[WIP] Dawn of Rebirth

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Misunderstood Wookie
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Re: [WIP] Rebirth Ships

Post by Misunderstood Wookie »

Ojump wrote: Sun, 9. Dec 18, 10:47 Guys, Please try to not talk here about good/bad choice it is for Egosoft to agree or not about the use of XR Assets as it is not the goal of this topic :wink:
Yes but you can't simply go ahead with this project without the consent of Egosoft :wink:, anyway correct none the less and it has been sorted out over on the other thread and it is legally okay to proceed just don't go crazy and import everything Egosoft's words, not mine.
I am looking forward to this as much as anybody else and besides the fact that I am too lazy to rip the content out myself I am happy to do any testing or model optimisations you like as I have made cockpits for other games using 3DS Max so if you need to make the poly count work I can probably fix it.
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csaba
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Re: [WIP] Rebirth Ships

Post by csaba »

Reaperxvii wrote: Sat, 8. Dec 18, 01:04
Qerewen wrote: Sat, 8. Dec 18, 01:01 This would be very welcome additions to the game.

i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.

tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
I wouldn't be surprised if they did a discovery, Heretics end is in x4 and also in rebirth. Which might actually be why they're saying its "frowned upon" because they plan on doing the same thing.
I’ve been staring at the XR map for 30 minutes straight. Heretic’s end is not in the game.
Misunderstood Wookie
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Re: [WIP] Rebirth Ships

Post by Misunderstood Wookie »

csaba wrote: Mon, 10. Dec 18, 13:56
Reaperxvii wrote: Sat, 8. Dec 18, 01:04
Qerewen wrote: Sat, 8. Dec 18, 01:01 This would be very welcome additions to the game.

i for one fell in love with the Eterscel fighters and i was so overjoyed when a modder allowed me to change the skunk for one of those.

tbh if egosoft themselves would port them with a sort of discovey plot line for the ships id pay for such a DLC.
I wouldn't be surprised if they did a discovery, Heretics end is in x4 and also in rebirth. Which might actually be why they're saying its "frowned upon" because they plan on doing the same thing.
I’ve been staring at the XR map for 30 minutes straight. Heretic’s end is not in the game.
If that be the case, Egosoft better not get any ideas and think about a DLC before optimisation of this game first, I sifted through some of the algorithms and I spotted a couple of potential loops and a few nasty bits of slow logic which come to think of it affect the timing it takes for CPU threads to finish calculating ship course routines. (potentially a 5-10fps difference if fixed)

I would do it myself but I ain't touching XML based algorithm it would take me over a month to write it correctly, however, if this was in X3Script that could be a different story I would try knock at test over a weekend.
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Shinra Vanity
Posts: 163
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Re: [WIP] Rebirth Ships

Post by Shinra Vanity »

This looks fantastic

If this mod turned out to be very popular egosoft would sell more copies of x rebirth so everyone wins
Grimshad
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Re: [WIP] Rebirth Ships

Post by Grimshad »

Since .21 my deployment ship just flys to a sector and sits there doing nothing. Tried to restart the command but still doesn't work. Worked when I restarted the command from a very distant sector.

.22 still has incorrect text displaying :(

Request: Make the ship drop the sat slightly off to the side of the station so it's not as annoying to click on the station from the map later.
Requiemfang
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Re: [WIP] Rebirth Ships

Post by Requiemfang »

Grimshad wrote: Tue, 11. Dec 18, 19:48 Since .21 my deployment ship just flys to a sector and sits there doing nothing. Tried to restart the command but still doesn't work. Worked when I restarted the command from a very distant sector.

.22 still has incorrect text displaying :(

Request: Make the ship drop the sat slightly off to the side of the station so it's not as annoying to click on the station from the map later.
Uh I think you posted this in the wrong thread?
Osbot
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Re: [WIP] Rebirth Ships

Post by Osbot »

mr.WHO wrote: Sun, 9. Dec 18, 12:54 From practical point of view this is rather stupid statement from Egosoft:
"can port some ships from XR, but not all"

Quantify "not all" - like 40% of ships? 90% ships? All minus one ship?

Basically you can bypass it by making "pack mods" like "Albion pack", "Omicron Lyrae pack", "Canteran pack" - as each pack is separate mod that doesn't contain "all ships" it's ok.


They should simply say - if you own XR we are fine with it.
They should simply say - "we are fine with it".

Mods enrich the game. Porting XR assets to this game enriches it. More people will buy this game. Eventually Egosoft can port them, themselves, or not, or port some of them, or not. Either way, it doesn't hurt them. The games are fundamentally different. If someone wants the XR experience, having the ships in this game isn't going to be the reason they do or do not buy it.
Vovva
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Re: [WIP] Rebirth Ships

Post by Vovva »

Any progress for ships from rebirth?
Clifffitir
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Re: [WIP] Rebirth Ships

Post by Clifffitir »

Its a shame this mod needs to be made. Egosoft did an amazing job with Rebirth ships. I hope you are able to get this working!
Ojump
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Re: [WIP] Rebirth Ships

Post by Ojump »

Vovva wrote: Sat, 15. Dec 18, 08:41 Any progress for ships from rebirth?
Progress Yes, but it will take some time before I release anything (if I can) as there is a lot of job to do.

Currently, I'm trying to take a look on Blender/xmf-dae converter to modify the 3D of the ships by myself, but i'm not familiar with those and I get some errors when I try to convert the dae back to xml, so I lose a lot of time on that part.

If someone with some skills in Blender/3DS max is around, I would be interested to share my current work with him/her to make the necessary 3D modifications in order to have some decent quality on the components integration for the ships ( Spacesuit docking bay and ships Docking bay mostly).

So if someone around is interested, feel free to mp me :wink:

In the meantime, here are some views of a Taranis fully functionnal ( but in need of a few 3D modification as stated before).

ImageImageImageImage
Last edited by Ojump on Mon, 17. Dec 18, 11:04, edited 1 time in total.
Riccardoman
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Re: [WIP] Rebirth Ships

Post by Riccardoman »

It looks really good in X4!

The future looks bright :D
lavak9
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Re: [WIP] Rebirth Ships

Post by lavak9 »

I sadly can not help with the 3d but thought I would offer encouragement as that looks AMAZING!
sco1981
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Re: [WIP] Rebirth Ships

Post by sco1981 »

Hi,

i want to learn to mod some new ships in and want to start with import a model from X Rebirth, but i always get the error:
[Mesh::Mesh] could not find a valid meshsource for mesh assets\units\size_xl\units_size_xl_capital_destroyer_2_data\

The path and files seems to be correct.
How did you import the meshes or do you know what i am doing wrong?

Thanks in advanced.
Ojump
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Re: [WIP] Rebirth Ships

Post by Ojump »

sco1981 wrote: Mon, 17. Dec 18, 13:42 Hi,

i want to learn to mod some new ships in and want to start with import a model from X Rebirth, but i always get the error:
[Mesh::Mesh] could not find a valid meshsource for mesh assets\units\size_xl\units_size_xl_capital_destroyer_2_data\

The path and files seems to be correct.
How did you import the meshes or do you know what i am doing wrong?

Thanks in advanced.
Check the followings things :
- if you have units_size_xl_capital_destroyer_2_data folder in the correct path and not empty
- if the <source geometry=[path] /> flag of the units_size_xl_capital_destroyer_2.xml file is correct
- Finally, i'm not sure why, but having also the construction_set folder seems to help
Parcipal
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Re: [WIP] Rebirth Ships

Post by Parcipal »

Hey there,
I guess I could offer you help, especially with Blender.
I'd just need a basic overview on what needs to be done. Over on the Egosoft Discord we actually brainstormed about everything model related anyways, so here's a shot at it

Cheers,
Parc
captainradish
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Re: [WIP] Rebirth Ships

Post by captainradish »

Ironically, I think the L and XL ships will generally be easier to model in X4 because you don't have to show the bridge interior from the outside.
sco1981
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Re: [WIP] Rebirth Ships

Post by sco1981 »

Ojump wrote: Mon, 17. Dec 18, 14:37
Check the followings things :
- if you have units_size_xl_capital_destroyer_2_data folder in the correct path and not empty
- if the <source geometry=[path] /> flag of the units_size_xl_capital_destroyer_2.xml file is correct
- Finally, i'm not sure why, but having also the construction_set folder seems to help
Hi Ojump,

thank you, but files and folders seems ok.
I copied all files from "units_size_xl_capital_destroyer_2_data" to my mod folder "C:\Steam\steamapps\common\X4 Foundations\extensions\amod\assets\units\size_xl\units_size_xl_capital_destroyer_2_data".
I tried <source geometry="C:\Steam\steamapps\common\X4 Foundations\extensions\amod\assets\units\size_xl\units_size_xl_capital_destroyer_2_data"/> and
<source geometry="assets\units\size_xl\units_size_xl_capital_destroyer_2_data"/> but the ship doesnt show up.
Tried construction_set folder too, but nothing happend.
bl3ek
Posts: 198
Joined: Tue, 31. Jul 18, 11:58
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Re: [WIP] Rebirth Ships

Post by bl3ek »

Ojump wrote: Mon, 17. Dec 18, 10:48 In the meantime, here are some views of a Taranis fully functionnal ( but in need of a few 3D modification as stated before).
-snip-
Looking good! Thanks for your efforts, I believe I'm in the majority who want to see more ships in game. :)
Discing
Posts: 18
Joined: Wed, 15. Mar 17, 21:55
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Re: [WIP] Rebirth Ships

Post by Discing »

Just out of curiosity, what in the models need to be changed in blender? (please note I have no experience in blender, but was thinking about trying to load in one or two of the XR models with no changes)

Edit: typo
Last edited by Discing on Tue, 18. Dec 18, 13:54, edited 1 time in total.
Requiemfang
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Re: [WIP] Rebirth Ships

Post by Requiemfang »

Ojump wrote: Mon, 17. Dec 18, 10:48
Vovva wrote: Sat, 15. Dec 18, 08:41 Any progress for ships from rebirth?
Progress Yes, but it will take some time before I release anything (if I can) as there is a lot of job to do.

Currently, I'm trying to take a look on Blender/xmf-dae converter to modify the 3D of the ships by myself, but i'm not familiar with those and I get some errors when I try to convert the dae back to xml, so I lose a lot of time on that part.

If someone with some skills in Blender/3DS max is around, I would be interested to share my current work with him/her to make the necessary 3D modifications in order to have some decent quality on the components integration for the ships ( Spacesuit docking bay and ships Docking bay mostly).

So if someone around is interested, feel free to mp me :wink:

In the meantime, here are some views of a Taranis fully functionnal ( but in need of a few 3D modification as stated before).

ImageImageImageImage
looks neat but I suggest you use another site that doesn't scale down your images, Imgur allows you to upload images full size. Just a suggestion :wink: Now the very last image. I'm gonna assume that the Taranis is smaller than the Colossus I see on that image, so even though our view in game makes ships seem smaller they are actually pretty big I take it?.

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