be expanded to simulate the needs of a whole factories x values and tie directly into your calculator. It would be much simpler than spending hours guessing while doing station layouts and would really be a nice cherry on top of your already wonderful calculator.
It does this if you click the "Autofill modules" button.. it'll put in all the stations required and voila you have your per hour numbers listed.
Darkhymn
Posts: 113
Joined: Sun, 14. Jan 07, 04:15
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Re: X4 Station / Complex Calculator

Post by Darkhymn »

Rastuasi wrote: Wed, 8. Jul 20, 00:08 Website is up just fine, no issues, must be your ISP.
External tools like isitdownrightnow/downforeveryoneorjustme etc also failed to ping the site. It's working again for me at present. Not sure what the issue is, but it doesn't appear to be local.
lhartvik
Posts: 44
Joined: Tue, 27. Dec 16, 18:09
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Re: X4 Station / Complex Calculator

Post by lhartvik »

Just want to say

Fantastic tool! Thanks for creating this!
gazbags66
Posts: 25
Joined: Mon, 1. Oct 18, 15:06
xr

Re: X4 Station / Complex Calculator

Post by gazbags66 »

I have found your "database" very informative and has helped me plan a number of complexes.

Excellent work! Well done.
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ezra-r
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Re: X4 Station / Complex Calculator

Post by ezra-r »

crissian wrote: Sun, 16. Dec 18, 17:50 Hey, I made a quick web app that allows to calculate station production: http://www.x4-game.com

Edit 4/1/2020:
Updated for 3.0 and Split Vendetta.
Let me know if you find any issues.
You sir.. are awesome!

Great job!

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Darkhymn
Posts: 113
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Re: X4 Station / Complex Calculator

Post by Darkhymn »

ezra-r wrote: Wed, 8. Jul 20, 18:56
crissian wrote: Sun, 16. Dec 18, 17:50 Hey, I made a quick web app that allows to calculate station production: http://www.x4-game.com

Edit 4/1/2020:
Updated for 3.0 and Split Vendetta.
Let me know if you find any issues.
You sir.. are awesome!

Great job!

--

@Moderation: Please stick this or place this somewhere visible
Agreed. This is an indispensable tool for complex management. Another user created a desktop application, but it's not up to date for Split Vendetta/3.x, and it's a little less user friendly.
Falcrack
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Re: X4 Station / Complex Calculator

Post by Falcrack »

The fact that this is such an indispensable tool on the web should serve as a sign that we need an in-game tool like this to help with planning our stations.
Kpla Keltak
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Joined: Mon, 22. Oct 18, 13:54

Re: X4 Station / Complex Calculator

Post by Kpla Keltak »

I've used this f or a long time now its great.

but why do you use argon Medical for a split workforce....Split have their own medical supplies
SPA - Split Paranid Alliance
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Darkhymn
Posts: 113
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Re: X4 Station / Complex Calculator

Post by Darkhymn »

Kpla Keltak wrote: Thu, 9. Jul 20, 22:42 I've used this f or a long time now its great.

but why do you use argon Medical for a split workforce....Split have their own medical supplies
You can if you want to, as the end product is interchangeable and the only distinction is the input ingredients, however the tool does have all four races' medical supply factories available. The autofill button does unfortunately always use the Argon variant, but all you need to do is replace the argnu meat with chelts and the wheat with scruffins to support the Split variant instead.
Ramokthan
Posts: 107
Joined: Fri, 22. Apr 16, 21:25
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Re: X4 Station / Complex Calculator

Post by Ramokthan »

I like it, but somehow my Hullpart factory only produces 880 hullparts per hour, and the complex calculator calculates with 1320 hullparts per hour at 100%

Not sure if i should trust all the numbers.

edit: forget that. mods fault.
Imuniser
Posts: 251
Joined: Sat, 9. Jun 12, 09:30
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Re: X4 Station / Complex Calculator

Post by Imuniser »

Great tool! Thank you for it!

I was wondering if there is a feature to load an existing plan and work on it? The current "Load" feature doesn't work for me.

Thank you!
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surferx
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Re: X4 Station / Complex Calculator

Post by surferx »

Thanks. :thumb_up: Very useful tool. Just wish I'd seen this sooner. :S
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Dave_s
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Re: X4 Station / Complex Calculator

Post by Dave_s »

Hey crissian,

Thank you for the application, it will certainly be useful for me in the future. Since eventually the complex is aimed for shipyard/ warf. It would be great if I could set for the production of a target ship and see what material is missing.
crissian
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Re: X4 Station / Complex Calculator

Post by crissian »

Dave_s wrote: Sun, 21. Mar 21, 16:53 Hey crissian,

Thank you for the application, it will certainly be useful for me in the future. Since eventually the complex is aimed for shipyard/ warf. It would be great if I could set for the production of a target ship and see what material is missing.
I see this is a highly requested feature, I'll see what I can do.
Raptor34
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Joined: Sat, 12. Jun 10, 04:43
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Re: X4 Station / Complex Calculator

Post by Raptor34 »

crissian wrote: Mon, 22. Mar 21, 13:15
Dave_s wrote: Sun, 21. Mar 21, 16:53 Hey crissian,

Thank you for the application, it will certainly be useful for me in the future. Since eventually the complex is aimed for shipyard/ warf. It would be great if I could set for the production of a target ship and see what material is missing.
I see this is a highly requested feature, I'll see what I can do.
What about setting for local sunlight? Need something like that too with the recent changes.

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