I have an i7 7700K / 1080Ti and 16GB of RAM (3600mhz kit) and I get 40-60FPS on stations at 1440P on ultra.ZombiePotatoSalad wrote: ↑Tue, 11. Dec 18, 02:14 Ok Egosoft, what's your secret? Come on, spill!
I watched that video you just put out, and the frames were made of butter while on stations. How do you do it? I have an i7-7700, a GTX 1080ti, and 16GB RAM, and my frames chug along at 15-20FPS on stations.
Dat Framerate
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Re: Dat Framerate
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Re: Dat Framerate
But that's it, you have the K. I have the bog-standard 7700, which cannot be overclocked.Reprisal wrote: ↑Wed, 12. Dec 18, 00:32I have an i7 7700K / 1080Ti and 16GB of RAM (3600mhz kit) and I get 40-60FPS on stations at 1440P on ultra.ZombiePotatoSalad wrote: ↑Tue, 11. Dec 18, 02:14 Ok Egosoft, what's your secret? Come on, spill!
I watched that video you just put out, and the frames were made of butter while on stations. How do you do it? I have an i7-7700, a GTX 1080ti, and 16GB RAM, and my frames chug along at 15-20FPS on stations.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
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Re: Dat Framerate
Mine isn't overclocked, it's at stock 4.2ghz and stock boost 4.5ghz.ZombiePotatoSalad wrote: ↑Wed, 12. Dec 18, 00:47But that's it, you have the K. I have the bog-standard 7700, which cannot be overclocked.Reprisal wrote: ↑Wed, 12. Dec 18, 00:32I have an i7 7700K / 1080Ti and 16GB of RAM (3600mhz kit) and I get 40-60FPS on stations at 1440P on ultra.ZombiePotatoSalad wrote: ↑Tue, 11. Dec 18, 02:14 Ok Egosoft, what's your secret? Come on, spill!
I watched that video you just put out, and the frames were made of butter while on stations. How do you do it? I have an i7-7700, a GTX 1080ti, and 16GB RAM, and my frames chug along at 15-20FPS on stations.
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Re: Dat Framerate
K's and None K's are the same besides unlocked for overclocking from what I understand. Keep an eye on your cpu Mhz and temperature. You might be triggering the thermal throttle.
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Re: Dat Framerate
Well I am am playing on a asus G751jy
with what should be a good enough CPU, but perhaps to low Nividia 980m card.
On low settings, and max performance gpu setting i can pretty easily get 100-120 on these abandoned areas. This on a new game in 1.3.2.
A strange thing happened where I was crusing along towards argon starting base, 4-5 km away at 60ish fps... then suddenly it was some fighting between big ships and the fps dropped to 20 ish, no real change when going close to the equipment dock or when running away. So it aint the GPU for me atleast.
I think something must be borked in the combat scripts... if we are lucky:)
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with what should be a good enough CPU, but perhaps to low Nividia 980m card.
On low settings, and max performance gpu setting i can pretty easily get 100-120 on these abandoned areas. This on a new game in 1.3.2.
A strange thing happened where I was crusing along towards argon starting base, 4-5 km away at 60ish fps... then suddenly it was some fighting between big ships and the fps dropped to 20 ish, no real change when going close to the equipment dock or when running away. So it aint the GPU for me atleast.
I think something must be borked in the combat scripts... if we are lucky:)
.....
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Re: Dat Framerate
I get a full 144fps in the loading video, then in the main menu, 50-60fps lol.
I was looking around at there unpacked .cat files, and noticed that the gui files seem quite intense and make up around 80 megabytes, appears they are .dae files and the like:

I was looking around at there unpacked .cat files, and noticed that the gui files seem quite intense and make up around 80 megabytes, appears they are .dae files and the like:

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Re: Dat Framerate
Strange. For some reason, mine chugs hard.Reprisal wrote: ↑Wed, 12. Dec 18, 00:51Mine isn't overclocked, it's at stock 4.2ghz and stock boost 4.5ghz.ZombiePotatoSalad wrote: ↑Wed, 12. Dec 18, 00:47But that's it, you have the K. I have the bog-standard 7700, which cannot be overclocked.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
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Re: Dat Framerate
I'm getting a very smooth framerate now, after switching from beta to released 1.32 - it is running very smooth! better than 1.31 I think. have SSAOx2 on and getting 60-70fps, and map is up from 30fps to 50fps. This is 30hour game too.
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Re: Dat Framerate
As far as I know, my system meets or exceeds the recommended specs. Yet it runs with all the speed of a walrus going uphill.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
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Re: Dat Framerate
I was having pretty unsatisfying framerates in certain circumstances at 1080p with my 1060, even when overclocked (+175core, +650 memory). Turns out, I didn't notice how incredibly high is the impact from having the screen space reflection option on: it doesn't always apply, but in certain circumstances it can tank my fps as much as 20+! Basically, it alone can increase the gpu usage by 15/20% (which is why on lighter environments like open space you could not notice a difference at first and think it's harmless), meaning that when you are in areas of the game that already bring you closer to 100% (asteroid fields, stations), it can bottleneck you heavy. With no apparent difference in visual fidelity.
It was my derp for not noticing it earlier, but now I'm finally playing at 1440p full ultra and have *better* fps than I had at 1080. Constant 60 in space (with screenspace on sometimes I tanked to high 40s even in space) and some pretty much inevitable dips in station interiors or very heavy asteroid fields with spacedust. Just mentioning it in case someone else might be underestimating or overloocking that apparently harmless setting. I guess there was a reason why even the ultra preset keeps it off.
Of course then there's the map, which can tank you to 20fps if not lower once you have satellites everywhere and have explored most of the galaxy. That doesn't seem to be tied to any specific setting, it does that even at the lowest quality.
It was my derp for not noticing it earlier, but now I'm finally playing at 1440p full ultra and have *better* fps than I had at 1080. Constant 60 in space (with screenspace on sometimes I tanked to high 40s even in space) and some pretty much inevitable dips in station interiors or very heavy asteroid fields with spacedust. Just mentioning it in case someone else might be underestimating or overloocking that apparently harmless setting. I guess there was a reason why even the ultra preset keeps it off.
Of course then there's the map, which can tank you to 20fps if not lower once you have satellites everywhere and have explored most of the galaxy. That doesn't seem to be tied to any specific setting, it does that even at the lowest quality.
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Re: Dat Framerate
Glow also has a pretty noticeable impact fyi.Kadatherion wrote: ↑Wed, 12. Dec 18, 02:47 Turns out, I didn't notice how incredibly high is the impact from having the screen space reflection option on: it doesn't always apply, but in certain circumstances it can tank my fps as much as 20+!
I leave them both on though and instead use FXAA instead of MSAA or SSAA.
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Re: Dat Framerate
I have Gsync so there's no tearing, I'm just mentioning the two biggest graphical things that annoy me.
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Re: Dat Framerate
Triple buffering Vsync is Vsync off in the game currently due to Nvidia/Vulkan naming issues. Yea, some areas I've seen up to 180fps but those are less dense areas of course. Surprisingly the interiors of stations seem to be the most demanding, with frames dropping as low as 30fps with my current settings (pictures of settings earlier in the thread via steam).
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Re: Dat Framerate
I have a i7-7700k (water cooled), 1080TI (water cooled) and 32GB RAM. I run the game at 4k (without AA) and the frame rate on stations is mostly around 40FPS in sapce mostly 55 to 60 FPS. (Map is the lowest frame rate for me which is 30FPS)
Are you sure your 1080TI isn't getting to hot? It'll clock itself back to make sure it does not over heat!
Are you sure your 1080TI isn't getting to hot? It'll clock itself back to make sure it does not over heat!
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.
Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.
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Re: Dat Framerate
It's likely the entire station interior is being rendered regardless of whether it's visible to the player at that time or not, so that transitions between areas are smooth.
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Re: Dat Framerate
Try with SSAO off, that's the biggest performance hit for not a lot of visual difference.
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Re: Dat Framerate
Yeah i know that. What i mean is if i turn off vsync gsync doesnt work either and i got insane tearing.
Im curious if you could make gsync work without the 60 fps lock.
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Re: Dat Framerate
Yes, it indeed is. As long as the player is in the area (even when still on his ship just very close to the dock module) everything is rendered. It's not really optimized, but it's not a first person shooter/rpg, it's just a marginal feature thrown on top, so I understand why they weren't able to really flesh out the kinks in that regard. They wanted to let you see everything still going on in space around you while you are on a platform *and* they also wanted no loading times whatsoever. All in all, while it is definitely less than optimal, I'm actually surprised it still runs decently. As long as you can keep 30fps on platforms, it's good enough: not like there's anything there - like aiming and shooting - that would need butter smooth framerate anyway.