Lag from menus and lag during entering and leaving sectors would point to exactly that problem. And you are right it isn't how GOOD software is made.graphicboy wrote:If the game was written this way you'd know because you'd only be getting 1 FPS or less as the game got permanently bogged down in its own internal processing. No one in their right mind would constantly be hitting XML as you describe. That's not how software is written.khartsh wrote:Does the game not store objects in xml format? Wouldn't it then be plausible that anytime something is modified, destroyed or created the xml file in question would have to be read, processed, modified, reloaded into memory and validated? Smarter people than I seem to think so.
Hint about next patch from Egosoft? CBJ just posted this...
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If your measurement is the menu, and sector changes, then yes, I can see that hitting XML. There usually isn't a reason to cache that kind of information since it's not actively being used.
That's not to say that (at least the menu) shouldn't be cached. Maybe it should. Undoubtedly there is simply something being done in the menu that's dumb that hasn't risen high enough on the priority list yet to get tackled.
Compare these issues/questions with the fact that station managers don't work, and trading in general is borked... yeah. We're probably going to have a slow menu for a while.
That's not to say that (at least the menu) shouldn't be cached. Maybe it should. Undoubtedly there is simply something being done in the menu that's dumb that hasn't risen high enough on the priority list yet to get tackled.
Compare these issues/questions with the fact that station managers don't work, and trading in general is borked... yeah. We're probably going to have a slow menu for a while.
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This. Before the economy and the playability are not improved A LOT, I won't touch it again. Ego can make this right, but they have to commit.Nikola515 wrote:For me the main problem is station management. There is no point building station or even having them because we don't have any way of controlling them and managers AI is too stupid to do simple tasks. So fixing game and adding new things is all nice, but without fixing the main game features(like economy/trading or mining) there is no point to staring again(for me anyway). Economy and trading is why I like X games without that X games are pointless.....
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I can't see myself playing again until they get rid of the highways and the stupid mission icons scattered all over station exteriors. Those two things completely break immersion for me. Yes, mods may eventually do that, but I'm only interested in mods if I'm already interested in vanilla first. Mods should not be for making the game playable. They should only be for improving an already good game. That's only my opinion of course.
A wise man once said...nothing. I'm not a wise man, so I speak my mind. You can't trust atoms because they make up everything.
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There is a patch currently in progress as previously said; the system *usually* is as follows:
New patch from devs -> Internal beta test -> Public beta test -> public release.
Of course before each transition stage there can be hotfixes, changes and tweaks. Hence no detailed information is released for general consumption until public release as the content is still 'fluid' until then.
New patch from devs -> Internal beta test -> Public beta test -> public release.
Of course before each transition stage there can be hotfixes, changes and tweaks. Hence no detailed information is released for general consumption until public release as the content is still 'fluid' until then.
A dog has a master; a cat has domestic staff.
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I don't doubt that Egosoft and DevNet are working very hard, personally it bothers me not if the next patch is tomorrow or 2 months from now. What does bother me is :
- the quality (does it work well, is it a proper solution)
- the content (did Egosoft listen or do their own thing again)
- the "not knowing" (was it communicated)
- the quality (does it work well, is it a proper solution)
- the content (did Egosoft listen or do their own thing again)
- the "not knowing" (was it communicated)
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you are right, but they released a game in an "unfinished state", a lot of people don't give up, want to play, but after one hundred of hours, I want to play the 1.0 version.Alan Phipps wrote:There is a patch currently in progress as previously said; the system *usually* is as follows:
New patch from devs -> Internal beta test -> Public beta test -> public release.
Of course before each transition stage there can be hotfixes, changes and tweaks. Hence no detailed information is released for general consumption until public release as the content is still 'fluid' until then.
This lack of communication is simply not fair. There are few people still interest in this product, well, Devs should care about.
Surely they can say more about a simple beta patch.
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Another possible hint about next patch. Version 1.30? Can anyone clarify this post?
Kelthur, from Egosoft, responded to a bug report in the "Patch Public Beta" section with the following:
Does this mean that the next patch will be called 1.30 and will include this fix? Does it mean that Egosoft has already fixed this bug, but will not include the fix until the version after 1.30 has been released, whenever that is? Can anyone clarify?
http://forum.egosoft.com/viewtopic.php?t=363684This is now fixed and should be in the next version after 1.30 (not sure exactly, sorry). Thanks for reporting!
Does this mean that the next patch will be called 1.30 and will include this fix? Does it mean that Egosoft has already fixed this bug, but will not include the fix until the version after 1.30 has been released, whenever that is? Can anyone clarify?
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We don't really need a play-by-play for every fix or infoburst from the testing forums. As far as I can see it's open for everyone to view.
But I will clarify that post. Cat out of the bag, yes, it's 1.30.
Will that fix be included? We hope in the next build (for 1.30) but consider it not until we update the changelog/bug status.
But I will clarify that post. Cat out of the bag, yes, it's 1.30.
Will that fix be included? We hope in the next build (for 1.30) but consider it not until we update the changelog/bug status.
Come watch me on Twitch where I occasionally play several of the X games
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It should be. Are you saying you can't access this forum?YorrickVander wrote:It's not open for everyone to view.
http://forum.egosoft.com/viewforum.php?f=141
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But there is no 1.30 there, so maybe he means some other subforum.pjknibbs wrote:It should be. Are you saying you can't access this forum?YorrickVander wrote:It's not open for everyone to view.
http://forum.egosoft.com/viewforum.php?f=141
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@Xenon_Slayer
I don't mean to be annoying to the folks at Egosoft, at all. It's just that it can be a real drag to crawl through all the various forums in the hope that you might come across something interesting from Egosoft related to the next patch buried in a reply to some thread somewhere. I thought everyone here would appreciate it if, whenever someone finds something interesting from Egosoft buried in the depths of some thread that not everyone is likely to want to read through, that they post about it, so that everyone can quickly see it.
We're all very anxious for any news, that's all.
I don't mean to be annoying to the folks at Egosoft, at all. It's just that it can be a real drag to crawl through all the various forums in the hope that you might come across something interesting from Egosoft related to the next patch buried in a reply to some thread somewhere. I thought everyone here would appreciate it if, whenever someone finds something interesting from Egosoft buried in the depths of some thread that not everyone is likely to want to read through, that they post about it, so that everyone can quickly see it.
We're all very anxious for any news, that's all.
Last edited by clj on Tue, 1. Apr 14, 13:42, edited 1 time in total.
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but we have no news about this 1.30 patch. Not a changelog(even with a "subject to changes", nothing. We haven't news since 1.25 and the hotfix.Xenon_Slayer wrote:We don't really need a play-by-play for every fix or infoburst from the testing forums. As far as I can see it's open for everyone to view.
Egosoft doesnt have a "community manager"?
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We have a process of testing privately via DevNet first, then publicly testing (which everyone can see) and then comes the release. Once it gets to public testing that will include the changelog. Until then we've got to focus on getting it to that state.
Any info before then is just potentially incomplete or too subject to change. If we had a 'community manager' it wouldn't change this.
Any info before then is just potentially incomplete or too subject to change. If we had a 'community manager' it wouldn't change this.
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I wish we could see why you're so tight-lipped Xenon_Slayer, as well as the others at Egosoft. I appreciate that you mightn't want to say anything that then disappoints people further down the line, but most development studios have this problem and say enough to get by. Smaller developers tend to talk more because it keeps the fanbase happy - and with measured words this talk doesn't let them down much if things don't go according to plan.Xenon_Slayer wrote:We have a process of testing privately via DevNet first, then publicly testing (which everyone can see) and then comes the release. Once it gets to public testing that will include the changelog. Until then we've got to focus on getting it to that state.
Any info before then is just potentially incomplete or too subject to change. If we had a 'community manager' it wouldn't change this.
The general consensus amongst the community here seems that the reason for the wall of silence before release was that you folks wanted to keep under wraps just how badly progress had gone, and make enough out of your fanbase to stay afloat. I don't know where you fit into the hierarchy here, Xenon_Slayer, but surely you all knew how bad things were on release. Looking at this in a more critical manner, one could suggest Egosoft were being deliberately vague and misleading in order to cash-in on the goodwill of their fanbase. Whilst this might have gone well financially (Bernd's "great success" post comes to mind), it comprehensively destroyed Egosoft's credibility as a small-time studio who would try their best and be vaguely honest about their intentions. Whether Bernd controls the whole PR side, whether CBJ has any influence, and whether the wider dev-team in the studio have much of a say I don't know, but if you do it's pretty damning. People who work at Egosoft are tainted by association with the brand name now, and I don't know to what extent the studio can make up lost ground before the money runs out.
The damage has been done, though, and I don't see how these continued long periods of silence are helping. The community here are desperate to know more about what is going on, and want the best for the game and Egosoft. Those that are still here withstood the public relations disaster that was the release, I just don't see how communicating more is going to make things any worse.
I get that there is a lot of work to do - dear god, we can see that as players - but just occasionally getting one of you guys to post about how things are going on the main update posts would be greatly appreciated. I like to think others in the community would appreciate that too. People here aren't desperate for you to fail and then laugh from the sidelines, most genuinely want Egosoft to do well and want to support you. The current way Egosoft engage with the public only alienates people further.
I really hope you'll do something about it, Xenon_Slayer, if you can.
Last edited by stickocide on Tue, 1. Apr 14, 14:46, edited 1 time in total.