Is DeVries totally broken (Empire Building) ??????

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Nikola515
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Post by Nikola515 »

ZaphodBeeblebrox wrote:
It's called THINK, I find the sinks for my resources.
If you noticed those pic that I posted.I only have one of each stations that produce parts needed for shipyard. So one stations is producing RMP, Food, Weapons.... So this is not over production or anything like that... Also all of materials from there are used to build my new stations and still there is not enough sink and my stations are still full. According to plot this should be developing sector and this should be sink hole for players. But it is other way around.... If only one station can produce enough RMP that can keep up and still be full whit nowhere to sell RMP within whole solar system this is a big problem. Right now that Construction Shop is producing enough for all of my stations that need it for their production. Shipyard is using them and im building all of my ships there too. Also all of new stations that im building are using that material too. So no matter how much thinking you do there is no way around it. Only way to do it is manual trading in which case im not going to do because it is boring and my ships gets instant killed by those pirate Death Stars(Drostans).... Also number station that I have and manual trading would be full time job ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Post by ZaphodBeeblebrox »

Have I got this right?

You have carefully constructed a set of stations, but now have no means to automate the selling of your spare capacity. The Devries system just does not have enough resource sinks for the top end goods.

You do not like manual trading, so this rules that out as a method of distribution. My thinking on this is that you need to go to the modders.

I have recently seen from the poster above you a reinvention of CLS.

It was only through the modding community that such automated trading arose in the first place.
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Nikola515
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Post by Nikola515 »

I know there are mods for that but with update every two weeks mods get broken easy and save file can get corrupted(building small empire takes time ;) ).... Also I like to provide save for beta testing if possible. And it is not that I find trading boring it is number of stations and ships that im going to deal with just to trade. I wont have time to play game ill be just making trade runs.
The reason and point why I made this topic was that we wore given opportunity to build whole economy in that solar system from scratch. Just like one of Ego Devs mentioned "DV is payer playground". So we have ability to build empire there (this is whole point of that sector) and we lack any practical use for it. It's like someone giving you a new BMW without engine. It only looks good but it is not going to go anywhere. Don't you agree ?

Edit: Thanks telling me about mods. But I just wanted to see what people think about this sector. And hoping EGO is watching and they might decide to fix that little sink problem or decide to build universal trading system;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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spankahontis
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Post by spankahontis »

Nikola515 wrote:
ZaphodBeeblebrox wrote:
It's called THINK, I find the sinks for my resources.
If you noticed those pic that I posted.I only have one of each stations that produce parts needed for shipyard. So one stations is producing RMP, Food, Weapons.... So this is not over production or anything like that... Also all of materials from there are used to build my new stations and still there is not enough sink and my stations are still full. According to plot this should be developing sector and this should be sink hole for players. But it is other way around.... If only one station can produce enough RMP that can keep up and still be full whit nowhere to sell RMP within whole solar system this is a big problem. Right now that Construction Shop is producing enough for all of my stations that need it for their production. Shipyard is using them and im building all of my ships there too. Also all of new stations that im building are using that material too. So no matter how much thinking you do there is no way around it. Only way to do it is manual trading in which case im not going to do because it is boring and my ships gets instant killed by those pirate Death Stars(Drostans).... Also number station that I have and manual trading would be full time job ;)


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Baconnaise
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Post by Baconnaise »

If you want a station trade hub/empire in vanilla your best option is Albion Cluster as it's always been. Omicron appears to be working now too finally after over a year. If you want to build stations and trade in DeVries or across multiple clusters with some automation you will require mods. You can of course build all you want in DeVries but you will be handling any all trading manually in vanilla.

Euclid/YAT mods if you want bare essentials (autotrader). Galaxy station range might be worth a look too. Teladi Outpost is installed as a mod by the way FWIW.
HydraX
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Post by HydraX »

wysiwyg wrote:I think the poster means how to get rid of the web address and just show the name i.e.

Code: Select all

 [url=http://www.starfreeze.com/wiki/Construction_Shop]Construction Shop[/url] 
To give:

Construction Shop

;)
Thanks for this.

On Devries yea i still have 5 construction ships didnt make the stations yesterday went around more flying and searching for place.
Well i'm thinking building construction shop first then the one that makes a Fusion reactors since browsing over need for em they seem to be all the time in in need.
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Post by Fascism is Magic »

HydraX wrote:
wysiwyg wrote:I think the poster means how to get rid of the web address and just show the name i.e.

Code: Select all

 [url=http://www.starfreeze.com/wiki/Construction_Shop]Construction Shop[/url] 
To give:

Construction Shop

;)
Thanks for this.

On Devries yea i still have 5 construction ships didnt make the stations yesterday went around more flying and searching for place.
Well i'm thinking building construction shop first then the one that makes a Fusion reactors since browsing over need for em they seem to be all the time in in need.
Unless you're willing to backdoor OL through FO. :wink:
HydraX
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Post by HydraX »

Fascism is Magic wrote:
Unless you're willing to backdoor OL through FO. :wink:
done that already went inside there explored first sector :D
Araknis
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Post by Araknis »

I didnt know there were npc stations building in DV, i found out much later in the game.
I went and check the place where the shipyard would build and there was a half finished structure there with no construction vessel and many pirate squads.
I started loading earlier saves and i found a construction vessel moving there at the same time of the joint mining op.
I was looking to finish the plot and then start building stations as you never know how the various sectors change and what will happen to assets in them during the storyline
The plot given construction vessel is invulnerable but all the rest arent and there is no hint about anything like that.
I thought that when a station is programmed to be built, it will eventually do so, no matter what.
Now before i freak out even more with this game and the mind blowing dead ends it leads the player in many occasions, i would like to know IF it is possible to take from the save file the part of the code regarding that station and copy it in the most recent save, thus resurrecting the construction vessel, in which case i will make sure to provide security.
Another mind blowing decision, send defenseless construction vessels in areas with pirates to build a station... amazing.
I want those stations built in my game, but i dont want to go 1.5 month back.
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Post by Nanook »

Are these DeVries stations only built in a plot game? I'm doing freeplay and I see no evidence of any construction in DV at all.
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Araknis
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Post by Araknis »

Nanook wrote:Are these DeVries stations only built in a plot game? I'm doing freeplay and I see no evidence of any construction in DV at all.
Yes, from what i have read, there are specific triggers in the storyline (only) that enable the deployment of construction vessels for at least 6 stations. I have found 2 construction vessels until now that i protect, but i didnt know about and lost the shipyard unfortunately.
Most if not all, are deployed after the joint mining op.
Thats why i chose to continue the plot game and not start a new one after i finished the plot.
If i can somehow "revive" those construction vessels that would be great, even if it means tweaking some files.
I also found a mod in the steam workshop that gives station construction missions like in previous X.
I will probably try it because if i can populate the DV systems with it then the economy will hopefully flourish.
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Post by Sparky Sparkycorp »

I only started looking for them after completing the plot forge in a modded game and found two deployed CVs. Neither are a shipyard but perhaps some could deploy later. If not, I might try an earlier save.

DHA/Forty-Two: Wheat Plantation
MA/Vapour Stream: Staples Farmery (IIRC)

In my modded game, both have buy orders that I can sell to via the in-zone CV adverts but they are not visible OOZ since they are still ships. I don't think we can deploy Trade Agents to them as the Cap, DO and Eng don't seem to be modelled on-board (like other capitals) and the Architect won't offer Trade Agents when after I completed a small talk.
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Post by Araknis »

Sparky Sparkycorp wrote:I only started looking for them after completing the plot forge in a modded game and found two deployed CVs. Neither are a shipyard but perhaps some could deploy later. If not, I might try an earlier save.

DHA/Forty-Two: Wheat Plantation
MA/Vapour Stream: Staples Farmery (IIRC)

In my modded game, both have buy orders that I can sell to via the in-zone CV adverts but they are not visible OOZ since they are still ships. I don't think we can deploy Trade Agents to them as the Cap, DO and Eng don't seem to be modelled on-board (like other capitals) and the Architect won't offer Trade Agents when after I completed a small talk.
The shipyard gets built in Molten Archon / Extinct Torch and the CV is deployed at the same time with the joint mining op.
I had a save, left the op and went to check.
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Post by HydraX »

Araknis wrote:
Sparky Sparkycorp wrote:I only started looking for them after completing the plot forge in a modded game and found two deployed CVs. Neither are a shipyard but perhaps some could deploy later. If not, I might try an earlier save.

DHA/Forty-Two: Wheat Plantation
MA/Vapour Stream: Staples Farmery (IIRC)

In my modded game, both have buy orders that I can sell to via the in-zone CV adverts but they are not visible OOZ since they are still ships. I don't think we can deploy Trade Agents to them as the Cap, DO and Eng don't seem to be modelled on-board (like other capitals) and the Architect won't offer Trade Agents when after I completed a small talk.
The shipyard gets built in Molten Archon / Extinct Torch and the CV is deployed at the same time with the joint mining op.
I had a save, left the op and went to check.
Thats true i found it same time after exploring sector for achivement. it was geting attacked by pirates when i arived there what i destroyed. ps i left taranis there to and i havent lost it.
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Post by Sparky Sparkycorp »

Thanks for that info. I think I shall wait for my next restart to try and find the CV and/or SY.
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Post by HydraX »

BDelacroix
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Post by BDelacroix »

Again, sure would be nice if they'd build one in my game.

That scaldis is still hanging around. I saved it but it never goes anywhere. There is a partially built CV at the ROC shipyard in darned hot air. They are seriously in need of plates. My factory builds them as fast as possible but so far I've been scarfing them to build up infrastructure.
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Post by Sparky Sparkycorp »

Anyone know where the CVs originate? DV and HoA shipyard construction would be elegant.
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Post by BDelacroix »

I restarted the game and now have the new extra ROC stations. However, it appears that the shipyard only builds so far? I can only buy small ships from it. There is no capital ship trader even though the dry dock is there.
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Post by Snafu_X3 »

I don't think the capship trader is implemented yet :

FWIW the shipyard CV is deployed /just before/ the mining ship joint op; if you waiit until then to have something patrolling that area you may well be too late :( I /think/ it's just after the first part of the plot station is completed, but I haven't had the patience to narrow it down further than that :)
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