birdtable wrote: ↑Tue, 11. Dec 18, 08:23
A sense of achievement, overcoming a challenge has long been removed from gaming, it started in X games with Albion Prelude.... One only has to see the youtubes of "How to make a billion without playing the game" have proliferated..... Regretfully it appears to be what the market wants...
Except for Kenshi, brutal as ever
This, 100% man. The X universe at least still has some going on, but gaming in general has declined a bunch. It might just be me, but it seems like devs are associating "grind" with "difficulty." Time gating content instead of putting it behind monumental and profoundly difficult challenges is awful. In X4, the content is hardly even time-gated! If you put 6 hours into crystal farming in your starter ship, you can go buy a Nemesis, provided you have the measly 10 rep, and then you can overpower any ship in the game due the the veg AI. There also isn't a good reason to use a lot of the other ships, even if you really like the meager aesthetics going on with a lot of them.
It's not hard to beat Ks and Is, but why do it in the first place? You only run the risk of losing supporting craft/money, or definitely the time spent holding the trigger down while mindlessly floating around with the ship. And, I don't believe we should have to artificially add difficulty to our games by giving the AI a handicap. Their turrets are garbage, and you can strafe three of them to death before losing half your shield. Then the carrier is neutered and is waiting basically to die. Now, if these ships were crazy hard to beat and the rewards actually meant something, we might be onto something!
I think what I am into is something like billion credit carriers that actually do cool stuff like having jump drives, refit capability, and super impressive scale and aesthetics that you can jump into a Xenon sector and fight to get to that weird crystal station they have, where you have to do a crazy boarding operation to be able to steal plans for a ship design that they are going to be rolling out that would be able to cloak or something, or just the tech itself.
It would be cool to go on a super long and difficult mission string where you had to rediscover ship schematics that were lost during the gate switch, that take insane resources to build in line with the lore, so it presents a real choice factor or something along those lines.
Those are probably dumb ideas, but that's the kind of stuff I like because if gives you a reason to use existing mechanics and content. Right now, I just fly around in a Pulsar waiting for a big conflict or problem or adventure to show up that is worth a lot of effort for some reason.
X4 has great bones, and I hope the devs crank up the authenticity a bit (a lot) to match. I am on board for the process, even though I am getting a little frustrated with the "months post launch, it will be a fun game" dynamic that seems to be the norm these days. I will say, at least these guys seem interested in fixing their game and listening to their community, kudos for that.