Selling security systems?
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Re: Selling security systems?
The Blackmarketeer scams you and doesn't pay for the goods you bring although it says on the mission briefing they'll pay a good money for it.
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Re: Selling security systems?
I never see an option to give him stuff. Not the first time I talk to him, nor after restarting the conversation.Xenon_Slayer wrote: ↑Tue, 11. Dec 18, 11:16 Just a note based on those screenshots. There is a mission issue at the moment where the conversation option to deliver the items will not appear if you return to the start of the conversation. It will if you leave the conversation and then talk to them again.
I also have instances of these missions, where the actor to deliver to has apparently vanished. It points to a station, yet there is no more guidance after that and there is no black market NPC, nor any NPC of the name on the designated station. Haven't had the time to debug yet, need to figure out and untwist all the MD inter-cue dependencies...
I currently have about 10 missions that cannot be completed (these deliver $illegalInventoryItem ones, and hack $terminal missions mainly), getting off topic though.
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
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Re: Selling security systems?
It seems the Bar I met this shady person in got shut down, I have tried a bunch of things, I'll try going far away and coming back again, lets see... But yeah, were it not for this mission, i'd avoid dodgy goods until I dont get stamped on by the pol's
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this. 

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Re: Selling security systems?
- If you already have the items that the black marketer requires before accepting the mission you can go right ahead dock on the station and you'll get access to the bar where the trader is BUT if you decide to go to other sectors before going to the trader the bar will never show up and the mission is now broken.
- I've also read from another post the moderator said it was intended that the black marketer will not purchase illegal goods like security hacks, ok fine BUT accepting a mission where the trader asks you for an item it clearly states on the mission briefing that the trader will PAY for the goods requested but upon giving the goods the black marketer doesn't give you any credits for it so it's a sham.
- I've also read from another post the moderator said it was intended that the black marketer will not purchase illegal goods like security hacks, ok fine BUT accepting a mission where the trader asks you for an item it clearly states on the mission briefing that the trader will PAY for the goods requested but upon giving the goods the black marketer doesn't give you any credits for it so it's a sham.
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Re: Selling security systems?
Spot on!Leraje wrote: ↑Fri, 7. Dec 18, 13:26Sorry, but I'm not convinced. This is a sandbox game, and as such players should be allowed to decide what to do with the items in question - sell them or use them - without this sort of heavy-handed "encouragement". Sometimes an upfront influx of cash by far outweighs some of the questionable benefits of hacking - allow me to be a judge of what is good for me in MY play-through. Hopefully there is or will be a mod to correct this matter and bring security systems back in line with how other commodities are treated.Markus wrote: ↑Fri, 7. Dec 18, 12:58 I updated my post after getting new information.
those items can not be sold because we want to encourage players to actualy use them. which should usually give you a much bigger reward than the monetary value.
you can find hackable panels on stations, and get different hack options
- disable turrets
- stop production
- get permanent discounts
- disable repair on a station
- make station storage drop a percentage of its wares
...
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Re: Selling security systems?
Thanks for the encouragement, however, I'm equally encouraged by the mods released that allows me to a/ float about like a sweet innocent fairy unless i have spaceweed or spacebooze in my hold, and b/ sell dat stuff, and buy dat stuff and sell it right back, because thats how I roll. and then i go out and gun down a tour bus b. probably full of the best friends of the shady person i was just interacting with.
again, they see me rollin', dey measuring the circumference of my majestic swagger.
Goatee's, goatee's on everyone! especially the split grills. I feel bad for them, XR had the split/ Ming the not known for much mercy guys, but a non animated female split, and now we have those elves, but no doods.
Methinks, we will be finding the lost boron colonies, along with the split p. soon.
again, they see me rollin', dey measuring the circumference of my majestic swagger.
Goatee's, goatee's on everyone! especially the split grills. I feel bad for them, XR had the split/ Ming the not known for much mercy guys, but a non animated female split, and now we have those elves, but no doods.
Methinks, we will be finding the lost boron colonies, along with the split p. soon.
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this. 

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Re: Selling security systems?
So how does this work, today?
Still disabled because the devs want to 'encourage us to use them'?
I didn't see any worthwhile rewards for hacking. I am not interested in getting stations destroyed that would otherwise be a source of income for me.
Still disabled because the devs want to 'encourage us to use them'?
I didn't see any worthwhile rewards for hacking. I am not interested in getting stations destroyed that would otherwise be a source of income for me.
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Re: Selling security systems?
Yes, as of 1.32 it's still disabled, however there is a simple little mod out that allows you to sell security systems without issue: https://www.nexusmods.com/x4foundations/mods/71
"Lesbian Gamers, sometimes we use our hands for other things."
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Re: Selling security systems?
I also agree all illegal goods should be sellable.
The security crafting ingredients and even the finished items are part of the loot you can get from random lockboxes, data vaults and kills, which does not necessarily involve any illegal activity. In addition, due to the price and description of the finished crafting products, it seems very encouraging to craft these security items for selling. Freedom of choice should be maintained here, as some players are fine with looting and crafting these items, bordering on what is legal, but actually do not wish to use them and would like to prefer to sell or store them instead. If you cannot sell them, such players might want to stay lawful and store them somewhere as they do not want to hack any stations or to be suspicous when being scanned by the local police for contraband.
So please, make it possible to either sell these items, allow us to store them somewhere or allow us to decompose the items into non-illegal components which can be sold (which could even add an additional choice to the player, actively trying to remove these powerful hacking items in the universe by buying them and then "destroying" them to prevent them from being used illegally).
The security crafting ingredients and even the finished items are part of the loot you can get from random lockboxes, data vaults and kills, which does not necessarily involve any illegal activity. In addition, due to the price and description of the finished crafting products, it seems very encouraging to craft these security items for selling. Freedom of choice should be maintained here, as some players are fine with looting and crafting these items, bordering on what is legal, but actually do not wish to use them and would like to prefer to sell or store them instead. If you cannot sell them, such players might want to stay lawful and store them somewhere as they do not want to hack any stations or to be suspicous when being scanned by the local police for contraband.
So please, make it possible to either sell these items, allow us to store them somewhere or allow us to decompose the items into non-illegal components which can be sold (which could even add an additional choice to the player, actively trying to remove these powerful hacking items in the universe by buying them and then "destroying" them to prevent them from being used illegally).
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Re: Selling security systems?
a) Can't wait for Steam workshop, nexus is horrible and unusable requiring registration to download a friggin mod, just for the lulz, no actual benefits (for you that is, they of course get a ton of data to harvest/sell).Silveressa wrote: ↑Mon, 17. Dec 18, 01:43 Yes, as of 1.32 it's still disabled, however there is a simple little mod out that allows you to sell security systems without issue: https://www.nexusmods.com/x4foundations/mods/71
b) Not everyone wants to play with mods right from the get go.
I mean it's nice to be able to get the game fixed through modding to some degree, but doesn't change the fact that it should be fixed in the vanilla game itself.
Yeah, if at least you could store them on like your own damn HQ, where it's nobodies business what you're doing, that would at least remove the constant harassment and rep loss with authorities that you end up with if you keep these around in your inventory. Probably dropped at least 30 million into space on illegal goods I received from actually helping authorities (killing Xenon and Khaak) and discovering data vaults / lockboxes. It's pretty bad.Unclejack wrote: ↑Mon, 17. Dec 18, 02:22 I also agree all illegal goods should be sellable.
The security crafting ingredients and even the finished items are part of the loot you can get from random lockboxes, data vaults and kills, which does not necessarily involve any illegal activity. In addition, due to the price and description of the finished crafting products, it seems very encouraging to craft these security items for selling. Freedom of choice should be maintained here, as some players are fine with looting and crafting these items, bordering on what is legal, but actually do not wish to use them and would like to prefer to sell or store them instead. If you cannot sell them, such players might want to stay lawful and store them somewhere as they do not want to hack any stations or to be suspicous when being scanned by the local police for contraband.
So please, make it possible to either sell these items, allow us to store them somewhere or allow us to decompose the items into non-illegal components which can be sold (which could even add an additional choice to the player, actively trying to remove these powerful hacking items in the universe by buying them and then "destroying" them to prevent them from being used illegally).
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
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Re: Selling security systems?
How about leaving the choice to the player as to whether they want to use them or not?


Further more, telling us WHAT they are used for would be of greater value than actively restricting the sale of them.

I have been looking on the Internet in general for a guide as to what they are used for and come up bupkis, nada, zilch. So for the benefit of everyone here is what I have discovered:-
- Security Decryption System - Hack any of the four terminal in Engineering (Cargo, Production/Manufacturing, Trade offers)
- Security Slicer - Hack either of the two terminals in Security (Defence, Repairs)
- Security Bypass System - ???
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Re: Selling security systems?
Il’s possible to sell them. You need to be lever 30 with Hatikvah.
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Re: Selling security systems?
We need to have both the option to sell them or use them. Forcing us to make the choice to use them because it will make us more money is silly. I have long ago airlocked the whole lot of them. Not worth the time for me to mess with them and not what my character would do, for this play through anyway.
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Re: Selling security systems?
And you think that's more than your mega factory can bring? Build a good factory, then go to the stations in the same sector that produce same wares and hack their production terminals. You are assured a clear profit without any competition for up to 5 hours... At least that's who it worked in XR. Hacking works in X4 as well, but I am not 100% sure if it really stops their production lines, or is bugged, as many other things currently.bubbabenali wrote: ↑Sun, 2. Dec 18, 12:09That would be a waste, I'd rather sold them for 100k~150k credits... if there was a trader how bought them.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."