DLC ideas/prediction/thoughts

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Skeeter
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Re: DLC ideas/prediction/thoughts

Post by Skeeter »

If a xenon expansion came out how will that work with walking between ships and on stations. Would you see a Intel CPU sliding along the floor hopping from motherboard to motherboard.

Then I thought of Rick and Morty and pickle Rick.

:D
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atavistuk
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Re: DLC ideas/prediction/thoughts

Post by atavistuk »

[quote=Skeeter post_id=4735355 time=1538646057 user_id=37144]
If a xenon expansion came out how will that work with walking between ships and on stations. Would you see a Intel CPU sliding along the floor hopping from motherboard to motherboard.

Then I thought of Rick and Morty and pickle Rick.

:D
[/quote]

There is a Xenon model. A sort of round ball-like thing that wanders around Xenon Station Interiors in X:Rebirth if I remember right. (It's been a long time since I was last wandering around inside Xenon Stations. Which I have to point out, looked really good!)

Bam. There you go. Xenon character model. :P Who needs animations when your just a floating ball with lights! Throw in a few more variations and shapes, like the little Xenon 'freight drones' around said stations and there you go, Xenon Crew.

Man... if I knew anything about modding, I might've even tried to make a mod for it...
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Crimsonraziel
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Re: DLC ideas/prediction/thoughts

Post by Crimsonraziel »

Skeeter wrote: Thu, 4. Oct 18, 11:40 If a xenon expansion came out how will that work with walking between ships and on stations. Would you see a Intel CPU sliding along the floor hopping from motherboard to motherboard.

Then I thought of Rick and Morty and pickle Rick.

:D
From X3:AP Xenon I:
Like all other Xenon ships, it still contains a redundant crew deck, theoretically enabling living creatures to pilot it.
At least there is enough room to move.
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reanor
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Re: DLC ideas/prediction/thoughts

Post by reanor »

I hope that no matter wat DLCs will be about, they would add "high level content", that you have to unlock by during certain missions maybe, to keep it from conflicting with the gameplay. By the time first DLC is out, everyone's who ever cared about X4, will most likely have huge fleets and quite a bit of dominance in the game, so adding new content to start from the beginning would not be my first choice. I don't mind if they would create new start in the systems of the newly introduced in the DLC race, but IMHO the focus of the DLC should be on "high level content", figuratively speaking.

We'd want some new enemy that is more powerful than the one we will have in vanilla X4 and ways to arm and prepare yourself against that new enemy. Or if not too much to ask, every DLC supposed to bring extra content that people focused on every game style would have continuation to their already established empires, I am speaking about those who want to trade only, or to explore only, etc. I personally love to explore all the roles that game offers , often mixing them in the same play through.
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Doogerie1
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Re: DLC ideas/prediction/thoughts

Post by Doogerie1 »

Skeeter wrote: Tue, 2. Oct 18, 21:14 Boron dlc is a must, not too fussed about split.

Im more wanting fresh races/faces. A hidden gate suddendly is discovered which leads to a hidden network where new races are discovered. That would be sweet and bring some much needed new feelings of playing something new and fresh which i have missed since that jump accident in xbtf which took you to a new corner of the universe where you met the teladi for the first time. Id love to do that again.
from what I understand the sol system is currently Cit of from thre rest of space so a DLC where prehaps the nav gate (I have been ou of the loop for a LONG time) is repaired or a Ship from Sol jumps in to on of X4's universe this could bring in Jump drives new ships ,station styles,Traiding oprtunatys amoong other tings you could even add a Story mode to this .
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Jabberwok
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Re: DLC ideas/prediction/thoughts

Post by Jabberwok »

New Systems (Kingdoms End!?!)
New Stations /Modules
New Ships
New Wares
New Technologies
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mr.WHO
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Re: DLC ideas/prediction/thoughts

Post by mr.WHO »

Doogerie1 wrote: Thu, 4. Oct 18, 20:54
Skeeter wrote: Tue, 2. Oct 18, 21:14 Boron dlc is a must, not too fussed about split.

Im more wanting fresh races/faces. A hidden gate suddendly is discovered which leads to a hidden network where new races are discovered. That would be sweet and bring some much needed new feelings of playing something new and fresh which i have missed since that jump accident in xbtf which took you to a new corner of the universe where you met the teladi for the first time. Id love to do that again.
from what I understand the sol system is currently Cit of from thre rest of space so a DLC where prehaps the nav gate (I have been ou of the loop for a LONG time) is repaired or a Ship from Sol jumps in to on of X4's universe this could bring in Jump drives new ships ,station styles,Traiding oprtunatys amoong other tings you could even add a Story mode to this .
Terrans can build their own gates + if I remember correctly, in X3:TC they managed to get to Aldrin with jump drive via jump beacon.
Not to mention they had gateless jump technology since X-BTF, but they never had the need to finally make it stable (gates are more safe and predictable).

It's would be easy to see Terran way of thinking after gates shutdow - rebuild Sol, finish gateless jump drive, jump to Aldrin, build Terran gate there, connect it to Terran gate at Neptune. Then expand more to other systems. When ready connect to normal gate network. Bomb Argon Prime to stone age :)
Alci
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Re: DLC ideas/prediction/thoughts

Post by Alci »

mr.WHO wrote: Sat, 6. Oct 18, 10:20 Not to mention they had gateless jump technology since X-BTF, but they never had the need to finally make it stable (gates are more safe and predictable).
the strategist in me is saying the gateless jumpdrive would be pretty priority. Safe gates might be good for civilians but are also easily breakable/blockadeable if any confict emerges. Having jump drives with the ability to emerge whenever you need is the ultimate advantage.

Having the ability to shutdown the gatesystem is the next best thing to control the X-Universe (but only works if you have jump drives first :) )

But I stopped thinking about these as it never made sense to me having any "war" in X-Universe as it's so easy to wreck anything just near the gate or just shut them out.
csaba
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Re: DLC ideas/prediction/thoughts

Post by csaba »

I'd really love a pirate oriented one like in OPs post.

They still behave the same since X2. Mindless suicide mosquitos most of the time.

Their economy is also still pre XR levels. Plus licenses for alcohol and space weed pretty much made it obsolete.

Need more small scale pirating options:
- intimidation: small ship crew have an increased chance to bail before a notorious pirate
- hacking module for small ships, where you can hack from a distance. This is the same as the Trojan in XR just built into the ship instead of the individual drones and they should not be available to lawful players.
- Corporate contacts on pirate stations who you need to suck up to, or arrange to have one in the station. These people will give missions to undermine their competition.

Need more economy:
- Slave processing center: use captives collected from various sources to turn them into slaves that act like a high value bonus recourse
- Counterfeit modules: use basic materials to make fake replicas of high value items
- Counterfeit items have a chance to cause production failure in stations
- Dangerous tech production. Like Xenon, Khaak weapons/modules that are more effective but illegal.


Need different boarding options:
- plunder cargo hold: ship drops it's cargo but wont be captured, requires lower boarding strength
- plunder technology: steal modules from the ship without capturing it, requires lower boarding strength
- enslave: capture as many slaves from the crew as possible, requires higher boarding strength and the ship takes more damage



Need new hacking abilities:
- hack to see station traffic/most sold and bought items
- hack to see station assigned ships location and cargo
- hack to see station assigned ships route
- hack sensors to not see illegal goods in your cargo ships
Graaf
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Re: DLC ideas/prediction/thoughts

Post by Graaf »

gastovski wrote: Tue, 2. Oct 18, 22:05 the game isn't even released and people asking for addional content. this is the new age now, give bit by bit. no i don't want any dlcs whatsoever. include everything in main game and ask no more. if you make an expansion, make it like albion prelude then we'll see.
In the case of Boron/Split/Xenon/Khaak/Terran it is base content not in the game....yet.
Falcrack
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Re: DLC ideas/prediction/thoughts

Post by Falcrack »

I would like a DLC that added a combat simulator, something you would access via the main menu. Basically, you can set up combat scenarios, large or small, independent of the larger game and economy. You can use it to test ship effectiveness, strategies, and just overall have a good time playing around with fleets without spending the hundreds of hours in game earning and building the ships. You could save scenarios and share with friends or others online, and maybe there could be a points system so you could post your combat scores for certain scenarios online compared to other players.
Fulgrymm
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Re: DLC ideas/prediction/thoughts

Post by Fulgrymm »

I'd be happy with the reintroduction of the old races and some new sectors to explore/expand into.

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