"The" BUG LIST - and why I turned sour

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ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: "The" BUG LIST - and why I turned sour

Post by ApoxNM »

Gupster wrote: Sat, 15. Dec 18, 19:52
ApoxNM wrote: Sat, 15. Dec 18, 16:54
Sentinel-Ghost wrote: Sat, 15. Dec 18, 16:35 HOWEVER unlike Bethesda, Ubisoft, Electronic Farts, Gearbox - Egosoft WILL deliver.
...and no its not that we're all hopeless fanboys/gals.
Yea, what like in 2-8 years we can expect a complete x4?
If x rebirth is anything to go by then yes, it will take some time before x4 is finished, i doubt it will take 8 years though. :gruebel:
Hope not! really hope not. :cry:
foxxbl
Posts: 385
Joined: Sat, 8. May 10, 10:31
x4

Re: "The" BUG LIST - and why I turned sour

Post by foxxbl »

crazyinside wrote: Fri, 14. Dec 18, 22:23 - There is no way to recover marines from captured capital miner ship. The only ridiculous way to move crew is to dock a small ship and : Click on ship info, then click on crew, then click on all crew(or category recruit, veteran or expert), then click on individual name and click Comms, then click on Work somewhere else, then select the ship on the left window, then select the same ship on right window, then select the role, and press confirm. AND REPEAT THAT STEP FOR EVERY MARINE (usually have way over 50). That is most ridiculous management way I have seen in my life.
Thanks, was just wondering how to transfer marines to my ship. At least painful workaround exist, but we really need this, it is elementary (my dear Watson)!!!
Defending Split brothers from Xenon since 2020.

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kmunoz
Posts: 444
Joined: Sun, 25. Feb 07, 19:59
x4

Re: "The" BUG LIST - and why I turned sour

Post by kmunoz »

letwolf wrote: Sat, 15. Dec 18, 13:27 F*ck Betty ! We need missing options in UI, transfer crew, auto-trade for few selected items (NOT FOR ALL OR ONE-CLICK-BY ONE), loop manual trading, more crew control options (fire/hire via option menu, not with stupid comm) Commodity Logistics Software from x3tc, allowing us to make complex order queues for ships, NOT YOUR F*** BETTY, please.
Turning on Betty was surely just a single variable toggle. The voice and scripting were already there from X Rebirth. Getting Betty back in the game probably took them all of 2 minutes.
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