Rebirth engine?

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Zloth2
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Re: Rebirth engine?

Post by Zloth2 »

OneOfMany wrote: Tue, 20. Nov 18, 17:19
Zloth2 wrote: Mon, 19. Nov 18, 03:09
ZombiePotatoSalad wrote: Sun, 11. Nov 18, 04:54 Also, it seems that the ships' pathing area is in the middle of the ship, rather than the front, which would probably help with the clipping. An 18 wheeler does not drive with its center.
It's a space ship, it's the center of mass that counts.

One thing is for sure - ships can't just pass through stations in Rebirth. There's a pirate station in O.L. that's stuck right between the jump beacon and the stations of the Ratfish zone. Even when out of sector, trade ships will ram right into it! The station will then start cutting the trade ship apart. There's a mod now to move the station up a little and now my trade ships zip right on past.
If you watch this video https://www.youtube.com/watch?v=Boxj2l5MkqY at 23:20, you will see that ships can now clip quite easily through solid objects.
Yeah, I got burned by saying that very quickly. I bought a new Sequana in Rebirth and rode it out of the station. Fool thing clipped right through one of the commerce docking port towers.

Still, clipping seems very rare now. The capital ships just don't get in a position where there's even a check to be made. They ram right through asteroids without even taking damage.
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pref
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Re: Rebirth engine?

Post by pref »

Since we can fly all the sips, they all need to have collision detection anyway - or else it would look really stupid to noclip through everything.
From there its probably just a matter of settings and not completely bad pathing to have collision on when AI controls them.

The ship in the video did avoid the station btw, just the wing passed through it which might only mean the distance it keeps needs some finetuning - can easily be explained by the alpha state imo.
ZaphodBeeblebrox
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Re: Rebirth engine?

Post by ZaphodBeeblebrox »

Some of these problems could have been easily solved. Just move the asteroid fields slightly above or below the ecliptic. Don't have "normal" stations situated in asteroid fields. Might be good for "atmosphere" but who in their right mind would place a station in an asteroid field. Moving ship paths above or below asteroids would have meant ships could fly to destinations without constantly hitting space rocks.
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PowerPC603
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Re: Rebirth engine?

Post by PowerPC603 »

I just find it strange that the screenshots look ALOT like Rebirth, but the game needs 4GB of gfx RAM minimum to run, while Rebirth has about the same graphics, even in quality, and uses alot less gfx RAM (runs fine on my 1GB ATI Radeon HD 7770 card).
And all that with a render engine that's supposed to consume less computer power and give better pefrormance, conpared to OpenGL and DirectX?

I need a new gfc card just to run this game, even on minimum settings, while it seems to me the gfx haven't improved much.

I wonder why this game needs so much gfx RAM.
Does it load the entire game universe into gfx RAM?
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csaba
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Re: Rebirth engine?

Post by csaba »

PowerPC603 wrote: Thu, 22. Nov 18, 12:54 I just find it strange that the screenshots look ALOT like Rebirth, but the game needs 4GB of gfx RAM minimum to run, while Rebirth has about the same graphics, even in quality, and uses alot less gfx RAM (runs fine on my 1GB ATI Radeon HD 7770 card).
And all that with a render engine that's supposed to consume less computer power and give better pefrormance, conpared to OpenGL and DirectX?

I need a new gfc card just to run this game, even on minimum settings, while it seems to me the gfx haven't improved much.

I wonder why this game needs so much gfx RAM.
Does it load the entire game universe into gfx RAM?
1. In XR the skunk was an M ship. There was not much chance to see the S sized ships before the target camera was added quite a while later than release. Because of this S ships are much less detailed in XR.

2. Cockpits/Bridges. You can see inside ships this time, the cocpits are not just a generic "glass" texture. Every ship now has internals while in XR cap ship decks only loaded once landed. This is also applicable for landing platforms.

3. View distance. It was confirmed that X4 will have a much longer view distance. Strucures will start as small dots or smudges far far away. No popping as in XR. Of course this is likely adjustable.

4. History of buggy releases. I do think they purposfully overshot the requirements just to stay on the safe side. System needs will likely drop around the first DLC same as with XR.
spacecoyote99
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Re: Rebirth engine?

Post by spacecoyote99 »

PowerPC603 wrote: Thu, 22. Nov 18, 12:54 I wonder why this game needs so much gfx RAM.
Does it load the entire game universe into gfx RAM?
I don't know if this is related but one of the devs did mention a while back that the view distance is greatly increased in X4 compared to X3. That may be something to do with it? More variation in ships and stations now too, so more textures to load? Hard to say.

As for clipping, it was still possible in Rebirth in the latest version, but it happens very rarely in my experience. On release of X:R, clipping was everywhere and it really broke immersion but as of 4.x. I think the fix was mainly to make the ships keep wider flight paths away from stations and each other, which is ok by me. Most of us probably remember all the pointless collision deaths in X3, so if the clipping is as minor as in X:R now I don't mind too much.

Aside, I kind of like seeing cap ships ploughing through asteroids. Maybe a guilty pleasure :))
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Re: Rebirth engine?

Post by CBJ »

PowerPC603 wrote: Thu, 22. Nov 18, 12:54 I just find it strange that the screenshots look ALOT like Rebirth, but the game needs 4GB of gfx RAM minimum to run, while Rebirth has about the same graphics, even in quality, and uses alot less gfx RAM (runs fine on my 1GB ATI Radeon HD 7770 card).
And all that with a render engine that's supposed to consume less computer power and give better pefrormance, conpared to OpenGL and DirectX?

I need a new gfc card just to run this game, even on minimum settings, while it seems to me the gfx haven't improved much.

I wonder why this game needs so much gfx RAM.
Does it load the entire game universe into gfx RAM?
No, of course it doesn't. The screenshots may look like X-Rebirth to you, but a lot has changed, both directly in terms of the graphics themselves, but more importantly in terms of how many different things can be on the screen at once, and some of those improvements do require more graphics memory. Another thing worth pointing out is that it's quite common for improved performance to be achieved at the expense of additional memory, so an increased memory requirement in no way contradicts Vulkan's core aims. That said, it looks like the X4 should run with 3GB of graphics memory rather than 4GB (I'm not sure where you got the 4GB from, it's not in the system requirements on Steam) but would probably struggle with 2GB.
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jasonbarron
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Re: Rebirth engine?

Post by jasonbarron »

Sounds like my 11gb of dedicated memory should do just fine then:)
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OneOfMany
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Re: Rebirth engine?

Post by OneOfMany »

pref wrote: Wed, 21. Nov 18, 18:38 Since we can fly all the sips, they all need to have collision detection anyway - or else it would look really stupid to noclip through everything.
From there its probably just a matter of settings and not completely bad pathing to have collision on when AI controls them.

The ship in the video did avoid the station btw, just the wing passed through it which might only mean the distance it keeps needs some finetuning - can easily be explained by the alpha state imo.
The game might be alpha but the engine is not. Are you sure the wing passed thought the station or did the station pass through the wing?
Net-FX
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Re: Rebirth engine?

Post by Net-FX »

CBJ wrote: Thu, 22. Nov 18, 13:25
PowerPC603 wrote: Thu, 22. Nov 18, 12:54 I wonder why this game needs so much gfx RAM.
Does it load the entire game universe into gfx RAM?
No, of course it doesn't....... [snip lol]
Clearly this is a great resource saving for those with low/mid range cards but will the updated engine use and make the most of resources on higher end cards?.
D.
pref
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Re: Rebirth engine?

Post by pref »

OneOfMany wrote: Thu, 22. Nov 18, 21:55 The game might be alpha but the engine is not. Are you sure the wing passed thought the station or did the station pass through the wing?
They improved the engine as well, in that sense it went back to alpha at some point during X4 development.
Don't know what you mean by the rest.

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