Perahoky wrote: ↑Tue, 27. Nov 18, 19:47Yes. Thats cause i would say, move the release to another date if its not ready to be released yet. That would cause much less damage as a failed release like XRebirth. So i cant understand why they decided to do that. Maybe its caused by the problem - like at XRebirth - that we are in christmas time. Many people buy christmas presents, so it may be a economical fault to not release...spankahontis wrote: ↑Tue, 27. Nov 18, 19:19fcth wrote: ↑Tue, 27. Nov 18, 05:41
I haven't found these games to be any buggier than anyone else's. One painful crash in X2, one plot-breaking bug involving #deca in TC, but otherwise, reasonably solid. For me, XR performed fine (aside from being a little wonky with the controls), it just wasn't fun, which was a whole other mess, and much harder to fix with some patches (though some stuff like changing the highway minigame seemed so simple and obvious you wonder why they didn't do it much sooner).
In any event, it's entirely fair to hold off on pre-ordering, but I also don't think there's any reason to assume that the game will be an unplayable mess at launch.
You must of got it late as the Storyline was pretty much broken until late January, first the infamous 100 Energy Cell bug where your ship wouldn't sell them to the lonely giant hydrogen facility and after that you couldn't reach Omicron Lyrae, the pathing for ships entering jumpgates between Albion and DeVries was broken; you couldn't complete the URV Station Build Mission, they had to add the materials you needed as it was almost impossible to complete.
Like I said it took till the end of January before the game was completable without editing the savefile.
Even Creative Assembly are starting to see the benefits of long term game patching. Good PR to do that, ensure that you're trustworthy and they will come back and they will spread the word.Perahoky wrote: ↑Tue, 27. Nov 18, 09:59
And egosoft is one of the very single devoloper studios who extend fix and devolop a game long time after the release.
Goto EA and tell them they should fix SimCity or fix Soundbugs or activision creating a game which is not "Call of duty" with copied animations, textures, weapons, stories.
They dont fix old games, but shut down servers and sue people and player who rewrite the server code or mods to make old games playable.
Edit: call of duty is not EA, my fault.
If you were a devoloper, you would know how hard it is, especially in a small team.
It only takes one X:Rebirth release to ruin years of hard earned trust.
But, who buys a digital version of a game for his partner or children?
I tend to agree with what someone else said in this topic, sounds like the most viable reason to release X:R in the mess it was in.
Egosoft ran out of money or was on the verge so they took a gamble and released it in the state it was in 1.0 and used the time to repair/patch, add new features and repair their reputation.
Using the money they made from Rebirth and Home of Light to give them some breathing space to turn the next X Title (X4) into the game they wanted X:Rebirth to be.
Was quite a gamble, but they pulled it off, despite the loss in rep XR 1.0 caused. X4 could make or break them? I hope they succeed.