[MD Script] Autonomous universe traders and prospector 0.51 ( > 4.0 X-Rebirth)

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rainking2020
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Post by rainking2020 »

Great update :)

Maybe hosting it on steam workshop might be an option? Easier for people having issue's with the download site.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

JohnLukePicard wrote: I have add a alternative link.
Thanks very much - it downloaded perfectly :)
JohnLukePicard
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Post by JohnLukePicard »

Thx you all.

Steam i do not want at the moment. Its still not completed with my wanted features. Now i have solved the big bugs. Except the ES bugs. (So i hope :P ). But hang up Drones or Trader it doesn't appear often at my tests. Can you pls confirm it or not.

Greetings
JLP
rainking2020
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Post by rainking2020 »

I've been using the new version for about 2 hours now and both my trade ships seem to be doing perfectly. They are making the trades without issue and transferring the funds back to my account ok.

Great work Mr Picard :D
JohnLukePicard
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Post by JohnLukePicard »

Update:

0.24
- If no suitable trade is found, flies the dealer for a new place in his reach.
- Various optimizations when loading a saved game.
rainking2020
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Post by rainking2020 »

Great stuff

I really like the idea that the trade ship will move if it finds no new trades :)
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YorrickVander
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Post by YorrickVander »

This is shaping up to be a totally required mod, thanks very much for the work you're putting in :)

I was wondering, would it be feasible to add in 'blacklist' functionality? Say for a plot game to block the trader from going to albion and getting ripped to shreds. I figure the game's map is unlikely to be useable for this sort of selection, but maybe a small 3rd party app like MadJoker used for NESA to set the config file?
X Rebirth - A Sirius Cybernetics Corporation Product

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YorrickVander
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Post by YorrickVander »

Btw I've noticed a glitch with the menu - with bk mod installed or not, trying to order a ship to take me to (even taranis) will throw up a menu wheel with only universe provider option showing. Also happening for refuel command.
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JohnLukePicard
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Post by JohnLukePicard »

Update 0.25
Added:
- Goods are traded only with friendly or neutral Station
- While the route calculation is prevented to pass through an enemy zone
Bugfix:
. Duplicate ads in the command list

Note
For existing Save: The script must run once normal trough , then they work correct or restart the trader

@YorrickVander
Helps this for Bug with fly in Enemy Zones? I have no tested, i haven't a save with Enemies
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YorrickVander
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Post by YorrickVander »

This looks great :) Will test it out and see how my rahanas fares :D tyvm JohnLuke
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Sparky Sparkycorp
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Post by Sparky Sparkycorp »

John, you are awesome :)
JohnLukePicard wrote: - While the route calculation is prevented to pass through an enemy zone
I guess you might be aware of this so sorry if I am stating the obvious.

I just wanted to mention that when the X3:TC/AP Mark III Trade Software was created, it had the same clever idea. Unfortunately, the author forgot about what to do when something unplanned happened, such as needing to get more jump fuel or needing to change the trade route due to an offer changing by the time the ship arrived. In those circumstances, the ship would default to traveling through unsafe, blacklisted sectors.

So basically, just in case it helps, don't forget the unexpected :)

Thanks once again for your hard work.
vadiolive
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Post by vadiolive »

Subbed ;P keep going
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YorrickVander
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Post by YorrickVander »

Still seeing odd menu artifacts with 0.25 : following screenshot of ordering a taranis to refuel

https://docs.google.com/file/d/0BzGfezj ... FmVTA/edit

edit : the refuel takes place after pressing ESC to kill Provider menu
X Rebirth - A Sirius Cybernetics Corporation Product

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DlMFlRE
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Post by DlMFlRE »

Thank you for your mod. You plan to add gas production?
---------------------------------------
Vielen Dank fьr Ihren mod. Sie planen die Gasproduktion hinzu?
---------------------------------------
Спасибо за ваш мод. Вы планируете добавить добычу газа?
JohnLukePicard
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Post by JohnLukePicard »

Update 0.26
- Fixed menu bug
- Increases basic jumprange
- Any necessary leap cells are additionally controlled directly in front of a trading
- Improved stopping the merchants and miners
- Added scanner and attack messages
- Enemy zone is now detected correctly

Thanx Yorrick for testing

@DIMFIRE
I support gascollector miners yet. You have to put in more as 10 x gascollector drones (and more as 10 transport drones) instead the scoop drones. Do you mean this?
rainking2020
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Post by rainking2020 »

I just updated to version 0.26 and now I have no menu for the trader when contacting a ship in my squad. Only the default commands are in the advanced menu.
JohnLukePicard
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Post by JohnLukePicard »

Quickfix.

pls reload again
rainking2020
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Post by rainking2020 »

Wow that was fast JohnLukePicard hehe.

:D
JohnLukePicard
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Post by JohnLukePicard »

Hehe
i forget delete a test :x


EDIT 11:36 (02.06.2014):

added another quickfix, but i dont wont change the revision. pls reload again sry for that
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YorrickVander
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Post by YorrickVander »

Outstanding work John Luke, ty :)
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