
There are too many points to address individually there but I want to comment on the trivialising aspect because I see where you are coming from saying that teleportation is also instant travel, but that's sort of the point. It IS instant travel, but without the additional benefits of a jump drive which can:
* move any ship from a -> b including:
- cargo
- docked ships
- weapons/armaments
It's not the act of jumping alone that trivialises the game, but rather those extras that can come with it, and that is what teleportation will counteract. Sure you can effectively have another identical ship in the other sector, so you might as well have a jump drive you say? Wrong. Because teleporting there instead will NOT allow the player to bring cargo, docked ships, and weapons/armaments with them instantly. That is the key difference, and it's a very big difference in strategy. The player has to actually have bought and placed assets in the destination already, they won't just magically appear there through the act of jumping.
Take a trading gameplay approach as an example. You want to trade from a -> b and there is a quick direct route but it is full of pirates/xenon, or there is a longer safer route through friendly territory. With a jump drive, you don't care about any of that, you just jump directly from where you bought wares, to where you want to sell them and your only consideration is where you restock on jump fuel, or where jump beacons are.
It trivialises the entire interim game content. But without jump drive, you have to actually physically fly those wares to the destination sector. You have a choice then, to take the safe route or the dangerous route. Both have advantages and disadvantages, differences required in escorts, and a whole load of other interesting things for the player to consider and deal with - such as the possibility of pirates intercepting you along the route or whatever.
That is why removing jump drives will greatly benefit the gameplay experience, because it opens up so many more interesting decisions for us as players. Yes teleportation IS instant travel, and I agree that we NEED a version of an instant travel to get the most out of the game. However we do NOT need instant travel of: goods, docked ships, and weapons, only instant travel of the player's presence - so teleportation seems like absolutely the right decision.
Finally, you say I'm assuming you will buy X4 and you seem to say that you won't. So I'm wondering, why do you even care about if jump drives are or are not in X4 in that case? Go and play X3 and be happy, but if you won't even think about buying X4 then please stop trying to influence the game for the rest of us who are very much looking forward to it and the gameplay changes that Egosoft have come up with for us, which I believe are a step in very much the right direction.