For quick testing purposes you could follow step-by-step scenario described below:
1. start new game
2. save game
3. modify save-file for some money
4. load game from the modified save-file
5. meet a mechanic
6. buy Inertial Hummer
7. HUNG there (only ESC and ALT+TAB work)
Update LS1.1->1.2
[*] Added new ships to Canteran and Teladi shipyards.
[*] Updated Glittering Flow sector background.
[*] Fixes for Linux compability.
[*] Fixed conflict with project TOBS.
[*] Bugfixes.
Same here I have the ships not jumping to the lostsectors and other none game star sectors maybe their A.I. don't recognize new areas needs looking into.
dfm5000 wrote:I'm having trouble with the Dispater, i'm using the no fuel mod; but for some reason my ship is refusing to jump.
I get the infamous calculating parameter deal; now I put 3000 fuel cells in just to make sure it being empty of fuel cells wasn't the problem.
Patrolling the sector it's in works, ship will also boost if told to withdraw from battle.
Another Dispater managed to jump fine; it was originally set to escort another Dispater both of which I captured the one not moving is the escort.
I'm also currently doing the campaign portion where Yisha get's slapped for loosing all my ships and throwing us into devries.
I hope this is enough info.
JESS 246 wrote:Same here I have the ships not jumping to the lostsectors and other none game star sectors maybe their A.I. don't recognize new areas needs looking into.
It would help KrYcHokE if you could provide additional information about:
- What other mods you are using.
- Whether you're playing a campaign game like dfm5000.
- If in a campaign game, the stage you at in it.
Last edited by Sparky Sparkycorp on Sun, 15. Jan 17, 20:06, edited 1 time in total.
KrYcHokE wrote:If another Dispater works fine it original game bug or no fuel mod, try to replace captaine of bug ship or continue campaign.
If this good advice doesn't clear the problem dfm5000, it could also help to try again when 4.10 is released (or maybe in the beta temporarily). The 4.10 beta contains an improvement to the way player-owned ships, and their escorts, are dealt with when some of the are confiscated by the PMC.
KrYcHokE wrote:If another Dispater works fine it original game bug or no fuel mod, try to replace captaine of bug ship or continue campaign.
Forgot to mention that was another step I took which was to replace the captain, but I feel she lost her job for nothing because the other captain did the same thing.
Do you think the script didn't terminate for escorting the previous dispater?
I just started a new game with this mod on. It is full of awesomeness. I didn't yet have time to explore the new system properly, but from what I've seen, you've put a hell of a lot of work in there, and it shows.
Thanks for sharing!
Up to now, the only thing I problem I have is that the multibeam canon (or whatever the exact name is) does not auto aim when you play with the joystick. I don't know if it's intended, but it makes the weapon kind of useless in a dogfight, and very hard to use even on anything smaller than a xenon P.
edit: typo
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.