Morkonan wrote:The true game-mechanic inducing tech that provides the player with new ways to play the game or new tools to use in gameplay is what the gamer really wants. Like you stated, research feels more rewarding when you can decide what sorts of tools you want to use, like further-farthering guns that might be slightly weaker than others or short-range, powerful guns, that lose their accuracy over long distances.
Morkonan wrote:In SotS, there are some things you can't do that with. Tough, you'll just have to learn how to do without or learn to live with.

Luckily, SotS has enough different routes to viability that this isn't a problem. Instead, it's a wonderful opportunity to play a slightly different sort of game, every time you play, making most playthroughs pretty unique.
This is a paradigm that I favour greatly - with difficult (at times agonizingly so) choices to be made, sometimes even mutually exclusive choices. Players who like to end up having/being able to do *everything* dislike this, but role-play invested players are already inured to the downsides/restrictiveness and used to making tough choices and getting the most out of them. Also, I don't see why not both camps couldn't be satisfied to some extent: choosing to pursue a particular path might make its alternative unavailable, but need not be so
forever - upon sufficient overall advancement, and/or contingent on specific technologies, one may be able to transcend those limitations, and then be able to learn contradictory technologies, too. In this fashion, a player who had "maxed out" his/her chosen path, could now go back and enjoy the earlier phases of development of alternative paths, on his/her way to becoming a technological polymath. This way, even though ultimately one can perhaps still achieve apotheosis, individual playthroughs can be unique along the way (for me, it's all about the journey, not the destination - in any game, once I reach a certain degree of "uberness", I quit and restart or quit and go do/play something else.)
Morkonan wrote:...I thing I'll be playing [SotS] later, just because I've been reminded...
I've in fact been playing some
SoaSE for a couple of days, in part similarly motivated (and in part simply for a change of scenery - while remaining "spaced out"

)
Morkonan wrote:It's a combo, tying into the Moore's Law comment made earlier, but applicable to the idea of "exponential" progress. It's a reference to Kurzweil's idea of a logarithmic progression of critical advances, which will only be accelerated more by Artificial Intelligence as we approach the
https://en.wikipedia.org/wiki/Technological_singularity . (I think I first read about that in "The Singularity is Near", but it could have been in another author's book, not sure. But, this logarithmic progression idea that is applicable, here,
is his, regardless of where I first read about it.)
Ah, right, in the context of the technological singularity concept (one I have held with for a while - I first came across it in a TV documentary about it, back before I stopped watching TV - hell's bells, that WAS a while ago!) I now understand what you meant there. Thanks
