
So here is my next question. In a cue I've created I've got 2 sub-cue's. I'm trying to trigger the 2nd cue from the 1st one being completed. However even though at the end of my first cue I have "complete_cue" and my second cue in the check "cue_complete" they both still want to load at the same time when I get to the trigger mechanism. Here's a shortened example of my code:
<cue name="spawnships">
..<action>
....<create spawn marker>
..</action>
..<cues>
....<cue name="ships">
......<condition>
........<player ship is in position>
......</condition>
......<action>
........<spawn some ships>
......</action>
....</cue>
....<cue>
......<complete_cue cue="spawnships">
....</cue>
..</cues>
<cue name="spawnmoreships">
..<condition>
....<cue_complete cue="spawnships">
..</condition>
..<action>
....<spawn ships which the player can capture>
..</action>
</cue>
This setup doesn't seem to be working. Both cues, which are on the same level of eachother, seem to activate at the same time. I don't understand why since I have the complete_cue tag set. I've looked at variables and there doesn't seem to be a "true" option. So I'm thinking it is what it is. And it's not working. So is there a workaround to this?